The Gundam Wiki
The Gundam Wiki
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**For Char, Apolly, and Roberto, it entails simply hiding inside the dome in New Yark where the White Base is situated (and hitting it a few times). If done correctly, Amuro will try in vain to attack from the other side of the dome wall until the Gau crash event occurs.
 
**For Char, Apolly, and Roberto, it entails simply hiding inside the dome in New Yark where the White Base is situated (and hitting it a few times). If done correctly, Amuro will try in vain to attack from the other side of the dome wall until the Gau crash event occurs.
 
**For M'Quve, it occurs during his Battle of Odessa mission and using his Adzam, in which the player can just hover out of reach of the Big Tray's guns and the mobile suits while using the Secondary Weapon to bombard the Big Tray.
 
**For M'Quve, it occurs during his Battle of Odessa mission and using his Adzam, in which the player can just hover out of reach of the Big Tray's guns and the mobile suits while using the Secondary Weapon to bombard the Big Tray.
  +
*This marks the first and only time Mobile Armors can be used in Arcade mode as opposed to being restricted to Versus mode regarding playability.
   
 
==External Links==
 
==External Links==

Revision as of 03:21, 17 August 2013

Wikipedia This article uses Creative Commons licensed content from Wikipedia's Mobile Suit Gundam: Gundam vs. Zeta Gundam article.

The list of authors can be seen in the page history there.

Mobile Suit Gundam: Gundam vs. Zeta Gundam(Kidou Senshi Gundam: Gundam vs. Z Gundam 機動戦士ガンダム ガンダムvs.Ζガンダム) is a PS2 and GameCube arcade third-person shooter. It was released on the PlayStation 2 in the U.S. on June 29, 2005. The game takes place seven years after the One Year War Gundam storyline.The game features 31 mobile suits which can be played on five different modes. These modes are arcade, versus, universal century mode, survival, and training.The game is praised for the number of available playable mobile suits and the number of different modes of play. However, it is criticized for the bland background, poor controls, low frame rates and an unadjustable camera angle.

Gameplay

Like with it's predecessor, Gundam Vs Z Gundam retains the use of a resource bar in Arcade mode. Powerful units cost more to re-sortie after being destroyed. If the player's resource meter is totally depleted, the game will be over.

As with the TV series, the major new change is the transformation mechanic. While a similar mechanic existed in the previous game with Zeon's aquatic mobile suits, it becomes the forefront of the gameplay as many of the new units have the ability to transform into a high-speed flight form that drains the boost gauge for as long as the user is in this mode.

Another new feature is the Awaken System. By dealing or receiving damage, a gauge will fill up underneath the pilot's name. Once full, the player can activate the gauge which will surround the mobile suit and the allied unit in a colored aura, depending on which Awaken was selected before the fight: Assault (yellow) which grants a slight speed boost and attack bonus. Mobility (speed), which grants a significant speed boost and Revival (red) grants the user a small additional amount of HP after being depleted without depleting the resource gauge. The drawback however is that the afflicted mobile suit will lose a body part and any weapons equipped to it. So long as the user is able to keep filling up the gauge, they can escape destruction but will continue to lose more body parts as a result.

The home versions feature an exclusive "UC Mode" where the player can relive the One Year War and the Gryps conflict from the perspective of each of the major characters. Though it mainly follows the canon storyline, alternate scenarios can unlock when certain conditions are met (clearing a certain character's path, preventing the death of an ally who was supposed to get killed in a certain story part, etc.), invariably leading to a different end. Mobile Suits can be powered up by expending UC Points, making missions easier.

Collection Points are earned when playing certain modes, allowing purchase of extras in the Collection gallery like Artwork, BGMs, MS/MA/Warship model cards, etc. Some can be purchased directly, but the rest have to be won at random from the Secret Containers.

Characters

Playable

Earth Federation

Titans

Anti-Earth Union Group

Principality of Zeon

Non-Playable

Earth Federation

Titans

Anti-Earth Union Group

List of Mechanics

Earth Federation

Titans

Anti-Earth Union Group

Principality of Zeon

Gallery

Trivia

  • Judau Ashta, Elpeo Ple and Ple Two are only playable in Arcade Mode, though some of them have brief appearances in certain alternate arcs of UC Mode.
  • The game has a couple exploitable bugs that allows for an easy Newtype S Rank when playing as either Char, Apolly, Roberto, or M'Quve in the UC Mode, One Year War arc.
    • For Char, Apolly, and Roberto, it entails simply hiding inside the dome in New Yark where the White Base is situated (and hitting it a few times). If done correctly, Amuro will try in vain to attack from the other side of the dome wall until the Gau crash event occurs.
    • For M'Quve, it occurs during his Battle of Odessa mission and using his Adzam, in which the player can just hover out of reach of the Big Tray's guns and the mobile suits while using the Secondary Weapon to bombard the Big Tray.
  • This marks the first and only time Mobile Armors can be used in Arcade mode as opposed to being restricted to Versus mode regarding playability.

External Links