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{{Infobox Mobile Suit
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{{Infobox/Mobile Weapon Ver.2
 
|image=Zgmf-x56s-abyss.jpg;MS Mode
| officialName =ZGMF-X56/ε Abyss Impulse
 
| image =Zgmf-x56s-abyss.jpg
+
Zgmf-x56s-abyss-ma.jpg;MA Mode
  +
|transformable=Yes
| image2 =Zgmf-x56s-abyss-ma.jpg
 
  +
|production=Prototype
| customwidth =
 
 
|environment=Amphibious
| name =Abyss Impulse
 
  +
|type=Suit
| designation =ZGMF-X56S/ε
 
  +
|OfficialName=Abyss Impulse Gundam<br>アビスインパルスガンダム
| archetype =ZGMF-X56S Impulse
 
 
|designation=ZGMF-X56S/ε
| type =TMS
 
 
|archetype=ZGMF-X31S Abyss Gundam, ZGMF-X56S Impulse Gundam~V
| purpose =Prototype
 
  +
|era=Cosmic Era
| usage =
 
 
|armor=[[Variable Phase Shift armor|Variable Phase Shift Armor]]
| usagestyle =Amphibious
 
  +
|powerplant=Ultracompact Energy Battery
| first =
 
 
|paccommodation=Pilot only~in cockpit in torso using [[YFX-M56S Core Splendor]]
| manufacturer =Integrated Design Bureau
 
 
|armaments=2 x MMI-GAU25A 20mm CIWS
| operator =[[ZAFT]]
 
 
M107 "Balaena Kai" Dual Beam Cannon
| pilot =
 
 
2 x M68 Dual Cannon
| height =
 
 
4 x MMI-TT101 Mk9 High-speed Guided Torpedo
| headheight =
 
 
2 x MA-X223E Triple Beam Cannon
| weight =
 
 
|OptionalEquip=MX-RQB516 Beam Lance
| emptyweight =
 
 
|SpecEquip=Deuterion Beam Energy Transfer System
| powerplant =UEB
 
 
Hardpoints~for [[Silhouette Packs]]
| poweroutput =
 
| accommodation =Pilot only, cockpit in torso using [[YFX-M56S Core Splendor]]
 
| armor =[[Variable Phase Shift armor|Variable Phase Shift Armor]]
 
| armaments =
 
*2 x MMI-GAU25A 20mm [[CIWS]]
 
*2 x M71-AAK "Folding Razor" anti-armor knife
 
*M107 "Balaena Kai" Dual Beam Cannon
 
*2 x M68 Dual Cannon
 
*High-speed Guided Torpedo
 
*2 x MA-X223E Triple Beam Cannon
 
| SpecEquip =
 
*[[Deuterion Beam Energy Transfer System]]
 
*Hardpoints for [[Silhouette Packs]]
 
| OptionalEquip =MX-RQB516 Beam Lance
 
| era =CE
 
 
}}
 
}}
'''ZGMF-X56/ε Abyss Impulse''' is a variant of [[ZGMF-X56S Impulse]] from [[Mobile Suit Gundam SEED Destiny Astray]].
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The '''ZGMF-X56/ε Abyss Impulse''' is an imaginary variant of [[ZGMF-X56S Impulse]] from [[Mobile Suit Gundam SEED Destiny Astray]].
   
 
==Technology & Combat Characteristics==
 
==Technology & Combat Characteristics==
Unlike the standard forms, the Abyss Impulse is capable of transform into high speed MA mode. In order to use this silhouette, Impulse must use special leg flyer with hydrojet engine. Most of its weapons are loaded on the backpack. Notable, when using Abyss Silhouette, Impulse VPS is changed to all blue.
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An imaginary variant of [[ZGMF-X56S Impulse]] that gives it better underwater combat capabilities and is capable of transforming into a streamlined mobile armor mode which increases its speed when operating in water. Unlike the standard Impulse, the Abyss Impulse utilizes special leg flyer. Most of its weapons are loaded on the backpack and are of similar types as those on [[ZGMF-X31S Abyss Gundam]]. Notable, when using Abyss Silhouette, Impulse's VPS is changed to all blue to withstand underwater pressure.
   
 
==Armaments==
 
==Armaments==
 
;*MMI-GAU25A 20mm [[CIWS]]
 
;*MMI-GAU25A 20mm [[CIWS]]
  +
:The Abyss Impulse mounts two MMI-GAU25A 20mm CIWS guns in its chest to shoot down incoming missiles or enemy units at close range. Usable only in mobile suit mode.
 
;*M71-AAK "Folding Razor" anti-armor knife
 
   
 
;*M107 "Balaena Kai" Dual Beam Cannon
 
;*M107 "Balaena Kai" Dual Beam Cannon
  +
:An improved version of the [[ZGMF-X10A Freedom Gundam]]'s M100 "Balaena" Plasma beam cannons, the dual beam cannon is mounted on the suit's back. In mobile suit mode, the dual beam cannon can be used to engage enemy units after flipping upwards, or all the way forward. In mobile armor mode, the dual beam cannon is flipped forward, and can be used to shoot enemy units on the water when Abyss swims close to the surface. The beam cannons can also be flipped upward to shoot at aerial enemy units when the Abyss swims close to the water surface or alternatively, the Abyss can leap out of water and shoots at them with the beam cannons. The beam cannons are not used in the water as the environment reduces their power.
  +
 
;*M68 Dual Cannon
  +
:Another long range weapon of Abyss Impulse are two M68 Dual Cannon. It can destroy a mobile suit with one shot, and can be used in mobile suit and mobile armor mode.
   
 
;*MMI-TT101 Mk9 High-speed Guided Torpedo
;*2 x M68 Dual Cannon
 
  +
:For underwater and land combat, the suit mounts four MMI-TT101 Mk9 high-speed guided torpedo launchers on the shields. In mobile suit mode, the shields can swing backwards to fire the torpedos at a target in front of the suit. In mobile armor mode, the launchers are at the front.
   
  +
;*MA-X223E Triple Beam Cannon
;*High-speed Guided Torpedo
 
  +
:Abyss Impulse is equipped with two sets of MA-X223Es and they are located on the underside of the suit's shields. They are usable only in MS mode.
   
;*2 x MA-X223E Triple Beam Cannon
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;*MX-RQB516 Beam Lance
  +
:Similar to the Abyss Gundam, Abyss Impulse is equipped with a lance for close combat. The lance can generate a small beam blade at the end.
   
==System Features==
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==Special Equipment & Features==
 
;*[[Deuterion Beam Energy Transfer System]]
 
;*[[Deuterion Beam Energy Transfer System]]
  +
:The Deuterion beam energy transfer system is a wireless energy transfer system built into the [http://gundam.wikia.com/wiki/Second_Stage_Series Second Stage Series] and their support ship, the [http://gundam.wikia.com/wiki/Minerva-class_battleship Minerva-class battleship]. The system allows a mobile suit that is properly lined up with the Minerva to receive a recharge while in the field, meaning that if the mobile suit runs low on power during a battle it can be quickly recharged without coming into the ship's hanger. The transfer system if very efficient requiring only a few seconds before the mobile suit is fully recharged. Still on a battlefield even a few seconds could mean death so it is advisable for a machine to only perform the maneuver when they have covering fire.
   
 
;*Hardpoints for [[Silhouette Packs]]
 
;*Hardpoints for [[Silhouette Packs]]
  +
:While the other suits of the Second Stage series are capable of transforming into a mobile armor mode, the Impulse instead is similar to the Strike in the fact, that it can adapt to different situations by using exchangeable Silhouette packs. In addition to adding weapons and equipment for different mission profiles, these packs also reconfigure the Impulse's Variable Phase Shift armor.
   
;*[[Variable_Phase_Shift_armor|Variable Phase Shift Armor]]
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;*[[Variable Phase Shift armor|Variable Phase Shift Armor]]
  +
:Variable Phase Shift allows the MS to automatically alter the strength and by extension the power consumption the PS Armor, depending on what combat configuration that MS is in. As a result, the MS's colors changes. Unlike [http://gundam.wikia.com/wiki/MBF-02_Strike_Rouge MBF-02 Strike Rouge]'s color-shifting PS, VPS is capable of changing its strength in the field, although this must be programmed beforehand.
   
 
==History==
 
==History==
In late CE 73, [[ZAFT]] created a new series of advanced mobile suits to succeed their previous generation of Gundams, which were all lost in the previous war. Since the [[Treaty of Junius]] banned the military use of the [[Neutron Jammer Canceller]], these new Gundams use conventional battery power instead. However, technological improvements over the last two years mean that battery efficiency is improved. One of these new suits was the Impulse, a multi-role unit similar in concept to the Earth Alliance's old Strike. The Impulse was designed simultaneously with ZAFT's new battleship ''[[Minerva class battleship|Minerva]]'', which includes a catapult exclusive to its use. Using this smaller catapult, the Impulse launches with its modules divided, while combining in flight.
+
In late CE 73, [[ZAFT]] created a new series of advanced mobile suits to succeed their previous generation of Gundams, which were all lost in the previous war. Since the [[Treaty of Junius]] banned the military use of the [[Neutron Jammer Canceller]], these new Gundams use conventional battery power instead. However, technological improvements over the last two years mean that battery efficiency is improved. One of these new suits was the Impulse, a multi-role unit similar in concept to the Earth Alliance's old Strike. The Impulse was designed simultaneously with ZAFT's new battleship ''[[LHM-BB01 Minerva|Minerva]]'', which includes a catapult exclusive to its use. Using this smaller catapult, the Impulse launches with its modules divided, while combining in flight.
   
The idea behind Impulse was based on how many battles in the first war were weight greatly by skill of single ace pilot. By building a MS that can perform various roles, it's possible to let single ace pilots to operate in many different situations. In addition to standard Silhouete Pack, more packs are design to allow Impulse to operate in specify role. One of them is the ''ε Abyss Silhouette'', which focus on aquatic combat by utilizing high speed MA form. However, the developers figure out that Abyss Silhouette isn't very effective for its purpose. Thus the plans was scraped and redesign into separate MS, the [[ZGMF-X31S Abyss]].
+
The idea behind Impulse was based on how many battles in the first war were weight greatly by skill of single ace pilot. By building a MS that can perform various roles, it's possible to let single ace pilots to operate in many different situations. Although not implemented, [[Courtney Heironimus]] in [[Mobile Suit Gundam SEED Destiny Astray]] indicated that with further developments, it could be possible to create new Silhouette Packs based on [[ZGMF-X24S Chaos Gundam]], [[ZGMF-X31S Abyss Gundam]] and [[ZGMF-X88S Gaia Gundam]] that would allow Impulse to have better performance in specific environment. Upon hearing this, Jess Rabble immediately imagines how [[ZGMF-X56S/δ Chaos Impulse Gundam]], ZGMF-X56S/ε Abyss Impulse Gundam, and [[ZGMF-X56S/ζ Gaia Impulse Gundam]] might look like.
   
==Picture gallery==
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==Picture Gallery==
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<gallery hideaddbutton="true">
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Gundam Seed Astray Masters (207).jpg
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Gundam SEED Destiny Astray PN 28.jpg
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Gundam SEED Destiny Astray PN 27.jpg
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Gundam SEED Destiny Astray PN Reference 05.jpg
  +
</gallery>
   
==External Links==
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==External links==
 
*[http://www.mahq.net/mecha/gundam/destiny-astray-novel/zgmf-x56s-abyss.htm Abyss Impulse Gundam on MAHQ.net]
 
*[http://www.mahq.net/mecha/gundam/destiny-astray-novel/zgmf-x56s-abyss.htm Abyss Impulse Gundam on MAHQ.net]
   
  +
{{DAstray-Mecha}}
{{Cosmic Era mobile weapons}}
 

Revision as of 18:36, 10 March 2019

Template:Infobox/Mobile Weapon Ver.2 The ZGMF-X56/ε Abyss Impulse is an imaginary variant of ZGMF-X56S Impulse from Mobile Suit Gundam SEED Destiny Astray.

Technology & Combat Characteristics

An imaginary variant of ZGMF-X56S Impulse that gives it better underwater combat capabilities and is capable of transforming into a streamlined mobile armor mode which increases its speed when operating in water. Unlike the standard Impulse, the Abyss Impulse utilizes special leg flyer. Most of its weapons are loaded on the backpack and are of similar types as those on ZGMF-X31S Abyss Gundam. Notable, when using Abyss Silhouette, Impulse's VPS is changed to all blue to withstand underwater pressure.

Armaments

  • MMI-GAU25A 20mm CIWS
The Abyss Impulse mounts two MMI-GAU25A 20mm CIWS guns in its chest to shoot down incoming missiles or enemy units at close range. Usable only in mobile suit mode.
  • M107 "Balaena Kai" Dual Beam Cannon
An improved version of the ZGMF-X10A Freedom Gundam's M100 "Balaena" Plasma beam cannons, the dual beam cannon is mounted on the suit's back. In mobile suit mode, the dual beam cannon can be used to engage enemy units after flipping upwards, or all the way forward. In mobile armor mode, the dual beam cannon is flipped forward, and can be used to shoot enemy units on the water when Abyss swims close to the surface. The beam cannons can also be flipped upward to shoot at aerial enemy units when the Abyss swims close to the water surface or alternatively, the Abyss can leap out of water and shoots at them with the beam cannons. The beam cannons are not used in the water as the environment reduces their power.
  • M68 Dual Cannon
Another long range weapon of Abyss Impulse are two M68 Dual Cannon. It can destroy a mobile suit with one shot, and can be used in mobile suit and mobile armor mode.
  • MMI-TT101 Mk9 High-speed Guided Torpedo
For underwater and land combat, the suit mounts four MMI-TT101 Mk9 high-speed guided torpedo launchers on the shields. In mobile suit mode, the shields can swing backwards to fire the torpedos at a target in front of the suit. In mobile armor mode, the launchers are at the front.
  • MA-X223E Triple Beam Cannon
Abyss Impulse is equipped with two sets of MA-X223Es and they are located on the underside of the suit's shields. They are usable only in MS mode.
  • MX-RQB516 Beam Lance
Similar to the Abyss Gundam, Abyss Impulse is equipped with a lance for close combat. The lance can generate a small beam blade at the end.

Special Equipment & Features

The Deuterion beam energy transfer system is a wireless energy transfer system built into the Second Stage Series and their support ship, the Minerva-class battleship. The system allows a mobile suit that is properly lined up with the Minerva to receive a recharge while in the field, meaning that if the mobile suit runs low on power during a battle it can be quickly recharged without coming into the ship's hanger. The transfer system if very efficient requiring only a few seconds before the mobile suit is fully recharged. Still on a battlefield even a few seconds could mean death so it is advisable for a machine to only perform the maneuver when they have covering fire.
While the other suits of the Second Stage series are capable of transforming into a mobile armor mode, the Impulse instead is similar to the Strike in the fact, that it can adapt to different situations by using exchangeable Silhouette packs. In addition to adding weapons and equipment for different mission profiles, these packs also reconfigure the Impulse's Variable Phase Shift armor.
Variable Phase Shift allows the MS to automatically alter the strength and by extension the power consumption the PS Armor, depending on what combat configuration that MS is in. As a result, the MS's colors changes. Unlike MBF-02 Strike Rouge's color-shifting PS, VPS is capable of changing its strength in the field, although this must be programmed beforehand.

History

In late CE 73, ZAFT created a new series of advanced mobile suits to succeed their previous generation of Gundams, which were all lost in the previous war. Since the Treaty of Junius banned the military use of the Neutron Jammer Canceller, these new Gundams use conventional battery power instead. However, technological improvements over the last two years mean that battery efficiency is improved. One of these new suits was the Impulse, a multi-role unit similar in concept to the Earth Alliance's old Strike. The Impulse was designed simultaneously with ZAFT's new battleship Minerva, which includes a catapult exclusive to its use. Using this smaller catapult, the Impulse launches with its modules divided, while combining in flight.

The idea behind Impulse was based on how many battles in the first war were weight greatly by skill of single ace pilot. By building a MS that can perform various roles, it's possible to let single ace pilots to operate in many different situations. Although not implemented, Courtney Heironimus in Mobile Suit Gundam SEED Destiny Astray indicated that with further developments, it could be possible to create new Silhouette Packs based on ZGMF-X24S Chaos Gundam, ZGMF-X31S Abyss Gundam and ZGMF-X88S Gaia Gundam that would allow Impulse to have better performance in specific environment. Upon hearing this, Jess Rabble immediately imagines how ZGMF-X56S/δ Chaos Impulse Gundam, ZGMF-X56S/ε Abyss Impulse Gundam, and ZGMF-X56S/ζ Gaia Impulse Gundam might look like.

Picture Gallery

External links


Destiny Astray Mechanics
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