Mobile Suit Gundam: Battle Operation 2 is an online free-to-play action game released exclusively for the PlayStation 4 via the PlayStation Store in July 2018.
Unlike Gundam Battle Operation NEXT, the first spinoff to the original Mobile Suit Gundam: Battle Operation, Battle Operation 2 is closer to a true sequel that keeps and expands upon the gameplay mechanics of the original title, and completely abandons the fast-paced, arcade-styled elements of NEXT.
The game was initially only released in Japan, Hong Kong, and Taiwan. An option for English subtitles was added on October 24, 2018. The game was released to western territories, including North America and several European countries in October 2019 and English-language voice acting was added to the game in the January 27, 2021 update patch.
On January 27, 2021, an enhanced version of Gundam Battle Operation 2 was made available for the PlayStation 5. While cross-play is still permitted with players using the PlayStation 4 version, the PlayStation 5 version utilizes the inherently unique features of the DualSense controller, and boasts faster loading times and an increased framerate, though the loading times would still remain unchanged for PvP modes.
On April 7, 2022, network tests for a proposed PC port were announced on the game's Steam page. However, the first network test proved "unable to provide an adequate playing environment" and a planned second network test was postponed on June 23 and was not rescheduled until the following year, beginning on January 16, 2023 and running for three days. The proposed Steam port will not allow cross-play with the PlayStation versions.
Gameplay[]
Like the original Battle Operation, the game takes its playable roster of mobile suits exclusively from the Universal Century timeline, and battles are fought between two teams of between 1-6 players each via peer-to-peer connection.
In addition to the ground-based combat of the original game, Battle Operation 2 introduced maps for space combat. Space still operates using similar dimensions as ground combat, and the controls are relatively the same. However, a key difference is that instead of being limited to a singular plane or surface, movement has been redesigned to freely ascend and descend on a vertical axis. The jump command has been changed to "ascend" and crouch to "descend".
As in the original game, pilots can leave their mobile suits for a variety of tasks, including capturing spawn points, planting/disarming bombs at bases, commandeering enemy mobile suits, and using various vehicles parked around spawn points. A new addition to Battle Operation 2 is "Support Fire", which can be activated at spawn points in certain game modes. Support Fire has the ability to heavily damage and easily destroy enemies if they are caught in its radius. However, allies may be heavily damaged (though not destroyed) if they are caught in friendly Support Fire. Also, although they cannot see the marker, enemies will receive an alert 5 seconds into the Support Fire's countdown, giving them a chance to evade it. On ground, Support Fire is a sustained aerial bombing run in a relatively small radius. In space, Support Fire is a beam barrage from faraway ships that are easily capable of instantly destroying any enemies caught in the line of fire.
Mobile Suits have a set amount of HP not only to indicate the "health" of the overall unit, but of the head and legs as well. Significant damage to the head will impact radar performance, while a destroyed head will render the radar completely inoperative, and reduce the mobile suit's attack power. Significant damage to the legs will cause mobile suits to buckle under the stress and fall to the ground after boosting and jumping, leaving them defenseless and open to attack for several seconds. Destroying the legs will reduce basic movement speed to a slow walk, in addition to the previous effects. In space, Leg HP is replaced by Backpack HP. Damage to the Backpack is similar, but carries a couple key differences from leg damage. Backpack usage is not affected by heavy damage, however, as the backpack provides the sole means of motion in space, a unit with a destroyed backpack will not be able to boost or tackle, with basic movement being significantly reduced.
Combat utilizes a "Rock-Paper-Scissors"-style gameplay mechanic, where mobile suits are assigned one of three classifications, visually identified in menus by graphic profiles of the suit's head in one of three colors (Blue for General, Red for Raid, and Yellow for Support). Each classification generally fills a particular role, and experiences advantages and disadvantages when engaging opponents of different types:
- General (Blue) types are generally flexible units with balanced performance in most categories, meant to engage at the front lines at mid to close range combat. They tend to provide the bulk of a team's fighting strength. They tend to deal more damage to, and receive reduced damage from, Raid types but have a disadvantage against Support types.
- Raid (Red) types replace the Melee type classification from the first Battle Operation. Many Raid types have limited effectiveness at long range, usually prioritizing speed and heavy-hitting melee attacks and combos at the expense of health and/or defensive capabilities. However, there are some exceptions that excel at ranged or balanced gameplay as opposed or in addition to melee abilities. Raid Types have an advantage against Support types, but are disadvantaged against General types.
- Support (Yellow) types generally prioritize mid to long-range combat. Many Support types have relatively limited mobility compared to the other types, and tend to have very limited effectiveness at close-range. Most supports use powerful long-range weapons like cannons, missiles, and sniper rifles to deal massive damage from afar. Many have the ability to zoom in while sniping for more accurate shots. Support Types have advantage against General types, but are disadvantaged against Raid types.
Unlike the original Battle Operation, team rosters are no longer divided into EFF and Zeon factions, as the players are presented as being employed by a private military group unaffiliated with any major faction, called the "Private Military Union" or PMU. Players can freely sortie using whatever is in their entire roster of mobile suits they have acquired, so long as it is within the acceptable cost range for the sortie, and is compatible with the environment of the given map.
Instead of simple menu navigation, Battle Operation 2 utilizes a sizable social hub area called Base Camp, where players can interact with each other. Players must also interact with NPCs to access various features of the game. While in Base Camp and the mission preparation screens, players may access additional menus and customization options via the "H.A.R.O. Terminal", which is depicted as a handheld device heavily resembling the Gundam mascot, Haro.
New Mobile Suits and equipment can be acquired through several means, usually through the Supply Counter. The simplest way to acquire new MS and equipment is through the "DP Exchange Counter", where players may use DP, the game's primary currency earned through general gameplay, to choose from a static list of a variety of items that expands weekly.
The most notable means to acquire new content is through "Supply Drops", a gacha system where players must spend either 3 or 30 "Tokens", the game's premium currency which can be acquired through a variety of means, to acquire between 1 to 10 mobile suits and weapons randomly from a large pool. The newest MS and weapon additions to the game are almost always introduced via the Supply Drop, with slightly increased drop rates specifically for the given week's Banner MS. As new content is introduced, old content is removed from the Supply Drop pool, and redistributed to the Recycle Counter. There is a 3-day special promotion on the first weekly reset of every month, called "GBO Days", which allows players to drop a single MS for free for every day of the event, although it pulls from a roster of every MS and weapon that was ever available in the Supply Drop, as opposed to the more limited loot pool for that week's Banner, meaning the free Supply Drop option carries the chance of giving players a drop that had long since been cycled out of the main loot pool, and is available via other means. In addition, there is another full-price option that features increased drop rates for MS and weapons of higher rarities. There is another event on second weekly reset of every month, called "Step Up", where players have a new option for the Supply Drop with a limited number of uses, with the first being a one-time option to pay 15 Tokens with the same drop rate and loot pool as the same week's Banner, with further use of this option being full price, but gradually increasing the odds for dropping MS of higher rarities with every use.
If the player receives any duplicates from a Supply Drop, they are reimbursed with a secondary in-game currency called "Recycle Tickets", which are used to buy items from the "Recycle Counter". The Recycle Counter's selection changes daily, and, like the DP Exchange Counter, covers almost every type of item in the game, including two exclusive options for cosmetic items, "Marking" and "Pattern", which are not cycled daily, but receive regular expansion. More items will appear in the daily selection as players complete monthly missions and earn medals. As items are added to the Recycle Counter's rotation, older content is released to the DP Exchange Counter, however, the old content will remain in the daily rotation.
Characters[]
Scattered around Base Camp are various NPCs that provide access to important game functions not covered by the H.A.R.O. Terminal. After the initial tutorials, most of their dialogue is static, only presenting the most outstanding aspects of their personalities. However, more aspects of their history and personalities are presented in multiple scrolling text blurbs that appear when preparing for sorties. These NPCs also have unique dialogue during holidays, special events, and their birthdays.
- Neidhardt Heidegger
- Voiced by Ryouta Takeuchi (Japanese), Jason Douglas (English)
- The manager of the Private Military Union (PMU) Base Camp, and Tenda's adoptive father. Neidhardt is responsible for giving the players their mission rewards. He is very fond of Tenda, and tends to be extremely overprotective of her. He tends to get suspicious and try to chase off anyone that tries to get close with her. Birthday is on 4/2.
- Tenda Begin
- Voiced by Ayaka Nanase (Japanese), Jeannie Tirado (English)
- Orphaned during an unspecified war, she was adopted by Neidhardt Heidegger. Tenda is a very cheerful and excitable teenager, and seems to get along with everybody. Tenda is responsible for basic training and providing more advanced optional tutorials to new recruits. Tenda is the official mascot of Gundam Battle Operation 2. Birthday is on 10/9.
- Carrie Kadbury
- Voiced by Rui Tanabe (Japanese), Elizabeth Maxwell (English)
- A somewhat shy and modest young woman who runs the Mission Counter. She is responsible for assigning pilots missions and helping them get ready to sortie. She also acts as a communications operator for pilots during missions. Birthday is on 6/17.
- Katarina Wenders
- Voiced by Manami Numakura (Japanese), Brittany Lauda (English)
- A provocatively dressed woman who runs the Supply Counter. Katarina tends to act very flirty, and has no problem using her looks to get people to loosen their purse strings. Despite what her bold appearance and demeanor may imply, it is all an act. Katarina is purely focused on business and increasing profitability. As such, her defense is rock solid, and she has rejected countless advances from customers that have tried to hit on her. Unlike many at Base Camp, Katarina is not actually a PMU employee, but an outside hire who works on commission. Birthday is on 7/7.
- Leona Lucraft
- Voiced by Akane Fujita (Japanese), Luci Christian (English)
- An expert mechanic and workaholic that, despite her relatively young age, has an expansive career working with machinery, dating back to when she was a child. She is so involved with her work as a mechanic that there are rumors that she actually lives in the hanger. She is seemingly diabetic, and always has candy on hand to replenish her blood sugar, lollipops appearing to be her preference. Leona is in charge of the Hangar, and is responsible for permanent upgrades to the player's mobile suits. Birthday is on 3/18.
- Adomin Granzman
- Voiced by Daichi Endo (Japanese), Ian Sinclair (English)
- A physically intimidating, but very kind-hearted man who runs the bar in Base Camp. He is responsible for Clan functions. Birthday is on 1/11.
- Oldem Koda
- Voiced by Tarusuke Shingaki (Japanese), Brandon McInnis (English)
- A stoic, bespectacled man responsible for assigning players ranks and promotions. Birthday is on 12/20.
- Patrick Curtis
- Voiced by Minoru Inaba (Japanese), Christopher Guerrero (English)
- A mysterious old war veteran. Patrick has an extensive knowledge of mobile suits, and has many stories to tell, making him popular around Base Camp. Like Katarina, Patrick is not actually a PMU employee, but is a personal guest of Neidhardt. Has a bad habit of trailing off-topic. Patrick runs the PvE Battle Simulator. Birthday is on 5/25.
- Dahlia Zakharova
- Voiced by Nanako Mori (Japanese), Martha Harms (English)
- A woman who runs the Beauty Salon in Base Camp. Her cheerful and personable attitude makes her very popular among the staff at Base Camp. Her salon allows players to change the appearance of their avatars, including hairstyles and skin and hair color, and even height, facial features, and gender in exchange for Beauty Tickets. Birthday is on 2/10. As an operator, she also could only be acquired from the fourth step bonus for 2024 Incoming Spring Boosted Supply Drop.
- Voiced by Ayana Taketatsu (Japanese), Alexis Tipton (English)
- A guest communications operator that could only be acquired by pre-ordering the PlayStation 4 release of Mobile Suit Gundam Extreme Vs. Maxi Boost ON. She does not appear as an NPC in Base Camp, nor is she acknowledged by any of the other NPCs or pre-sortie text blurbs.
- Voiced by Ayane Sakura (Japanese), Megan Shipman (English)
- A VR operator that could only be acquired by ordering Mobile Suit Gundam Battle Operation Code Fairy Deluxe Edition. She is occasionally joined during launch sequences by her Noisy Fairy squadmates, Mia Brinkman and Helena Hegel.
- Voiced by Hiyori Kono (Japanese), Jill Harris (English)
- Alma Stirner's Noisy Fairy squadmate. Occasionally appears during launch sequences with Alma as the player's VR operator.
- Voiced by Yō Taichi (Japanese), Katelyn Barr (English)
- Alma Stirner's Noisy Fairy squadmate. Occasionally appears during launch sequences with Alma as the player's VR operator.
- Voiced by Sumire Uesaka (Japanese), Caitlin Glass (English)
- A VR Operator that could only be acquired by completing Mobile Suit Gundam Battle Operation Code Fairy on Hard difficulty.
- Voiced by Kane Ueda (Japanese), Morgan Laure (English)
- A VR Operator that could only be acquired by calling the final step bonus for Dom Gnomides Boosted Supply Drop.
- Voiced by Maaya Sakamoto (Japanese), Felecia Angelle (English)
- A VR Operator that could only be acquired from the fifth step bonus for Engage Zero BST Boosted Supply Drop.
- Voiced by Kensho Ono (Japanese), Caleb Yen (English)
- A VR Operator that could only by acquired from the Token Pack with VR Operator Mafty.
Playable Mobile Units[]
As a free-to-play online game that is funded via the optional purchase of Tokens, the premium currency of the game, Gundam Battle Operation 2 sees constant support, and new mobile suits and items are added weekly to encourage continued interest. A new "Banner" mobile suit is released every Thursday at 14:00 JST.
Sometimes, new MS are also occasionally released as fixed rewards, particularly for certain modes or events, such as achieving an appropriate rank in Clan Match, and completing Limited-time Missions. In most of these cases, these are treated as "early access" for those that complete the objectives, and these suits will still make their way to the Recycle Ticket store after several months.
- AGX-04 Gerbera Tetra
- AGX-11 Over.on
- AMA-01X Jamru Fin
- AMS-119 Geara Doga
- AMS-119 Geara Doga Heavy Armed Type
- AMS-120X Geara Doga Psycommu System Test Type
- AMS-123X Varguil
- AMS-123X-X Moon Gundam
- AMS-129 Geara Zulu
- AMS-129 Geara Zulu (Angelo Sauper Use)
- AMS-129 Geara Zulu (Ellic Custom)
- AMS-129M Zee Zulu
- AMS-119S Geara Doga Kai
- AMX-003 Gaza-C
- AMX-004G Qubeley Mass Production Type
- AMX-004 Qubeley
- AMX-004 Qubeley Mk-II
- AMX-006 Gaza-D
- AMX-007 Gaza-E
- AMX-008 Ga-Zowmn
- AMX-008B Ga-Zowmn (Gunner Type)
- AMX-009 Dreissen
- AMX-00Z Engage Zero Yonghwavin
- AMX-020 Gaza-G
- AMX-011 Zaku III
- AMX-011S Zaku III Custom
- AMX-014 Döven Wolf
- AMX-015 Geymalk
- AMX-015-4S Dag Doll
- AMX-018[HADES] Todesritter
- AMX-101 Galluss-J
- AMX-101E Schuzrum-Galluss
- AMX-101K Galluss-K
- AMX-102 Zssa
- AMX-102 Zssa (Sleeve Type)
- AMX-103 Hamma Hamma
- AMX-104 R-Jarja
- AMX-104L RS-Jarja
- AMX-107 Bawoo
- AMX-107P Psycho Bawoo
- AMX-107R Rebawoo
- AMX-109 Capule
- AMX-116 Zaku IV
- AMX-116S Zaku IV S Type (Illia Pazom use) with (princess unit)
- AMX-117L Gaz-L
- AMX-117LG Gaz-L Grau
- AMX-117R Gaz-R
- ARX-014 Silver Bullet
- ARX-014S Silver Bullet Suppressor
- D-50C Loto
- EMS-05 Agg (ML Equipment)
- EMS-10 Zudah
- EMS-10F Zudah F
- EMS-13 Aggjin
- Engage Gundam Booster Equipment
- FA-00100S Full Armor Hyaku Shiki Kai
- FA-007GIII Full Armor Gundam Mk-III
- FA-010A FAZZ
- FA-010S Full Armor ZZ Gundam
- FA-178 Full Armor Gundam Mk-II
- FA-78[G] Full Armor Gundam Ground Type
- FA-78NT-1 Full Armor Alex
- FA-78-1 Full Armor Gundam
- FA-78-1B Full Armor Gundam (Type B)
- FA-78-2 Heavy Gundam
- FA-78-2 Heavy Gundam (Unit 2) (Ingrid 0 Custom)
- FA-78-3 Full Armor 7th Gundam
- FA-78 Full Armor Gundam (Thunderbolt Ver.)
- FA-79FC Full Armor Striker Custom
- FA-93HWS ν Gundam Heavy Weapons System Type
- FD-03-13 Gustav Karl Type-13
- GM Camouf
- LRX-077 Sisquiede
- LRX-088 Dezpada
- Me02R-F01 Messer Type-F01
- Me02R-F02 Messer Type-F02
- MS-04 Bugu (Ramba Ral Custom)
- MS-05B Zaku I
- MS-05L Zaku I Sniper Type
- MS-05S Zaku I Commander Type
- MS-05S Zaku I Commander Type (Gerhart Schmitzer Custom)
- MS-06D Desert Zaku
- MS-06D Zaku Desert Type
- MS-06D Zaku Desert Type (Karakal Unit)
- MS-06DRC Desert Zaku Rommel Custom
- MS-06E Zaku Reconnaissance Type
- MS-06E-3 Zaku Flipper
- MS-06F Zaku II
- MS-06F Zaku II [Stutzer]
- MS-06F Zaku Minelayer
- MS-06F2 Zaku II F2 Type
- MS-06FS Zaku II
- MS-06FS Zaku II (Shin Matsunaga Custom)
- MS-06FZ Zaku II Kai
- MS-06FZ Zaku II Kai (Fritz Helm)
- MS-06G Zaku II High Mobility Ground Type
- MS-06G Zaku II High Mobility Ground Type (Alma Stirner Custom)
- MS-06J Zaku II Ground Type (Heavy Combat)
- MS-06JK Zaku Half Cannon
- MS-06JK Zaku Half Cannon (Mia Brinkman Custom)
- MS-06K Zaku Cannon
- MS-06K Zaku Cannon (Rabbit-Type)
- MS-06L Zaku II Sniper (Helena Hegel Custom)
- MS-06M Zaku Marine Type
- MS-06R-1A Zaku II High Mobility Type
- MS-06R-2 Zaku II High Mobility Type
- MS-06R Zaku II High Mobility Type (Reuse "P" Device)
- MS-06S Zaku II Commander Type
- MS-06S Zaku II Commander Type (Killy Garrett Custom)
- MS-06V Zaku Tank Cannon Type (Gundam Battle Operation Ver.)
- MS-06Z Psycommu System Zaku
- MS-07B Gouf
- MS-07B Gouf (Flight Unit)
- MS-07B Gouf (Visch Donahue Custom)
- MS-07B Gouf M'Quve Custom
- MS-07B-3 Gouf Custom
- MS-07C-3 Gouf Heavy Arms Type
- MS-07H Gouf Flight Test Type
- MS-07H-8 Gouf Flight Type
- MS-08TX Efreet
- MS-08TX Efreet (Doug Schneid Custom)
- MS-08TX[EXAM] Efreet Custom
- MS-08TX/N Efreet Nacht
- MS-08TX[NF] Efreet Jäger
- MS-08TX/S Efreet Schneid
- MS-09 Dom Resonance
- MS-09B Dom
- MS-09B Dom (Heavy Armed)
- MS-09F/Br Dom Barrage
- MS-09F/trop Dom Tropen
- MS-09G Dwadge
- MS-09H Dwadge Custom
- MS-09K-1 Dom Cannon
- MS-09K-2 Dom Cannon
- MS-09[NF] Dom Gnomides
- MS-09R Rick Dom
- MS-09R Rick Dom [Stutzer]
- MS-09R-2 Rick Dom II
- MS-09R-2 Rick Dom II (Guy Helmuth Custom)
- MS-09SS Dowas Custom
- MS-10 Pezun Dowadge
- MS-11 Act Zaku
- MS-11 Act Zaku Commander Type (Mallet Sanguine Custom)
- MS-11R Zaku Machinery
- MS-11RS Zaku Machinery Ernardo Custom
- MS-12 Gigan
- MS-12 Gigan (Space Type)
- MS-13 Gasshia
- MS-14 Gelgoog [Stutzer]
- MS-14A Gelgoog
- MS-14B Gelgoog High Mobility Type
- MS-14B Gelgoog High Mobility Type [Gald Kureiz use]
- MS-14B Gelgoog Uma Lightning Custom
- MS-14BR Gelgoog High Mobility R Type (Vincent Gleissner Custom)
- MS-14C-1A Gelgoog Cannon
- MS-14C Gelgoog Cannon
- MS-14C-1A Gelgoog Cannon (Jacobius Node Custom)
- MS-14D Desert Gelgoog
- MS-14F Gelgoog Marine
- MS-14Fs Gelgoog Marine Commander Type
- MS-14GD Gelgoog G
- MS-14G Gelgoog Ground Type
- MS-14G Gelgoog Ground Type (Visch Donahue Custom)
- MS-14J ReGelgu
- MS-14J/BR Gelgoog Vertex
- MS-14J/BR Gelgoog Vertex Curenos
- MS-14J/BR Gelgoog Vertex Xanthos
- MS-14Jg Gelgoog Jäger
- MS-14S Gelgoog Commander Type
- MS-14S Gelgoog Commander Type (Char Aznable Custom)
- MS-17 Galbaldy α
- MS-17R Galbaldy α High Mobility Type
- MS-18E Kämpfer
- MS-18F Kämpfer High Mobility Type
- MS-18NF Titania
- MS-19 Dolmel
- MS-19C Dolmel Doue
- MS-21C Dra-C
- MS-21D1 Dra-C Custom
- MS-21D1 Dra-C Custom (Heavy)
- MSA-0011 S Gundam
- MSA-0011[Ext] Ex-S Gundam
- MSA-003 Nemo
- MSA-003 Nemo Cannon
- MSA-004K Nemo III
- MSA-005 Methuss (Heavy)
- MSA-005K Guncannon Detector
- MSA-005S Methuss Kai
- MSA-007 Nero
- MSA-007E EWAC Nero
- MSA-007T Nero Trainer Type
- MSA-099-2 Rick Dias II
- MSF-007 Gundam Mk-III
- MSK-008 Dijeh
- MSK-008 Dijeh (Char Aznable Custom)
- MSK-008 Dijeh (Narrative Ver.)
- MSK-008R Modified Rick-Dijeh
- MSK-008R Rick Dijeh
- MSK-008S Dijeh Traversia
- MSK-008S/A Dijeh Assault Package
- MSK-100S Land Combat Hyaku Shiki Kai
- MSM-03 Gogg
- MSM-03C Hygogg
- MSM-04 Acguy
- MSM-04 Acguy (Thunderbolt Ver.)
- MSM-04 Acguy Enemy Search Type
- MSM-04 Acguy Firepower Type A
- MSM-04G Juaggu
- MSM-04N Agguguy
- MSM-06 Jurick
- MSM-07 Z'Gok
- MSM-07E Z'Gok-E
- MSM-07N Ram Z’Gok
- MSM-08 Zogok
- MSM-10 Zock
- MSN-001 Delta Gundam
- MSN-001A1 Delta Plus
- MSN-001X Gundam Delta Kai
- MSN-00100 Hyaku Shiki
- MSN-01 Psycommu Test High Mobility Type Zaku
- MSN-02 Zeong
- MSN-03 Jagd Doga (Gyunei Guss Custom)
- MSN-03 Jagd Doga (Quess Air Custom)
- MSN-03-2 Psycho Doga
- MSN-04 Sazabi
- MSN-04II Nightingale
- MSN-04FF Sazabi
- MSN-04X2 Sazabi Prototype (Terrain Mode)
- MSN-06S Sinanju
- MSN-06S-2 Sinanju Stein
- MSR-00100 Hyaku Shiki Kai
- MSR-00100S Hyaku Shiki Kai Mass Production Type
- MSZ-000 Zero Shiki
- MSZ-000 Zero Shiki Type 2 (Amuro Ray Custom)
- MSZ-006 Zeta Gundam
- MSZ-006 Zeta Gundam (Hyper Mega Launcher)
- MSZ-006 Zeta Gundam (Zaku Head)
- MSZ-006-3A Zeta Gundam 3A Type
- MSZ-006-3B Zeta Gundam 3B Type
- MSZ-006A1 Zeta Plus A1
- MSZ-006C1 Zeta Plus C1
- MSZ-008 ZII
- MSZ-009H Fafnir
- MSZ-010 ΖΖ Gundam
- MSZ-010S Enhanced ZZ Gundam
- MSZ-013 Mass Production Type ZZ Gundam
- NRX-044 Asshimar
- NRX-044BZ Musika
- NRX-055 Baund Doc
- NZ-666 Kshatriya
- ORX-005 Gaplant
- ORX-005 Gaplant (Ingrid 0 Use)
- ORX-005 Gaplant TR-5
- ORX-005 Gaplant TR-5[Hrairoo Rah II]
- ORX-00Z-2 Engage Zero INCOM-equipped Type
- ORX-012 Gundam Mk-IV
- ORX-013 Gundam Mk-V
- Perfect Gundam (Thunderbolt Ver.)
- PMX-000 Messala
- PMX-001 Palace Athene
- PMX-002 Bolinoak Sammahn
- PMX-003 The-O
- Psycho Zaku Mk-II
- RAG-79 Aqua GM
- RAG-79-G1 Gundam Marine Type
- RAS-96 Anksha
- RGC-80 GM Cannon
- RGC-80S GM Cannon Space Assault Type
- RGC-83 GM Cannon II
- RGC-90 Jegan Heavy Equipment Type
- RGC-90XC Jeda Cannon
- RGM-79 GM
- RGM-79 GM (White Dingo Team Custom)
- RGM-79[G] GM Ground Type
- RGM-79[G] GM Ground Type (Weapons Rack)
- RGM-79C[G] GM Ground Type-C (Corvette Booster)
- RGM-79C[G] GM Type-C[G]
- RGM-79[G] GM Sniper
- RGM-79C GM Type C
- RGM-79CA GM Raid
- RGM-79D GM Cold Districts Type
- RGM-79DO GM Dominance
- RGM-79DO[AQ] GM Dominance (Underwater Equipment)
- RGM-79F Desert GM
- RGM-79F GM Land Combat Type
- RGM-79FC Striker Custom
- RGM-79FD Armored GM
- RGM-79FD Armored GM (Barry Abbot Custom)
- RGM-79FP GM Striker
- RGM-79FP GM Striker Kai
- RGM-79FP-S1 GM Striker EX <Metal Spider>
- RGM-79G GM Command
- RGM-79GB High Boost GM
- RGM-79GL GM Command Light Armor
- RGM-79GR GM (Gatheroad)
- RGM-79GS GM Command Space Type
- RGM-79HC GM Guard Custom
- RGM-79KC GM Intercept Custom (Fellow Booster)
- RGM-79L GM Light Armor
- RGM-79LV GM Night Seeker II
- RGM-79N GM Custom
- RGM-79N GM Custom <Silver Haze Kai>
- RGM-79 Powered GM
- RGM-79Q GM Quel
- RGM-79S GM Spartan (Black Dog Team Custom)
- RGM-79S GM Spartan (Renato Germi Custom)
- RGM-79SC GM Sniper Custom
- RGM-79SC GM Sniper Custom (Shimoda Squad Type)
- RGM-79SP GM Sniper II
- RGM-79SP GM Sniper II (White Dingo Team Custom)
- RGM-79SR GM Sniper III (Medium Range Support Type)
- RGM-79V GM Night Seeker
- RGM-79V GM Night Seeker (Vasuki Custom)
- RGM-79V GM Night Seeker Space Type (Vasuki Custom)
- RGM-86R GM III
- RGM-86R GM III (Close Combat)
- RGM-86RF GM III Powered
- RGM-86RF•FA GM III Powered Full Armor (Bulldog)
- RGM-88X Jeddah
- RGM-89 Jegan
- RGM-89D Jegan D Type
- RGM-89De Jegan (ECOAS Type)
- RGM-89De Jegan (ECOAS Type) (Conroy Haagensen Custom)
- RGM-89DEW EWAC Jegan
- RGM-89NT-1 Roswell Jegan
- RGM-89S Prototype Stark Jegan
- RGM-89S Stark Jegan
- RGM-96X Jesta
- RGM-96X Jesta Cannon
- RGM-96Xs Jesta (Shezarr Type) (Team A)
- RGM-96Xs Jesta (Shezarr Type) (Team B)
- RGZ-91 Re-GZ
- RGZ-91B Re-GZ Custom
- RGZ-91X Re-GZID
- RGZ-95 ReZEL
- RGZ-95C ReZEL Type-C (Defenser b-Unit) (GR)
- RMS-099 Rick Dias
- RMS-099B Schuzrum Dias
- RMS-106 Hizack
- RMS-106C Hi-Zack Cannon (Increased Armor)
- RMS-106CS Hizack Custom
- RMS-108 Marasai
- RMS-116H Hobby Hizack
- RMS-117 Galbaldy β
- RMS-117 Galbaldy β (Filius Stream Custom)
- RMS-117 Galbaldy β High Mobility Type
- RMS-119 EWAC Zack
- RMS-141 Xeku Eins (Type 1 Loadout)
- RMS-141 Xeku Eins (Type 2 Loadout)
- RMS-141 Xeku Eins (Type 3 Loadout)
- RMS-142 Xeku Zwei
- RMS-154 Barzam
- RMS-154 Refined Barzam
- RMS-179 GM II
- RMS-179 GM II Semi-Striker
- RMS-188MD Zaku Diver
- RMS-192M Zaku Mariner
- RMV-1 Guntank II
- RRf-06 Zanny (Ground Type)
- RTX-440 Ground Assault Type Guntank
- RX-0 Full Armor Unicorn Gundam
- RX-0 Unicorn Gundam
- RX-0 Unicorn Gundam 02 Banshee
- RX-0 Unicorn Gundam 03 Phenex (Narrative Ver.)
- RX-0[N] Unicorn Gundam 02 Banshee Norn
- RX-9/B Narrative Gundam B-Packs
- RX-9/C Narrative Gundam C-Packs
- RX-75-4 Guntank
- RX-75 Guntank Mass Production Type
- RX-77-2 Guncannon
- RX-77-2 Guncannon (Spray Missile Launcher)
- RX-77-3 Guncannon Heavy Custom
- RX-77-3D Guncannon Heavy Custom Type D
- RX-77-4 Guncannon II
- RX-77-4BG Bull-G
- RX-77AQ Guncannon Aqua
- RX-77D Guncannon Mass Production Type
- RX-78-1 Prototype Gundam
- RX-78-2 Gundam
- RX-78-3 G-3 Gundam
- RX-78-4 Gundam Unit 4 "G04"
- RX-78-4[Bst] Gundam Unit 4 "G04" (Bst)
- RX-78-5 Gundam Unit 5 "G05"
- RX-78-5[Bst] Gundam Unit 5 "G05" (Bst)
- RX-78-6 Mudrock Gundam
- RX-78-7 7th Gundam
- RX-78AL Atlas Gundam
- RX-78AL Atlas Gundam (Bianca Carlyle Custom)
- RX-78AN-01 Gundam AN-01 "Tristan"
- RX-78GP00 Gundam "Blossom"
- RX-78GP01 Gundam "Zephyranthes"
- RX-78GP01 Gundam "Zephyranthes" (Aqua Equipment)
- RX-78GP01-Fb Gundam "Zephyranthes" Full Burnern
- RX-78GP02A Gundam GP02A Beam Bazooka Type
- RX-78GP02A Gundam GP02A (Type-MLRS)
- RX-78GP03S Gundam "Dendrobium Stamen"
- RX-78GP04G Gundam "Gerbera"
- RX-78MS00Z "Engage Zero"
- RX-78MS00Z-B Engage Zero Additional BST Equipment Type
- RX-78NT-1 Gundam NT-1
- RX-78NT-1 Gundam NT-1 (Chobam Armor)
- RX-78SP Gunner Gundam
- RX-78XX Gundam Pixy
- RX-78XX Gundam Pixy (Lilith Aiden Custom)
- RX-79BD-1 Blue Destiny Unit 1
- RX-79BD-2 Blue Destiny Unit 2
- RX-79BD-3 Blue Destiny Unit 3
- RX-79[G]Ez-8 Gundam Ez8
- RX-79[G]Ez-8 Gundam Ez8 (Weapons Rack)
- RX-79[G]F Sliferail
- RX-79[G] Gundam Ground Type
- RX-79[G] Gundam Ground Type (GM Head)
- RX-79[G] Gundam Ground Type (Weapons Rack)
- RX-79[G]SW Slave Wraith
- RX-79[G]WR Full Armor Slave Wraith
- RX-79Ez-8/HMC Gundam Ez8 High Mobility Custom
- RX-80BR Black Rider
- RX-80PR Pale Rider (Ground Heavy Arms)
- RX-80PR Pale Rider (Space Type)
- RX-80PR Pale Rider (Vincent Gleissner Custom)
- RX-80PR-2 Pale Rider Cavalry
- RX-80PR-3 Pale Rider Dullahan
- RX-80PR-4 Pale Rider DII
- RX-80RR Red Rider
- RX-80WR White Rider
- RX-81AS G-Line Assault Armor
- RX-81FC G-Line Full Custom
- RX-81LA G-Line Light Armor
- RX-81ST G-Line Standard Armor
- RX-93 ν Gundam
- RX-93-ν2 Hi-ν Gundam
- RX-93ff ν Gundam
- RX-94 Mass Production Type ν Gundam
- RX-94 Mass Production Type ν Gundam (Fin Funnels)
- RX-104FF Penelope
- RX-105 Ξ Gundam
- RX-110 Gabthley
- RX-121-1 Gundam TR-1 [Hazel Custom]
- RX-121-1 Gundam TR-1 [Hazel Custom] (High Mobility Form)
- RX-121-1 Gundam TR-1 [Hazel Custom] Icarus Unit
- RX-121-2 Gundam TR-1 [Hazel II]
- RX-121-2A Gundam TR-1 [Advanced Hazel]
- RX-121-2P Gundam TR-1 [Hazel Owsla]
- RX-121-3C Gundam TR-1 [Haze'n-thley]
- RX-124 Gundam TR-6 [Woundwort]
- RX-139 Hambrabi
- RX-160 Byarlant
- RX-160G Byarlant Isolde
- RX-160S Byarlant Custom
- RX-178 Gundam Mk-II
- RX-178+FXA-05D Super Gundam
- SE-DJ-1R Dijeh SE-R
- TGM-79 GM Trainer
- YAMS-132 Rozen Zulu
- YMS-09D Dom Tropical Test Type
- YMS-09J Dom High Speed Experimental Type
- YMS-15 Gyan
- YMS-15E Gyan Eos
- YMS-16M Xamel
- YMS-23C Ghoul
- YMT-05 Hildolfr
- ZGMF-X10A Freedom Gundam (Steam version only)
Map Vehicles (Pilots)[]
Map Vehicles (MS)[]
Ships and Non-Playable Units[]
- Gaw
- AMA-X7 Shamblo
- C-88 Medea
- Chivvay-class
- Columbus-class
- Dabude-class
- Fat Uncle
- FF-S3 Saberfish
- H.L.V.
- Jotunheim
- MA-08 Big Zam
- MAN-08 Elmeth
- Medea
- MRX-009 Psycho Gundam
- MRX-010 Psycho Gundam Mk-II
- Musai-class
- SCVA-72 Thoroughbred
- NZ-000 Queen Mansa
- NZ-000 Queen Mansa (Annerose Rosenheim Custom)
- NZ-333 α Azieru
- RX-9 Narrative Gundam (In-game model created to promote Mobile Suit Gundam Narrative)
Extra Links[]
- Official website
- Official JP website (with English translation)
- Official Steam page
- Game-specific wiki