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The YAMS-130 Krake Zulu is a mobile suit from the Mobile Suit Gundam Unicorn - Bande Dessinee manga series and UC-MSV.

Technology & Combat Characteristics

The YAMS-130 Krake Zulu is a limited produced mobile suit of the Sleeves, built using some parts from the AMS-129 Geara Zulu and the MSN-01 Psycommu Test High Mobility Type Zaku II. Since half of its body is actually from the remains of the Psycommu Test High Mobility Type Zaku II, it shares some of its weaponry but experiences balance issues that affect its mobility. Similar to the Geara Zulu, the Krake Zulu is armed with a Beam Machine Gun, but also has two Wire-guided mega-beam cannons derived from the Psycommu Test High Mobility Type Zaku II.


  • Wired Mega Beam Cannon
The Krake Zulu is equipped with two mega beam cannons of adjustable output. Each of these are wire-guided and controlled by the Quasi-Psycommu System.
  • Beam Machine Gun
The standard firearm of the Geara Zulu, it rapid fires pellet-shaped beams and its firing and focusing rates are consistent with the standards at the time. By adjusting the irradiation time, the weapon can also function as a beam rifle. The magazine (E-pac) doubles as a foregrip, and has a banana shape, increasing the number of ammunition. It has an excellent basic design and high expandability.
  • Beam Tomahawk
The only close combat weapon of the Krake Zulu is a beam tomahawk, which is mounted on the rear skirt of the suit when not in use. The head of the beam tomahawk has two beam emitters, one on the side that emits the axe-blade, and the second on top that emits a beam spike that can be used for stabbing attacks.

Special Equipment & Features

  • Quasi-Psycommu System
The Quasi-psycommu system was developed to extend the capabilities of remote control to non-Newtypes. This system can actively scan the pilot's brainwaves, no matter how weak they are, and then let the computer translate the thoughts into commands to be issued to remote weapons. Using the quasi-psycommu even non-Newtypes can control simple wire-guided remote weapons, such as INCOMs. INCOMs, unlike funnels or bits, still have to be tethered to their control unit by wires because the electrical signals to the INCOM would be otherwise disrupted by Minovsky Particles.
  • Large Propellant Boosters
The Krake Zulu could be equipped with two large propellant boosters. As its name implies, it is a combination of a large propellant tank and propulsion system that enhances the Krake Zulu's speed and mobility, and extends its endurance and operation time. These boosters were originally prototype optional equipment for the AMS-129 Geara Zulu. They were also featured as integral parts of NZ-666 Kshatriya Repaired.


A few Krake Zulus were produced by the Sleeves, with one unit painted in Angelo's purple color scheme. The Krake Zulu later became the basis for the YAMS-132 Rozen Zulu.



Notes and Trivia


External links

UC-MSV Mechanics
Earth Federation/Londo Bell
Mobile Weapon
Delta Plus's variation
MSN-001 Delta Gundam
Jegan's variations
RGM-89D Jegan D Type | RGM-89DEW EWAC Jegan
ReZEL's variations
RGZ-95 ReZEL (Defenser b-Unit) | RGZ-95C ReZEL Type C (Defenser a-Unit) | RGZ-95C ReZEL Type-C (Defenser a-Unit) (GR)
Unicorn Gundam's variations
RX-0 Unicorn Gundam 02 Banshee | RX-0 Unicorn Gundam 03 Phenex
Byarlant Custom's variation
RX-160S-2 Byarlant Custom 02
Neo Zeon
Mobile Weapon
Geara Doga's variations
AMS-119 Geara Doga (Sleeves colors) | AMS-119C Geara Doga (Full Frontal Use)
Döven Wolf's variation
AMX-014 Döven Wolf (Sleeves colors)
Bawoo's variation
AMX-107R Rebawoo
Sinanju's variation
MSN-06S Sinanju Stein
Geara Zulu's variation
YAMS-130 Krake Zulu
Vist Foundation
Mobile Weapon
Döven Wolf's variation
ARX-014 Silver Bullet | ARX-014P Silver Bullet (Funnel Test Type)
Anaheim Electronics
Mobile Weapon
Delta Plus's variation
MSN-001X Gundam Delta Kai
Sinanju's variation
MSN-06S Sinanju Stein