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(Impulse in the Strike's likeness when?: new section)
(Impulse in the Strike's likeness when?)
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The Impulse slashed through 3/three [[MBF-M1 M1 Astray]]s, so which one was it - first, second, or third - when the [[ZGMF-X56S Impulse Gundam | Impulse]] looked more like the [[GAT-X105 Strike Gundam | Strike]]? - [[User:GINN-Producer|GINN-Producer]] ([[User talk:GINN-Producer|talk]]) 03:25, April 15, 2015 (UTC)
 
The Impulse slashed through 3/three [[MBF-M1 M1 Astray]]s, so which one was it - first, second, or third - when the [[ZGMF-X56S Impulse Gundam | Impulse]] looked more like the [[GAT-X105 Strike Gundam | Strike]]? - [[User:GINN-Producer|GINN-Producer]] ([[User talk:GINN-Producer|talk]]) 03:25, April 15, 2015 (UTC)
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The specific Astray doesn't matter, it's a split second frame in the old version of GSD.--[[User:Gaeaman788|Gaeaman788]] ([[User talk:Gaeaman788|talk]]) 05:21, April 15, 2015 (UTC)

Revision as of 05:21, April 15, 2015

Wasn't there a 2D fighter of the same name for the GBA? Akay4 (talk) 20:43, March 30, 2013 (UTC)

Yeah though it used prerended graphics and covered the early part of the series. I can't say it was that great, though on an interesting note, you could unlock the first SEED GBA Fighting game (in english) though the GSD's stuff is in japanese.

No way, that game was awesome. much more unique then the typical, psuedo-street fighter style, tournament fighter  2d fighters like endless duel or the early battle assaults. Each unit felt as unique as it really was, as its move list was its artillery, and such. perfect blend of easy to pick up, and fun to master. Tyrox9 (talk) 08:09, March 31, 2013 (UTC) tyrox9

Impulse in the Strike's likeness when?

The Impulse slashed through 3/three MBF-M1 M1 Astrays, so which one was it - first, second, or third - when the Impulse looked more like the Strike? - GINN-Producer (talk) 03:25, April 15, 2015 (UTC)

The specific Astray doesn't matter, it's a split second frame in the old version of GSD.--Gaeaman788 (talk) 05:21, April 15, 2015 (UTC)

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