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{{Infobox/Mobile Weapon
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{{Infobox/Mobile Weapon Ver.2
 
|image=Rx-93-v-2.jpg;CCA-MSV - Front
 
Rx-93-2-rear.jpg;CCA-MSV - Rear
  +
RX-93-ν2_Hi-ν_Gundam_(Redesign)_Front.png; Redesign - Front
  +
Hi-nu-senshi.jpg;GPB Colors - Front
 
|transformable=No
 
|production=Custom
 
|production=Custom
 
|usertype=Newtype
 
|usertype=Newtype
  +
|specialized=Psycoframe
|transformable=No
 
  +
|usage=General-Purpose
 
|type=Suit
 
|type=Suit
 
|OfficialName=Hi-ν Gundam<br>Hi-νガンダム
|image=Rx-93-v-2.jpg; Front
 
Rx-93-2-rear.jpg; Rear
 
|archetype=RX-93 ν Gundam
 
 
|designation=RX-93-ν2
 
|designation=RX-93-ν2
  +
|archetype=MSN-03-2 Psyco Geara Doga
|OfficialName=Hi-ν Gundam
 
|era=Universal Century
 
 
|first=March, 0093
 
|first=March, 0093
 
|last=March, 0093
 
|last=March, 0093
 
|era=Universal Century
|manufacturer=[[Anaheim Electronics]]
 
  +
|mechdesigner=Yutaka Izubuchi
|operator=[[Londo Bell]]
 
  +
|series=Mobile Suit Gundam: Char's Counterattack - Beltorchika's Children, Model Suit Gunpla Builders Beginning G, Gundam EX A, Mobile Suit Gundam: Char's Counterattack - Beltorchika's Children (Manga), Mobile Suit Gundam - Vanishing Machine
|pilot=Amuro Ray
 
 
|manufacturer=Anaheim Electronics
|paccommodation=Pilot only, cockpit in chest
 
 
|operator=Londo Bell
|headheight=20.0
 
  +
|pilot=Amuro Ray, Beltorchika Irma, Koji Matsumoto~GPB Colors, Pigna Hershey
  +
|height=20.0
 
|emptyweight=27.9
 
|emptyweight=27.9
 
|armor=Gundarium Alloy;Gundarium Alloy
|powerplant=Minovsky Ultracompact Fusion Reactor,
+
|powerplant=Minovsky Ultracompact Fusion Reactor
|armor=Gundarium alloy
 
 
|paccommodation=Pilot only~in ejectable panoramic monitor/linear seat Psycoframe cockpit in chest
|armaments=*3 x Beam Saber (stored in left forearm and back boosters)
 
  +
|armaments=2 x 60mm Vulcan Gun
*6 x Fin Funnel (stored on back boosters)
 
*1 x Machine Gun (mounted on right forearm)
+
Machine Gun
  +
3 x Beam Saber
*2 x Vulcan Gun (mounted in head)
 
 
|OptionalEquip=Beam Rifle
|SpecEquip=*2 x external propellant tank, eject-able
 
 
New Hyper Bazooka
*Psycoframe cockpit system
 
  +
Shield~Beam Cannon, 4 x Small Missile
|OptionalEquip=*Beam Rifle
 
  +
|remoteArmaments=6 x Fin Funnel
*Hyper Mega Bazooka Launcher
 
Hyper Bazooka
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|optionalHandheldArmaments=Hyper Mega Bazooka Launcher
  +
|SpecEquip=2 x Propellant/Thruster Unit
*Shield
 
 
Psycoframe Cockpit
|officialName=RX-93-ν2 Hi-ν Gundam
 
 
}}The '''RX-93-ν2 Hi-ν Gundam''' (''pronounced "High-New"'') is an alternate interpretation of the [[RX-93 ν Gundam]] which appears in ''[[Mobile Suit Gundam: Char's Counterattack - Beltorchika's Children|Mobile Suit Gundam: Beltorchika's Children]]''. It is piloted by [[Amuro Ray]].
|customwidth=
 
|purpose=
 
|usagestyle=
 
|performance=
 
|accommodation=POCC
 
}}
 
The '''RX-93-ν2 Hi-ν Gundam''' (pronounced "High-New") is an alternate interpretation of the [[RX-93 ν Gundam|ν Gundam]] which appears in ''[[Mobile Suit Gundam: Char's Counterattack - Beltorchika's Children|Mobile Suit Gundam: Beltorchika's Children]]''. It is piloted by [[Amuro Ray]].
 
   
 
==Technology & Combat Characteristics==
 
==Technology & Combat Characteristics==
In addition to a more bulky and complete frame, the Hi-v sports an exclusively white and violet color scheme to distinguish it from the white and black paint job on the v Gundam. The Hi-v also features more efficient thrusters across its body along with a more powerful Minovsky reactor core, boosting its overall performance.
+
Beside a more bulky design, the Hi-v sports a white and violet (CCA-MSV)/white and blue (official setting) color scheme to distinguish it from the ν Gundam's. The Hi-ν Gundam's backpack is very different from ν Gundam's, most notably it has two funnel racks, also known as funnel hangers, for mounting and recharging its fin funnels. The backpack also has a stabilator in the center and mounts two ejectable propellant/thruster units at the bottom.
   
  +
The Hi-ν also expands on the ν Gundam's armaments, with an added arm-mounted machine gun and a third beam saber. It can also use a Hyper Mega Bazooka Launcher, an improved model of the weapon used by the [[MSN-00100 Hyaku Shiki]] during the [[Gryps Conflict]], when heavier firepower is needed. The Hi-ν Gundam has a psycoframe cockpit like the ν Gundam, allowing [[Amuro Ray]] greater control over the mobile suit, bringing out its full performance.
The most prolific difference, however, is its distinct back boosters and revised fin funnel system. The fairly standard backpack design of the ν Gundam is replaced with a much more unique dual "long booster" system, with another long booster situated between them and two propellant tanks angled below the dual long boosters.
 
   
 
==Armaments==
These boosters were capable of great accelerations, and the propellant tanks extended the duration of time the boosters could remain active. The long boosters also served as the storage area for the unit's fin funnels. Also, unlike the ν Gundam, the Hi-v Gundam could recharge the fin funnel's power supply, extending their performance time and range to much higher levels than those of previous remote weapons.
 
 
;*60mm Vulcan Gun
  +
:A basic armament found on many Federation mobile suits. While ineffective against mobile suit armor, the pair of head-mounted shell firing weapons have a high rate of fire and are useful in intercepting incoming missiles/rockets, destroying mobile suit sensors, and engaging lightly-armored vehicles.
   
 
;*Machine Gun
Apart from the obvious visual differences, the Hi-ν also expands on the ν Gundam's rather limited armaments, with the addition of a powerful machine gun in its right forearm as well as the inclusion of an extra beam saber, bringing the number of beam sabers up to three. In addition to its powerful beam rifle, the unit can also be armed with a ν Hyper Bazooka - a refined, upgraded version of the ν's Hyper Bazooka - and a Hyper Mega Bazooka Launcher, an improved model of the weapon used by the [[MSN-00100 Hyaku Shiki]] during the [[Gryps Conflict]].
 
  +
:Located in the Hi-ν's right forearm, this rapid-firing projectile weapon is equipped as the mobile suit's large size resulted in it having excess internal space.
   
 
;*Beam Saber
Thanks to its psycoframe, a vast improvement over the psycommu system prevalent among mobile suits designed to by used by Newtype pilots, [[Amuro Ray]] had much greater control over the mobile suit, piloting it almost as if it were an extension of his own body and pushing its performance to the absolute limit.
 
  +
:The Hi-ν Gundam carries three beam sabers for close combat, two stored in the back-mounted funnel racks and one stored in the left forearm. The beam sabers stored in the funnel racks are of a custom type and can emit a second beam blade from the bottom of the hilt. The beam saber stored in the left forearm is of a standard type and serves as a spare weapon. All three sabers emit a beam blade tinted a royal blue.
   
 
;*Fin Funnel
With the capabilities, parameters and attack power of the already-powerful ν Gundam greatly enhanced, the RX-93-ν2 represented the ultimate evolution of functionality and performance in mobile suit combat at the time (UC 0093).
 
 
:The Hi-ν Gundam carries 6 fin funnels, mounted on the backpack's funnel racks in a wing-like formation. These remote weapons are the Hi-ν's trump card in engaging enemies from a single opponent to multiple enemies. Thanks to its design features, such as its triple block structure that allows for AMBAC movements, the presence of built-in miniature generators, etc, the fin funnels have higher performance than previous mobile suit-use remote weapons. The fin funnels can arrange themselves into geometric formations to deploy the fin funnel barrier like the ν Gundam, a defensive field that can repel any attacks with lower output than the fin funnel's. The fin funnels can be recharged when they attached to the funnel racks.
   
===Armaments===
 
 
;*Beam Rifle
 
;*Beam Rifle
:The Hi-ν Gundam carries a standard-fare beam rifle as its primary weapon; however, the Hi-ν's beam rifle possesses an output that rivals some mega particle cannons. One shot from it is enough to destroy mobile suits and battleships, showing that the beam rifle's power matches most of the beam weapons in existence.
+
:The Hi-ν Gundam's primary weapon, the beam rifle's output is variable and at the maximum output can rival the mega particle cannons used by the warships at that time. The beam rifle can also function as a beam machine gun.
   
 
;*New Hyper Bazooka
;*Beam Sabers
 
  +
:A version of the Earth Federation's hyper bazooka modified for use by the Hi-ν, it has a caliber of 280mm and has improved firing range as well as destructive power.
:The Hi-ν Gundam carries three beam sabers for close combat, with one being stored in the left forearm for rapid draw and deployment and the other two in compartments located on the back-mounted wing binders. The beam sabers stored in the wing binders are capable of producing a second beam blade on the opposite end of the hilt for surprise attacks or handling multiple opponents in combat; it is curious to note that the forearm-stored saber is incapable of such a feat. All three sabers' beams are tinted a royal blue to match the Hi-ν's paint job.
 
 
;*Fin Funnels
 
:Like the original ν Gundam, the Hi-ν Gundam carries 6 fin funnels, mounted on the mobile suit's back in a wing-like formation. These remote weapons are the Hi-ν's trump card in any combat situation, allowing the mobile suit to overwhelm any opponent from a single enemy to even the entire Neo-Zeon force. Compared to previous remote weapons, the fin funnels' power rating is dramatically increased, giving them firepower comparable to beam cannons. The Hi-ν is capable of refueling and recharging its fin funnels. The fin funnels can arrange themselves into geometric formations to deploy the fin funnel barrier like the ν Gundam, a defensive field that can repel any attacks with lower output than the fin funnel's.
 
   
 
;*Hyper Mega Bazooka Launcher
 
;*Hyper Mega Bazooka Launcher
:The Hi-ν's most powerful armament. When in use, the hyper mega bazooka launcher would be directly connected to the [[Ra Cailum]]'s reactor, and was powerful enough to destroy a fragment of the asteroid base Axis with a single shot.
+
:The Hi-ν's most powerful armament. When in use, the hyper mega bazooka launcher is directly connected to the [[Ra Cailum]]'s reactor due to it immense power consumption. It is able destroy a fragment of the asteroid base Axis with a single shot.
   
 
;*Shield
;*Machine Gun
 
  +
:A thick sheet of armor designed to take severe punishment that would normally destroy a mobile suit, the shield is also treated with an anti-beam coating to withstand several beam shots before the coating wears off. Typically physical shields can only take so much damage before they succumb to the pressure and break. Similar in appearance to ν Gundam's, the Hi-ν Gundam's shield is emblazoned with Amuro's emblem. It features a built-in 7.8 MW beam cannon and four missiles. In the redesigned version, the missiles were removed.
:Located in the Hi-ν's right forearm is a high-caliber machine gun. It serves as a counter to the use of enemy I-fields, and is powerful enough to destroy other mobile suits with a concentrated stream of fire.
 
   
  +
==Special Equipment & Features==
;*ν Hyper Bazooka
 
  +
;*Propellant/Thruster Unit
:The Hi-ν is also armed with an improved hyper bazooka. Packing upgrades geared towards improving its performance and firepower, it is capable of destroying enemy unit in a single shot.
 
  +
:A propellant tank with several verniers thrusters at the sides, a pair of them are attached to the bottom of the backpack. They have the same functionality as the Principality of Zeon's stürm boosters: to allow the equipped mobile suit to move speedily without expanding its own propellant. The units are discarded once their propellant are used up.
 
;*Vulcan Guns
 
:As with standard mobile suits, the Hi-ν Gundam also sports head-mounted vulcan guns for spray and pray tactics.
 
 
===System Features===
 
;*External propellant tank
 
:Two eject-able propellant tanks that greatly increase the Hi-ν's speed.
 
   
 
;*Psycoframe Cockpit
 
;*Psycoframe Cockpit
:The Hi-ν's cockpit is lined with nanoscopic psycommu receptors, allowing a Newtype pilot to operate both the mobile suit and psycommu weaponry with ease. Amuro Ray would make great use of this feature, controlling the Hi-ν and maneuvering its fin funnels like extensions of his own body.
+
:The Hi-ν's cockpit is lined with nanoscopic psycommu receptors, allowing a Newtype pilot to operate both the mobile suit and psycommu weaponry with ease. Amuro Ray would make great use of this feature, controlling the Hi-ν and maneuvering its fin funnels like extensions of his own body. One [[MSN-03-2 Psyco Geara Doga]] that was shot down during the battle at Fifth Luna had its psycoframe used to enhanced Hi-ν's own.
   
 
==History==
 
==History==
Even though the upgrades greatly enhance the mobile suit, this does not change the fate of Char's Counterattack, as neither the [[RX-93 ν Gundam|ν Gundam]] nor the Hi-ν Gundam are able to push Axis by themselves, resulting in the same end result that the movie has previously given us. Although, in the novel, we have more details about the technology and how the psycommu work. One of the biggest examples is the spiritual manifestation of Amuro's son, protecting the Gundam in a similar fashion to the [[MSZ-006 Zeta Gundam|Zeta Gundam]].
+
Like the ν Gundam, the Hi-ν Gundam is not able to push Axis by itself, resulting in the same ending that the movie has previously given. Although, in the novel, there are more details about the technology and how the psycommu work. One of the biggest examples is the spiritual manifestation of Amuro's son, protecting the Gundam in a similar fashion to the [[MSZ-006 Zeta Gundam]].
  +
  +
==Variants==
  +
;*[[FA-93-ν2HWS Hi-ν Gundam Heavy Weapons System Type]]
   
 
==Gallery==
 
==Gallery==
  +
<gallery hideaddbutton="true">
===Official Images===
 
  +
RX-93-ν2 Hi-ν Gundam (Redesign) - Front View.png|Redesign illustration by Yataka Izubuchi
<gallery widths="154" captionalign="left">
 
  +
Hi-ν.jpg|Lineart by Yataka Izubuchi (promotion for Master Grade model release)
File:Rx-93-v-2.jpg|Original Illustration
 
  +
Hi-Nu Gundam.png|Re-illustrated by [[Hajime Katoki]]
File:Hinu-hguc.jpg|HGUC box art
 
  +
Rx-93-v-2 MG Colour.jpg|[[Master Grade]] model colors
File:Hi-nu.jpg|SD form of the Hi-ν.
 
  +
srwhotnews_hj9_p120.jpg|[[Model Suit Gunpla Builders Beginning G|GPB]] Color Version designed by Yutaka Izubuchi
Hi-nu gundam Boxart.jpg|MG Hi-v Box art
 
File:Hi-nu-senshi.jpg|Hi-ν Gundam (GPB Color Version)
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RX-93-ν2 Hi-ν Gundam (GPB Colors) 01.jpg|Firing New Hyper Bazooka (GPB Colors)
Hg-rx-93v2-gpb-color.jpg|HG Hi-ν Gundam (GPB Color Version)
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RX-93-ν2 Hi-ν Gundam (GPB Colors) 02.jpg|Shield (GPB Colors)
srwhotnews_hj9_p120.jpg|Hi-ν Gundam (GPB Color Version)
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RX-93-ν2 Hi-ν Gundam (GPB Colors) 04.jpg|Fin Funnels Deployed (GPB Colors)
  +
RX-93-ν2 Hi-ν Gundam (GPB Colors) 05.jpg|Firing Beam Rifle (GPB Colors)
File:1549973205_87d130c986.jpg|A toy presentation of the fin funnels' beam barrier.
 
Hi-v Gundam Extreme Vs.jpg|Hi-v Gundam in Gundam Extreme Vs
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RX-93-ν2 Hi-ν Gundam (GPB Colors) 07.jpg|Wielding Beam Saber (GPB Colors)
  +
RX-93-ν2 Hi-ν Gundam (GPB Colors) 08.jpg|Firing 60mm Vulcan Guns (GPB Colors)
Gundam_Extreme_VS_DLC-11.jpg
 
  +
RX-93-ν2 Hi-ν Gundam (GPB Colors) 09.jpg|Defeated (GPB Colors)
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Hi-nu HJ cover.jpg|First appearance of Hi-ν Gundam on the cover of Hobby Japan magazine (August 1990 issue)
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00fa578f.jpg|Image from Gundam Mobile Suit Data Base: illustrated by Kazuhisa Kondo
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hi nu.jpg|Art from Gundam Perfect File
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Hi-nu-hyper-mega-bazooka-launcher.png|With hyper mega bazooka launcher ([[Mobile Suit Gundam: Char's Counterattack - Beltorchika's Children (Manga)]])
  +
Mobile Suit Gundam - Vanishing Machine v1 RAW 106.jpg|As seen in [[Mobile Suit Gundam - Vanishing Machine]]
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Mobile Suit Gundam - Vanishing Machine v1 RAW 108.jpg|As seen in [[Mobile Suit Gundam - Vanishing Machine]]
  +
</gallery>
  +
  +
==Games==
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<gallery hideaddbutton="true">
 
Hi-nu.jpg|SD Hi-ν Gundam
  +
extreme 2 Hi-Nu Gundam.png|In Mobile Suit Gundam: Extreme VS. 2
  +
Gundam_Extreme_VS_DLC-11.jpg|As featured in Sony PlayStation 3's [[Mobile Suit Gundam: Extreme Vs.]]
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Gundam Diorama Front 3rd RX-93-ν2 Hi-ν Gundam.png|As seen on the game Gundam Diorama Front 3rd.
  +
Gundam Online hi nu gundam.png|As seen on Gundam Online Wars game.
  +
Hi-ν Gundam Extreme Vs.jpg|Hi-ν Gundam (Extreme Vs.): downloadable content
 
</gallery>
 
</gallery>
   
 
===Fan Art===
 
===Fan Art===
<gallery widths="154" captionalign="left">
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<gallery hideaddbutton=true>
File:MG Hi-v.jpg|Fan art of MG redesign
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MG Hi-v.jpg|Fan art of MG redesign.
File:Mg-hi-nu.jpg|MG lineart with Nu coloring by a fan
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Mg-hi-nu.jpg|MG lineart with Nu coloring by a fan.
File:006c8e3329ee60_full.jpg|3D artwork of the Hi-ν.
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006c8e3329ee60_full.jpg|3D artwork of the Hi-ν.
File:Hi-Nu.jpg|Hi-ν [[MS Girl]]
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Hi-Nu.jpg|Hi-ν [[MS Girl]]
HD Hi-Nu Gundam.jpg|Hi-v with the Psychoframe fragment
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HD Hi-Nu Gundam.jpg|Hi-v with the Psycoframe fragment.
File:rx93-2_01.jpg
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rx93-2_01.jpg
File:rx93-2_02.jpg
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rx93-2_02.jpg
File:rx93-2_03.jpg
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rx93-2_03.jpg
File:rx93-2_11.jpg
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rx93-2_11.jpg
File:rx93-2_14.jpg
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rx93-2_14.jpg
File:rx93-2_12.jpg
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rx93-2_12.jpg
File:rx93-2_18.jpg
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rx93-2_18.jpg
  +
Gundam Templates - Hi-Nu Gundam.png
  +
Fan Art Hi-ν HWS.jpeg
 
</gallery>
 
</gallery>
   
==Notes==
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==Gunpla==
  +
<gallery hideaddbutton=true>
*The Hi-ν received a new design for the release of its Master Grade model in February 2007. <span style="font-style: normal; ">Unlike the Master Grade (MG) model kit of v Gundam, the MG of Hi-v Gundam has no place to store the hyper bazooka. </span> <span style="font-style: normal; ">The MG of the Hi-v Gundam also provides a stand in the form of Amuro Ray's personal insignia, with clear parts to create the fin funnel effect.</span>
 
  +
Hinu-hguc.jpg|1/144 [[HGUC]] RX-93-ν2 Hi-ν Gundam (2009): box art
*The most common and referenced view of the Hi-ν Gundam is its SD (Super Deformed) form, thanks to the ''[[Super Robot Wars]]'' and ''[[SD Gundam G Generation]]'' series. Only through official sketches, information, drawings and fanarts based on these do we have a notion of its true proportions.
 
  +
Hggb02.jpg|1/144 [[High Grade Gunpla Builders|HGGB]] RX-93-ν2 Hi-ν Gundam (GPB Color Version) (2010): box art
*The RX-93-ν2 is highly admired by fans of the series and the directors themselves. Examples can be seen in both the games (where the Hi-ν appears directly) and shout outs within the series themselves ([[ZGMF-X20A Strike Freedom]], [[CB-0000G/C Reborns Gundam/Reborns Cannon]]).
 
  +
Hi-nu gundam Boxart.jpg|1/100 [[Master Grade|MG]] RX-93-ν2 Hi-ν Gundam (2007): box art
*Although the Hi-ν Gundam a popular mobile suits in the franchise, it rarely appears in video games. This is likely because the Hi-ν appeared only in the book ''[[Mobile Suit Gundam: Char's Counterattack - Beltorchika's Children|Mobile Suit Gundam: Beltorchika's Children]]'' (1988), and typically animated in SD form.
 
  +
MG Hi-v ver.ka.jpg|1/100 MG RX-93-ν2 Hi-ν Gundam (Ver Ka.) (2014): box art
*The OVA ''[[Model Suit Gunpla Builders Beginning G]]'' (2010) features the first animated appearance of the Hi-ν outside of its SD form, where it served as an antagonist and sported a black/yellow/white variant of its paint job reminiscent of the [[RX-93 ν Gundam]]'s. It was piloted by Koji Matsumoto. It's worth to note that the GPB color version of the Hi-ν was built using parts from three separate 1/144 HGUC Hi-ν Gundams in order to use all six fin funnels, since each kit only has a pair of fin funnels that fully function.
 
  +
BBSenshi-HiNuGundam.jpg|[[SD Gundam BB Senshi]] RX-93-ν2 Hi-ν Gundam (2013): box art
  +
BBSenshi Hi-ν Gundam -Special Coating-.jpg|SD Gundam BB Senshi RX-93-ν2 Hi-ν Gundam [Special Coating] (The Gundam Base Tokyo exclusive; 2019): box art
  +
Hi_nu_vk.jpg|1/100 MG RX-93-ν2 Hi-ν Gundam (Ver Ka.): completed product sample
  +
B-Club_Hi-Nu.png|1/144 B-Club (resin kit) RX-93-ν2 Hi-ν Gundam (2003): box art
  +
</gallery>
  +
  +
==Action Figures==
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<gallery hideaddbutton=true>
  +
Hi nu barrier gunpla.jpg|1/200 HCM-Pro RX-93-ν2 Hi-ν Gundam posed with Fin Funnels' beam barrier effect parts.
  +
Metal-robot-spirits-hi-nu-beltorchika-children-ver.png|Metal Robot Spirits Hi-ν Gundam (Beltorchika's Children ver)
  +
Metal-robot-damashii-hi-nu-hmbl.png|Metal Robot Spirits Hi-ν Gundam (Beltorchika's Children ver) with hyper mega bazooka launcher
  +
</gallery>
  +
  +
==Notes and Trivia==
  +
*Hi-ν is merely called the ν Gundam in the Beltorchika's Children novel; it was intended to be an alternate rendering of the ν Gundam as seen in Char's Counterattack.
  +
**The name Hi-ν is a vestige from the original Hi-streamer novel (which is the basis of the Char's Counterattack movie).
  +
*The Hi-ν received a new design (official setting) starting with the release of its Master Grade model in February 2007. This version was overall slimmed down and replaced the original violet detailing with royal blue.
  +
**A second Master Grade model utilizing Izubuchi's original design was released in August 2014 under the Ver. Ka line supervised by Hajime Katoki. The [[FA-93-ν2HWS Hi-ν Gundam Heavy Weapons System Type]] P-Bandai add on featured the spotted pattern on the shield shown in the original Beltorchika's Children illustration.
 
*The most common and referenced view of the Hi-ν Gundam is its SD (Super Deformed) form, thanks to the ''[[Super Robot Wars]]'' and ''[[SD Gundam G Generation]]'' series. Only through official sketches, information, drawings, and fan-arts based on these works have a notion of its true proportions.
 
*The OVA ''[[Model Suit Gunpla Builders Beginning G]]'' (2010) features the first animated appearance of the Hi-ν outside of its SD form, where it served as an antagonist and sported a paint job reminiscent of the [[RX-93 ν Gundam]]'s. It was piloted by Koji Matsumoto. It's worth noting that the GPB version was built using parts from three separate 1/144 HGUC Hi-ν Gundams to use all six fin funnels since each kit only has a pair of fully functional fin funnels. However, the GPB Hi-v kit that was released in real life is a simple recolor and does not match the modifications from the OVA.
 
*The Hi-ν Gundam is an unlockable unit in the mecha action video game ''[http://en.wikipedia.org/wiki/Another_Century%27s_Episode:_R Another Century's Episode: R]'' for the [http://en.wikipedia.org/wiki/PlayStation_3 Playstation 3], and is obtained by playing through the game's story mode five times.
 
*The Hi-ν Gundam is an unlockable unit in the mecha action video game ''[http://en.wikipedia.org/wiki/Another_Century%27s_Episode:_R Another Century's Episode: R]'' for the [http://en.wikipedia.org/wiki/PlayStation_3 Playstation 3], and is obtained by playing through the game's story mode five times.
*In the PSP game ''Gundam Assault Survive'', the Hi-ν Gundam is the most expensive Gundam unit to be bought in the entire game, costing up to 12,100,600 G, and is with the highest tuning point possible for a unit, summing up to 37,178 pts. It also appears as one of the Hyper Bosses within the game, and is argued to be the most powerful Gundam in the game.
+
*In the PSP game ''Gundam Assault Survive'', the Hi-ν Gundam is the most expensive Gundam unit to be bought in the entire game, costing up to 12,100,600 G, and is with the highest tuning point possible for a unit, summing up to 37,178 pts. It also appears as one of the Hyper Bosses within the game and is argued to be the most powerful Gundam in the game.
 
*Earlier source material, such as video game profiles, often interpret the Hi-ν as the "completed" design of the ν Gundam.
 
*Earlier source material, such as video game profiles, often interpret the Hi-ν as the "completed" design of the ν Gundam.
  +
**The backstory of the Hi-ν in the HGUC and MG model kit (released in 2009 and 2006 respectively) all referenced events in the novel and did not state that it is the "completed" design of the ν Gundam.
*Hi-v Gundam appears in some ''Super Robot Wars'' game. Usually appears as a secret unit that will replace the v Gundam if the requirements to achive it have been met. Moreover, the appereance of Hi-v Gundam in a ''Super Robot Wars'' game usually included with the appereance of its arch enemy, the Nightingale.
 
  +
*The Hi-ν Gundam has appeared in a few ''Super Robot Wars'' games. In most cases, its stats are an upgrade over the normal ν (though in its initial ''Alpha'' and ''Alpha Gaiden'' appearances, it was weaker than the ν HWS attack wise), though it does not replace it, allowing players can utilize another Newtype pilot in the older suit. In comparison, its rival, the Nightingale, has only appeared in six games (''Alpha 2'', ''D'', ''Compact 2'', ''X'', ''X-Omega'', and ''T''), and has only been playable four times (''D'', ''X'', ''X-Omega'', and ''T''). The Hi-ν is usually considered the ultimate form of Real Robot, alongside Mazinkaiser (Super Robot) and Shin Getter Robo (Combining Robot)
*Hi-Nu Gundam is a 3000 unit in the PS3 game [http://en.wikipedia.org/wiki/Mobile_Suit_Gundam:_Extreme_Vs. Mobile Suit Gundam: Extreme Vs] . Originally released as a first edition DLC, Hi-Nu Gundam is now available via free on both the Japanese PSN and HK PSN. Hi-Nu Gundam's EX Burst Attack is the Hyper Mega Bazooka Launcher, marking the first time in franchise history an official depiction of what is considered to be Hi-Nu Gundam's ultimate weapon.
 
  +
**In ''Super Robot Wars Destiny'', there is a combo attack between the ν/ν HWS, and Mass-Produced ν with Hi-ν involving the two using their Fin Funnels together.
 
*Hi-ν Gundam is a 3000 unit in the PS3 game ''[http://en.wikipedia.org/wiki/Mobile_Suit_Gundam:_Extreme_Vs. Mobile Suit Gundam: Extreme Vs]''. Originally released as a first edition DLC, Hi-ν Gundam became available free on both the Japanese and HK PSN. Hi-ν Gundam's EX Burst Attack is the Hyper Mega Bazooka Launcher, marking the first time in franchise history an official depiction of what is considered to be its ultimate weapon.
  +
*Following the release of Izubuchi's new interpretation, its visual appearance has sometimes been featured as a combination of both the original CCA-MSV art and the official setting rendition in merchandise format and video game appearances.
  +
  +
==References==
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<gallery hideaddbutton=true>
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Hiν.jpg|Hi-ν Gundam: information and specification from Hobby Magazine (Japan)
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</gallery>
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<references />
   
==External Links==
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==External links==
 
*[http://www.mahq.net/mecha/gundam/cca-novel/rx-93-v-2.htm RX-93-ν2 Hi-ν Gundam on MAHQ]
 
*[http://www.mahq.net/mecha/gundam/cca-novel/rx-93-v-2.htm RX-93-ν2 Hi-ν Gundam on MAHQ]
 
*[http://en.wikipedia.org/wiki/Early_Earth_Federation_mobile_suits_in_the_Gundam_universe#RX-93-2_.28RX-93-.CE.BD-2.29_Hi-.CE.BD_Gundam Hi-ν Gundam on Wikipedia]
 
*[http://en.wikipedia.org/wiki/Early_Earth_Federation_mobile_suits_in_the_Gundam_universe#RX-93-2_.28RX-93-.CE.BD-2.29_Hi-.CE.BD_Gundam Hi-ν Gundam on Wikipedia]
   
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{{CCA-Mecha}}
{{Early Universal Century Mobile weapons}}
 
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{{CCMSV-Mecha}}
[[Category:Universal Century mobile suits]]
 

Revision as of 06:12, 3 May 2020

Template:Infobox/Mobile Weapon Ver.2The RX-93-ν2 Hi-ν Gundam (pronounced "High-New") is an alternate interpretation of the RX-93 ν Gundam which appears in Mobile Suit Gundam: Beltorchika's Children. It is piloted by Amuro Ray.

Technology & Combat Characteristics

Beside a more bulky design, the Hi-v sports a white and violet (CCA-MSV)/white and blue (official setting) color scheme to distinguish it from the ν Gundam's. The Hi-ν Gundam's backpack is very different from ν Gundam's, most notably it has two funnel racks, also known as funnel hangers, for mounting and recharging its fin funnels. The backpack also has a stabilator in the center and mounts two ejectable propellant/thruster units at the bottom.

The Hi-ν also expands on the ν Gundam's armaments, with an added arm-mounted machine gun and a third beam saber. It can also use a Hyper Mega Bazooka Launcher, an improved model of the weapon used by the MSN-00100 Hyaku Shiki during the Gryps Conflict, when heavier firepower is needed. The Hi-ν Gundam has a psycoframe cockpit like the ν Gundam, allowing Amuro Ray greater control over the mobile suit, bringing out its full performance.

Armaments

  • 60mm Vulcan Gun
A basic armament found on many Federation mobile suits. While ineffective against mobile suit armor, the pair of head-mounted shell firing weapons have a high rate of fire and are useful in intercepting incoming missiles/rockets, destroying mobile suit sensors, and engaging lightly-armored vehicles.
  • Machine Gun
Located in the Hi-ν's right forearm, this rapid-firing projectile weapon is equipped as the mobile suit's large size resulted in it having excess internal space.
  • Beam Saber
The Hi-ν Gundam carries three beam sabers for close combat, two stored in the back-mounted funnel racks and one stored in the left forearm. The beam sabers stored in the funnel racks are of a custom type and can emit a second beam blade from the bottom of the hilt. The beam saber stored in the left forearm is of a standard type and serves as a spare weapon. All three sabers emit a beam blade tinted a royal blue.
  • Fin Funnel
The Hi-ν Gundam carries 6 fin funnels, mounted on the backpack's funnel racks in a wing-like formation. These remote weapons are the Hi-ν's trump card in engaging enemies from a single opponent to multiple enemies. Thanks to its design features, such as its triple block structure that allows for AMBAC movements, the presence of built-in miniature generators, etc, the fin funnels have higher performance than previous mobile suit-use remote weapons. The fin funnels can arrange themselves into geometric formations to deploy the fin funnel barrier like the ν Gundam, a defensive field that can repel any attacks with lower output than the fin funnel's. The fin funnels can be recharged when they attached to the funnel racks.
  • Beam Rifle
The Hi-ν Gundam's primary weapon, the beam rifle's output is variable and at the maximum output can rival the mega particle cannons used by the warships at that time. The beam rifle can also function as a beam machine gun.
  • New Hyper Bazooka
A version of the Earth Federation's hyper bazooka modified for use by the Hi-ν, it has a caliber of 280mm and has improved firing range as well as destructive power.
  • Hyper Mega Bazooka Launcher
The Hi-ν's most powerful armament. When in use, the hyper mega bazooka launcher is directly connected to the Ra Cailum's reactor due to it immense power consumption. It is able destroy a fragment of the asteroid base Axis with a single shot.
  • Shield
A thick sheet of armor designed to take severe punishment that would normally destroy a mobile suit, the shield is also treated with an anti-beam coating to withstand several beam shots before the coating wears off. Typically physical shields can only take so much damage before they succumb to the pressure and break. Similar in appearance to ν Gundam's, the Hi-ν Gundam's shield is emblazoned with Amuro's emblem. It features a built-in 7.8 MW beam cannon and four missiles. In the redesigned version, the missiles were removed.

Special Equipment & Features

  • Propellant/Thruster Unit
A propellant tank with several verniers thrusters at the sides, a pair of them are attached to the bottom of the backpack. They have the same functionality as the Principality of Zeon's stürm boosters: to allow the equipped mobile suit to move speedily without expanding its own propellant. The units are discarded once their propellant are used up.
  • Psycoframe Cockpit
The Hi-ν's cockpit is lined with nanoscopic psycommu receptors, allowing a Newtype pilot to operate both the mobile suit and psycommu weaponry with ease. Amuro Ray would make great use of this feature, controlling the Hi-ν and maneuvering its fin funnels like extensions of his own body. One MSN-03-2 Psyco Geara Doga that was shot down during the battle at Fifth Luna had its psycoframe used to enhanced Hi-ν's own.

History

Like the ν Gundam, the Hi-ν Gundam is not able to push Axis by itself, resulting in the same ending that the movie has previously given. Although, in the novel, there are more details about the technology and how the psycommu work. One of the biggest examples is the spiritual manifestation of Amuro's son, protecting the Gundam in a similar fashion to the MSZ-006 Zeta Gundam.

Variants

Gallery

Games

Fan Art

Gunpla

Action Figures

Notes and Trivia

  • Hi-ν is merely called the ν Gundam in the Beltorchika's Children novel; it was intended to be an alternate rendering of the ν Gundam as seen in Char's Counterattack.
    • The name Hi-ν is a vestige from the original Hi-streamer novel (which is the basis of the Char's Counterattack movie).
  • The Hi-ν received a new design (official setting) starting with the release of its Master Grade model in February 2007. This version was overall slimmed down and replaced the original violet detailing with royal blue.
    • A second Master Grade model utilizing Izubuchi's original design was released in August 2014 under the Ver. Ka line supervised by Hajime Katoki. The FA-93-ν2HWS Hi-ν Gundam Heavy Weapons System Type P-Bandai add on featured the spotted pattern on the shield shown in the original Beltorchika's Children illustration.
  • The most common and referenced view of the Hi-ν Gundam is its SD (Super Deformed) form, thanks to the Super Robot Wars and SD Gundam G Generation series. Only through official sketches, information, drawings, and fan-arts based on these works have a notion of its true proportions.
  • The OVA Model Suit Gunpla Builders Beginning G (2010) features the first animated appearance of the Hi-ν outside of its SD form, where it served as an antagonist and sported a paint job reminiscent of the RX-93 ν Gundam's. It was piloted by Koji Matsumoto. It's worth noting that the GPB version was built using parts from three separate 1/144 HGUC Hi-ν Gundams to use all six fin funnels since each kit only has a pair of fully functional fin funnels. However, the GPB Hi-v kit that was released in real life is a simple recolor and does not match the modifications from the OVA.
  • The Hi-ν Gundam is an unlockable unit in the mecha action video game Another Century's Episode: R for the Playstation 3, and is obtained by playing through the game's story mode five times.
  • In the PSP game Gundam Assault Survive, the Hi-ν Gundam is the most expensive Gundam unit to be bought in the entire game, costing up to 12,100,600 G, and is with the highest tuning point possible for a unit, summing up to 37,178 pts. It also appears as one of the Hyper Bosses within the game and is argued to be the most powerful Gundam in the game.
  • Earlier source material, such as video game profiles, often interpret the Hi-ν as the "completed" design of the ν Gundam.
    • The backstory of the Hi-ν in the HGUC and MG model kit (released in 2009 and 2006 respectively) all referenced events in the novel and did not state that it is the "completed" design of the ν Gundam.
  • The Hi-ν Gundam has appeared in a few Super Robot Wars games. In most cases, its stats are an upgrade over the normal ν (though in its initial Alpha and Alpha Gaiden appearances, it was weaker than the ν HWS attack wise), though it does not replace it, allowing players can utilize another Newtype pilot in the older suit. In comparison, its rival, the Nightingale, has only appeared in six games (Alpha 2, D, Compact 2, X, X-Omega, and T), and has only been playable four times (D, X, X-Omega, and T). The Hi-ν is usually considered the ultimate form of Real Robot, alongside Mazinkaiser (Super Robot) and Shin Getter Robo (Combining Robot)
    • In Super Robot Wars Destiny, there is a combo attack between the ν/ν HWS, and Mass-Produced ν with Hi-ν involving the two using their Fin Funnels together.
  • Hi-ν Gundam is a 3000 unit in the PS3 game Mobile Suit Gundam: Extreme Vs. Originally released as a first edition DLC, Hi-ν Gundam became available free on both the Japanese and HK PSN. Hi-ν Gundam's EX Burst Attack is the Hyper Mega Bazooka Launcher, marking the first time in franchise history an official depiction of what is considered to be its ultimate weapon.
  • Following the release of Izubuchi's new interpretation, its visual appearance has sometimes been featured as a combination of both the original CCA-MSV art and the official setting rendition in merchandise format and video game appearances.

References


External links


Char's Counterattack Mechanics
edit
Londo Bell/Earth Federation Forces
Mobile Weapon
Mobile Suit
RGM-86R GM III | RGM-88X Jeddah | RGM-89 Jegan | RGZ-91 Re-GZ | RX-93 ν Gundam | RX-93-ν2 Hi-ν Gundam
Mobile Worker
Med
Mobile Pod
Zuck

Aircraft / Spacecraft
Base Jabber | Booster Bed
Cruiser / Mother Ship
Clop-class | Ra Cailum | Salamis Kai-class
Neo Zeon
Mobile Weapon
Mobile Suit
AMS-119 Geara Doga | MSN-03 Jagd Doga | MSN-03-2 Psyco Geara Doga | MSN-04 Sazabi | MSN-04II Nightingale | MSN-04X Sazabi Test Prototype | NZ-222 Psyco Doga | RMS-116H Hobby Hizack
Mobile Armour
NZ-333 α Azieru

Aircraft / Spacecraft
Camouflaged Launch | Shackles
Cruiser / Mother Ship
Musaka-class | Rewloola-class
Civilians
Mobile Weapon
Mobile Worker
Med

Aircraft / Spacecraft
Tien Lu | Tug Boat
Transporter / Supply Ship
Plenitude


CCA-MSV Mechanics
edit
Londo Bell/Earth Federation
Mobile Weapon
ν Gundam's variations
FA-93HWS ν Gundam Heavy Weapons System Type | RX-93 ν Gundam Double Fin Funnel Type | RX-93-ν2 Hi-ν Gundam
Jegan's variations
RGC-90 Jegan Heavy Armor Type | RGM-89S Prototype Stark Jegan
Re-GZ's variation
RGZ-91B Re-GZ Custom
Neo Zeon
Mobile Weapon
Geara Doga's variations
AMS-119 Geara Doga Heavy Armed Type | AMS-119S Geara Doga Kai | AMS-120X Geara Doga Psycommu System Test Type
Sazabi's variation
MSN-04II Nightingale
NZ-333 α Azieru's variations
NZ-222 Psyco Doga | NZ-444 β Azieru