Technology & Combat Characteristics
Based on the Earth Federation Forces's RMS-179 GM II, the MSA-003 Nemo is a mass-production general-purpose mobile suit developed by Anaheim Electronics for the AEUG. As Anaheim Electronics had bought over Zeonic Corps that worked for the Principality of Zeon, its mobile suit technology has Zeon influences and as a result, the Nemo has a mixture of both Zeonic and Federation technologies.
Like most other mobile suits created during the Gryps Conflict, the Nemo has an internal movable frame. Its movable frame is of a new design and reflects the data gained by Anaheim Electronics from the development of the RMS-099 Rick Dias and the MSN-00100 Hyaku Shiki. Thanks to this movable frame, the Nemo has high versatility and can operate in various environments such as zero-gravity, tropical regions, and cold climates. The Nemo's thrusters layout is designed using the RGM-79SP GM Sniper II's as a reference and this is due to part of the Nemo's development staff having worked on the latter during the One Year War. In addition, the frame of the leg has the performance to exhibit high mobility regardless of the environment, and as a result of considering operation in Earth descent operations, it has a highly flexible structure with excellent drop and impact resistance.
Compared to the GM II's titanium alloy ceramic composite, the Nemo has a more durable Gundarium alloy armor. As this armor is produced using the same technology as the RMS-108 Marasai's (another Anaheim Electronics' mobile suit, but provided to the Titans), it has high cost-effectiveness. Most of the prepared armaments are diverted from other MS, and existing armaments (standard ones only) can be used regardless of whether they are made by the Federation or Zeon. The Nemo was also relatively easy to maneuver even for less skilled recruits, and as a result, it was completed as a high-performance and excellent machine that was superior to the GM II and Hizack.
- 60mm Vulcan Gun
- A pair of shell-firing armament built into the head. Low offensive power, only used to restrict enemy movement, and lay down a wall of suppressive fire due to their rapid fire capability.
- Beam Saber
- The beam saber is a small device held in the mobile suit's hands when deployed and is powered by a rechargeable energy capacitor. It emits high-energy Minovsky particles to form a blade-shaped I-field (via manipulation of electromagnetic fields), and then fills this I-field shell with superheated Minovsky particle plasma to produce an effective cutting blade. The Nemo uses the same beam saber as the Rick Dias, and a pair of them are stored on the rear waist armor, each power rated at 0.4 MW.
- AE/ZIM.C-BAZ-531 300mm Clay Bazooka
- The same weapon as used by the Rick Dias, it was originally designed to fire adhesive rounds that immobilize enemy machines rather than destroying them outright. However, it could also be loaded with other types of ammunition, including conventional explosive round as well as pellet shot round. The Clay Bazooka has 1 round in its chamber with 7 more rounds in a reloadable magazine.
- 170mm Cannon
- A successor to the 180mm Cannon developed during the early stages of the One Year War. Although the caliber of the shell was reduced to improve handling, its range and power have been increased.
- BOWA·BR-S-85-C2 Beam Rifle
- The standard ranged armament of many mobile suits is the beam rifle. The particle beam fired from a beam rifle can penetrate most armor not treated with specific counter-measures. The Nemo uses the same beam rifle as the RMS-179 GM II; which has a power rating of 1.9 MW and is powered by a built-in energy CAP system. However, as the Nemo has much better energy supply capabilities, it can use the weapon more effectively.
- HFW-GR·MR82-90mm GM Rifle
- A portable, mobile suit-use 90mm rifle built based on the 'system weapon' structure, its effective range and accuracy are superior to the HWF GMG·MG79-90mm machine gun. With the extended barrel, the GM Rifle sees a 15% increase in muzzle velocity, leading to increased armor penetration capability. Additionally, a newly developed caseless cartridge allows for a lightened ammunition load.
- HWF GMG·MG79-90mm Bullpup Machine Gun
- The bullpup machine gun was a system weapon developed as a Space/Ground dual-use projectile weapon. Though compact, it has sufficient anti-MS firepower while maintaining accuracy. Its muzzle velocity is increased due to the use of new gunpowder and this enables it to easily penetrate the armor of Zeon's mobile suit. A box-like sensor system incorporating a video camera and laser sensor is installed at the top, and when this system is used alongside the mobile suit's targeting system, target acquisition capability is enhanced.
- BOWA BR-M-82L-9 L-9 Type Beam Rifle
- A beam weapon developed from the sniper-type beam rifle for the Guncannon. It incorporates the advantages of the BR-M-79L-3 and XBR-X-79YK, sniping is also possible by utilizing the bipod. Utilizing the latest technology in energy cartridges, it can only shoot one shot per cartridge but boasts the greatest power and longest firing range under Minovsky particle dispersal. When equipped with this weapon, the Nemo's head is retrofitted with a movable goggle, similar to the one of the RGM-79SP GM Sniper II, that contains an additional sensor system; this goggle covers the head's visor during sniping.
- For defense, the Nemo uses a custom shield developed using the RGM-79G GM Command's curved surface shield as a reference. It can switch between an expanded state and a collapsed state for ease of use, and like other shields, its surface has an anti-beam coating to defend against beam attacks. Other features of the shield include sharp edges at the top for ramming/striking attacks and latches on the back for mounting other weapons or equipment.
Special Equipment & Features
- Ballute System
- An atmospheric entry device designed for a multitude of mobile suits. As the mobile suit enters the atmosphere, a bowl-shaped ballute (balloon parachute) deploys to protect it from the friction heat of atmospheric entry. The balloon then detaches, leaving the mobile suit with chest and leg hover units which ease its descent to the ground. If the mobile suit reaches the ground without expending all the fuel in the leg units, these devices can also be used for hovering and high-speed strike missions.
During the Gryps Conflict in UC 0087, the AEUG relied heavily on mobile suits stolen from or brought by defecting members of the Earth Federation, mainly the RMS-179 GM II. However, its leadership soon decided the organization needed a mass-produced unit of their own to compete with the Titans's units and show that they were a serious threat. The task to develop this new suit went to Anaheim Electronics, resulting in the Nemo.
The Nemo proved to be a capable, versatile mobile suit and served for the entirety of the Gryps Conflict. The Nemo was used in various important missions such as the attack to capture Earth Federation's Salamis Kai-class cruiser, and the orbital drop to attack the Titans' base at Jaburo. As an act of comradeship in their combined goal, the AEUG gave a number of their Nemos to Karaba.
Even in UC 0096, the Nemo was still in service with the Earth Federation, which had absorbed the AEUG and Karaba. These mobile suits were repainted in new color schemes, that differ depending on operating locations. Almost a decade old, the Nemo was no longer a front line unit, but still saw action fighting Zeon remnants during their attacks on Dakar and Torrington Base.
The Nemo's design was eventually used to developed the MSA-004 Nemo II. The design of the Nemo II then serves as a test-bed that is developed into the MSA-004K Nemo III. The Nemo also inspired another of Anaheim Electronics' mass production mobile suit, the MSA-007 Nero.
Notes and Trivia
- Reborn-One Hundred 1/100 Guncannon Detector (2018) instruction manual
|Under the Gundam: Double-Fake Mechanics|
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J Gundam | Junior Mobile Suit | Petite Mobile Suit
Middle Mobile Suit | MWS-19051G D Gundam "First" | MWS-19051G-2 D Gundam "Second"
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