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Wikipedia This article uses Creative Commons licensed content from Wikipedia's Mobile Suit Gundam: Gundam vs. Zeta Gundam article.

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Mobile Suit Gundam: Gundam vs. Zeta Gundam (Kidou Senshi Gundam: Gundam vs. Z Gundam 機動戦士ガンダム ガンダムvs.Ζガンダム) is a PS2 and GameCube arcade third-person shooter. It was released on the PlayStation 2 in the U.S. on June 29, 2005. The game takes place seven years after the One Year War Gundam storyline. The game features 31 mobile suits which can be played on five different modes. These modes are arcade, versus, universal century mode, survival, and training. The game is praised for the number of available playable mobile suits and the number of different modes of play. However, it is criticized for the bland background, poor controls, low frame rates and an unadjustable camera angle.

Gameplay[]

Like with its predecessor, Gundam Vs Z Gundam retains the use of a resource bar in Arcade mode. Powerful units cost more to re-sortie after being destroyed. If the player's resource meter is totally depleted, the game will be over.

As with the TV series, the major new change is the transformation mechanic. While a similar mechanic existed in the previous game with Zeon's aquatic mobile suits, it becomes the forefront of the gameplay as many of the new units have the ability to transform into a high-speed flight form that drains the boost gauge for as long as the user is in this mode.

Another new feature is the Awaken System. By dealing or receiving damage, a gauge will fill up underneath the pilot's name. Once full, the player can activate the gauge which will surround the mobile suit and the allied unit in a colored aura, depending on which Awaken was selected before the fight: Assault (yellow) which grants a slight speed boost and attack bonus as well as immunity to flinching. Mobility (blue), which grants a significant speed boost and Recover (red) grants the user a small additional amount of HP, added defense, and a slight attack bonus during the the gauge's duration. The drawback however is that the afflicted mobile suit will lose a body part and any weapons or thrusters attached to it. So long as the user is able to keep filling up the gauge, they can escape destruction but will continue to lose more body parts as a result, capping off at a maximum of 2.

The home versions feature an exclusive "UC Mode" where the player can relive the One Year War and the Gryps conflict from the perspective of each of the major characters. Though it mainly follows the canon storyline, alternate scenarios can unlock when certain conditions are met (clearing a certain character's path, preventing the death of an ally who was supposed to get killed in a certain story part, etc.), invariably leading to a different end. Through certain conditions, it is also possible to unlock a scenario for Mobile Suit Gundam: Char's Counterattack. Mobile Suits can be powered up by expending UC Points, making missions easier.

Collection Points are earned when playing certain modes, allowing purchase of extras in the Collection gallery like Artwork, BGMs, MS/MA/Warship model cards, etc. Some can be purchased directly, but the rest have to be won at random from the Secret Containers. Exclusively for the home version is the ability to unlock the titular ZZ Gundam along with the Qubeley Mk.II and their pilots as well as an additional unlock to use the MRX-010 Psycho Gundam Mk-II in any mode.

Similar to Federation Vs Zeon, the player is free to choose any mobile suit in Arcade and Vs regardless of what faction they have sided with the exception that said mobile suits are automatically unlocked on all sides from the very start. As a result, units from the opposing side are given new color schemes to reflect their faction such as AEUG-operated Titans suits being given a predominantly blue or white color scheme or AEUG suits captured by Titans given a black and dark blue palette. Mobile Armors from the OYW are also give new color schemes as well such as a Federation-operated Big Zam being given a blue color scheme or a Zeon-operated G-Fighter being given a green one.

Characters[]

Playable[]

Earth Federation[]

Titans[]

Anti-Earth Union Group[]

Principality of Zeon[]

Non-Playable[]

Earth Federation[]

Titans[]

Anti-Earth Union Group[]

List of Mechanics[]

Earth Federation[]

Titans[]

Anti-Earth Union Group[]

Principality of Zeon[]

Gallery[]

EFF Units in Zeon Colors[]

Zeon Units in EFF Colors[]

AEUG Units in Titans Colors[]

Titans & Axis Zeon Units in AEUG Colors[]

Trivia[]

  • Judau Ashta, Elpeo Ple and Ple Two are only playable in Arcade Mode, though some of them have brief appearances in certain alternate arcs of UC Mode.
  • The game has a couple exploitable bugs that allows for an easy Newtype S Rank when playing as either Char, Apolly, Roberto, or M'Quve in the UC Mode, One Year War arc.
    • For Char, Apolly, and Roberto, it entails simply hiding inside the dome in New Yark where the White Base is situated (and hitting it a few times). If done correctly, Amuro will try in vain to attack from the other side of the dome wall until the Gaw crash event occurs.
    • For M'Quve, it occurs during his Battle of Odessa mission and using his Adzam, in which the player can just hover out of reach of the Big Tray's guns and the mobile suits while using the Secondary Weapon to bombard the Big Tray.
  • This marks the first and only time Mobile Armors can be used in Arcade mode as opposed to being restricted to Versus mode regarding playability.
  • Due to featuring previous recordings used in Mobile Suit Gundam: Federation vs Zeon, Gundam vs. Zeta Gundam features both the Ocean Studios cast from the original Mobile Suit Gundam dub and the Blue Water cast from the Mobile Suit Zeta Gundam dub, causing characters who appeared in both series to have two seperate voices at points.
  • Despite not being localized or having the rights, GVZG retains all of the material for ZZ which includes not only the titular mobile suit and characters, but even the openings It's Not Anime and Silent Voice, making this unique among localized Gundam games for being the first one to retain an opening song where in usual cases it would be removed.

External Links[]

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