Technology & Combat Characteristics
The ΖΖ is a transformable mobile suit, capable of becoming the mobile armor G-Fortress. The G-Fortress can separate into two flight-capable components, called the Core Top and Core Base. The Core Base is operated by the ΖΖ's Neo Core Fighter. Unlike the Ζ Gundam's Waverider mode, the G-Fortress is not capable of unassisted re-entry. The suit is also equipped with a bio-sensor, similar to the one found in the MSZ-006 Zeta Gundam. In terms of weaponry the ΖΖ features a large array of powerful beam weaponry, including two hyper beam sabers which are also usable as beam cannons, a double beam rifle, a 21-tube missile launcher installed on the backpack, and a high mega cannon on the forehead.
While the ΖΖ Gundam has a very destructive arsenal, the weapons systems require a high level of energy. As a result the ΖΖ often found itself almost completely drained of power after using its high mega cannon. In addition, its complicated construction and transformation systems made it somewhat structurally weak. These problems were eventually corrected with the MSZ-010S Enhanced ZZ Gundam and its massive final upgrade FA-010S Full Armor ZZ Gundam.
- 60mm Double Vulcan Gun
- As with all mobile suits that trace their lineage back to the RX-78-2 Gundam, the ZZ Gundam features head mounted vulcan guns, specifically a pair of 60mm double vulcan guns, for a total of four guns. The purpose of the vulcan guns is to serve as a mid-close range defensive weapon. While they can normally do little damage against the armor of a mobile suit, they serve much better as a means to shoot down incoming missiles. The vulcan guns can also act as an offensive weapon for small, lightly-armored targets such as ground combat vehicles or attack helicopters. The 60mm double vulcan guns are operable in mobile suit mode only.
- Double Beam Rifle
- The primary ranged weapon of the ZZ Gundam is a double beam rifle, which was based upon the prototype twin mega beam gun used by the a MSA-099-2 Rick Dias II. This weapon possesses two barrels and a cockpit at its back. As with all of the ZZ Gundam's beam weapons, the double beam rifle possesses an unusually high power rating, with the beams from each individual barrel having a power rating of 10.6 MW for a combined total of 21.2 MW. The double beam rifle mounts on the main body when the ZZ Gundam is in G-Fortress mode or when the Core Top is separated, however the barrels are rotated backwards and positioned underneath the body while its cockpit will face forward. This cockpit can be used to pilot the G-Fortress or the Core Top but is inoperable in mobile suit mode, so anyone in the double beam rifle's cockpit when the ZZ Gundam transforms is essentially stuck on the butt of a dangerous beam rifle.
- High Mega Cannon
- Mounted in the center of the ZZ Gundam's head is a high mega cannon. This particle beam weapon has a power rating of 50 MW, making it the most powerful beam weapon used by a mobile suit during the First Neo Zeon War, as well as one of the most powerful weapon mounted on a mobile suits ever. The power of the high mega cannon's beam can seriously damage a mobile suit with even a glancing hit, and as shown when used against Chara Soon's AMX-104 R-Jarja it can completely destroy a standard mobile suit shield making it impossible to block the beam. However, its power is also a weakness as the ZZ's reactor is unable to handle repeated usage of the high mega cannon. The high mega cannon is operable in mobile suit mode only.
- Hyper Beam Saber
- The ZZ Gundam stores a pair of hyper beam sabers on its backpack. The hilts of these beam sabers are easily three times greater the size of other beam sabers in use during the First Neo Zeon War, and are capable of emitting a much longer and more powerful saber that can easily cut through several mobile suits in a single swing. The Hyper Beam Sabers also double as beam cannons when attached to the backpack. The beam cannon mode can be used in MS form, G-Fortress mode or when the Core Base is separated. THe Hyper Beam Saber has a power rating of 1.1 MW each, while the beam cannon mode have a power rating of 10 MW each.
- 21-tube Missile Launcher
- The ZZ Gundam mounts a pair of missile launchers on its backpack in mobile suit mode, and on its main body in G-Fortress mode as well as on the Core Base when separated. Each missile launcher possesses 21-tubes that are loaded with AMA-13S small missiles. Also the FXA-07GB Neo Core Fighter, which serves as the cockpit for the mobile suit and the Core Base, also mounts a pair of missile launchers that load with AMA-09S small missiles.
- Wing Shield
- The ZZ Gundam mounts a pair of shields on its forearms, and they serve the purpose of protecting the ZZ from attacks that it cannot dodge. They also serve as wings/control surfaces for the G-Fortress and Core Top to increase mobility in the atmosphere.
- Missile Launcher
Special Equipment & Features
- A technological variant of the psycommu system developed by Anaheim Electronics. Although its full capabilities are unknown, its primary purpose was to allow a Newtype pilot to more easily interface with his mobile suit via mental commands. The bio-sensor could also have a rather surprising side effect when the pilot was mentally and emotionally focused enough (usually when angry or upset) to cause the bio-sensor to amplify the power, speed and strength of the mobile suit for a short period of time.
- Core Fighter System
- Separable Transformation Components
- Ballute System
- An atmospheric entry device designed to be used by a MS. As the MS enters the atmosphere, a bowl-shaped ballute (balloon parachute) deploys to protect it from the friction heat of atmospheric entry.
Mobile Suit ZZ Gundam
With the success of the MSZ-006 Zeta Gundam, Anaheim Electronics continued their "Project Zeta" and developed new mobile suits for the AEUG's use. One such machine is the MSZ-010 ZZ Gundam, a transformable mobile suit that also incorporated the Core Block System of the original RX-78-2 Gundam, the movable frame technology of the RX-178 Gundam Mk-II, and the bio-sensor of the MSZ-006 Zeta Gundam.
The ΖΖ Gundam, codenamed "θ Gundam" (Theta Gundam), was originally held in the La Vie en Rose, but was soon transferred piecemeal to the Argama. The first piece of the ZZ Gundam, the FXA-07GB Neo Core Fighter was brought to the Argama by Roux Louka while the battleship was still in the Shangri-La colony at Side 1. After the Argama left the colony and headed for the La Vie en Rose while being pursued by the Endra, the Core Top and Core Base were delivered en route, with additional Core Fighters.
While the Argama's pilots were in the middle of a battle at the moment, the two pieces of the ZZ Gundam arrived, they then assembled in mid-flight to form the complete ZZ Gundam, with Judau Ashta piloting the mobile suit. Judau then used the power of the ZZ Gundam's high mega cannon, to drive off the Neo-Zeon mobile suits which included Mashymre Cello's AMX-103 Hamma Hamma and Chara Soon's AMX-104 R-Jarja. Judau served as the ZZ Gundam's primary pilot, though he and Roux occasionally traded mobile suits during certain battles due to the Zeta Gundam's lighter weight and better mobility. Sometime before the final battle of the First Neo Zeon War, the ZZ Gundam was upgraded to the MSZ-010S Enhanced ZZ Gundam.
Notes and Trivia
- During the ZZ Gundam's conceptualization, several names were proposed which included Gundam Mk-III, Omega Gundam and Neo Gundam. The ZZ Gundam's initial design was determined through a Design Competition, in which mechanical designers including Makoto Kobayashi (小林誠), Hideo Okamoto (岡本英朗), Mika Akitaka (明貴美加), Hiroyuki Kitazume (北爪 宏幸), Yutaka Izubuchi (出渕裕), Mamoru Nagano (永野護), Kazumi Fujita (藤田一己) and Kunio Okawara(大河原 邦男) all designed their own versions of the ZZ Gundam before the show aired. Makoto's design won the competition yet still received various clean-ups from Hideo and Mika. The Gundam Mk-III and Neo Gundam names would be reused - the Z-MSV MSF-007 Gundam Mk-III and the RX-99 Neo Gundam of Mobile Suit Gundam Silhouette Formula 91.
- The "Double Vulcan" specification in the head has been interpreted in different ways. Some product and illustrations will indicate this as a total of 4 vulcans either through the use of the 4 protrusions present on the head that look like vents, or with actually adding additional vulcan ports to the head and indicating 2 of 4 head protrusions as vulcan ports. In the MG ZZ and Full Armor ZZ manuals, the head is noted to possess 60mm and 90mm vulcans. However in the MG ZZ Ver. Ka instruction manual, only two 60 mm vulcans remain.
- Ever since its debut in the Gundam Vs series starting with Gundam Vs Zeta Gundam, the ZZ lacked the ability to transform into its G-Fortress mode for unknown reasons. Despite receiving a new moveset in later games, it was still unable to transform before this was finally rectified in Gundam Extreme Vs. where it is replaced by its Full Armor version.
- As of Maxi Boost however, the problem is rectified with the ZZ being able to utilize all of its Core components.
- The ZZ is similar to the AGE-3 Gundam AGE-3 Normal in terms of bulk and having experimental powerful weaponry.
- The ZZ has one more component in the main body than the AGE-3 Gundam AGE-3 Normal.
- ↑ MS Encyclopedia 2003. Mediaworks. ISBN 4-84-022339-4
- ↑ MS Encyclopedia 2003. Mediaworks. ISBN 4-84-022339-4
- ↑ Mobile Suit Gundam ZZ, Hobby Japan appendix booklet, Hobby Japan