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The MS-14B Gelgoog High Mobility Type is a variant of the Gelgoog introduced in Mobile Suit Variations.

Technology & Combat Characteristics

A variation of the Gelgoog, which replaced the Zaku II as the mainstay mobile suit of the Principality of Zeon for the final battle. As ace pilots were prioritized in the assignment of the Gelgoogs and their machines were modified to fit their piloting style, a number of functional-specific Gelgoog variants were created in a short period of time. One of these variants is this B-type, which is equipped with an easy to retrofit, modular booster pack on its back for increased speed. This modification can be applied to both the prototype and standard mass-production Gelgoogs, boosting their thrust by around 30%. With its explosive acceleration capabilities, the Gelgoog High Mobility Type excels in anti-ship combat using hit-and-run tactics.


  • Twin Beam Sword
The same close-range melee weapon as used by the normal Gelgoog, it is also known as a beam naginata. Its handle is about the length of two beam saber hilts and has a beam emitter at both ends, allowing it to generate two beam blades by containing and shaping plasma via an I-Field. The weapon can cut through most armor not treated with anti-beam coating. It can also generate only a beam blade on one end. When not in use, it is stored on the rear waist armor.
  • Beam Rifle
The first portable beam weapon to be successfully mass-produced by the Zeon Army. It was developed by incorporating the Federation's technical data on energy CAP technology that Zeon obtained via Side 6. It has performance no less than that of the RX-78-2 Gundam's beam rifle, and boasts a high targeting value thanks to its high-performance sensor. The beam rifle used by Johnny Ridden's unit is modified to have higher output and more shots.
  • Prototype Beam Rifle
One of the prototype beam rifles developed in parallel with the Gelgoog. It has a unique cooling system for the generation of a high output beam so as to reduce the beam attenuation effect in the atmosphere. Although powerful, its energy conversion efficiency is poor, requiring time to recharge. Since it was intended to be used on the ground, it is prone to overheating when used in space.
  • 360mm Bullpup Rocket Cannon
A short barrel bullpup-style rocket cannon, this weapon is magazine-fed and launches rocket-propelled shape charges. Equipped when mobility is important.
  • Shield
An oval-shaped piece of defensive equipment. It has a beam-resistant coating, and can withstand beam attacks to some extent. When not in use, it can be mounted on the back.
  • Knuckle Shield
The knuckle shield is a modified Zaku II shoulder shield that mounts on the left arm. When mounted on the forearm the curve of the armor fits over the mobile suits hand. One of the modifications is the additions of three spikes placed on the plate that rests in front of the hand. These spikes make the knuckle shield an effective bashing weapon.
  • Heat Hawk
An axe-like melee weapon, whose name is short for "tomahawk". Thermal energy is used to superheat the heat hawk's blade, allowing it to slice through the armor of enemy warships or mobile suits.
  • Triple Missile Launcher
An optional armament that can be mounted on the forearms. It is designed for close combat.
  • 360mm Giant Bazooka
The same MS-use bazooka as used by the Dom, it fires rocket-propelled 360mm physical rounds. It is fed by a 10 rounds magazine, and a single round can blow the torso off of an enemy mobile suit.
  • Large Beam Machine Gun
A weapon that is more powerful than a regular beam rifle. It is possible to fire a pulsed beam, and the destructive power is given priority over the penetration force. In the case of a single shot, the target can be destroyed with high accuracy because the kinetic energy of the beam is less likely to decay. The sights are also exceptional.
  • Beam Saber
A beam weapon for close combat. It is a small device held in the mobile suit's hands when operated and is powered by a rechargeable energy capacitor. It emits a blade of plasma contained by an I-Field and can cut through any armor not treated with anti-beam coating.
  • RGM·M-Sh-ABT/S-0019S Shield
The same shield as used by the RGM-79Q GM Quel. It has the form of a curved surface for the purpose of efficient reduction and diffusion of kinetic energy at the time of impact. The surface also has anti-beam coating for defending against beam attacks.

Special Equipment & Features

  • Dummy Balloons
Stored in the hands, they are made to resemble the machine that equips them for the purpose of disguise and distraction. The balloons are especially effective in tricking enemy's sight at long distances, since visual combat is the mainstream due to radio interference caused by the scattering of Minovsky particles. In U.C. 0090 during the events in MSV-R:The Return of Johnny Ridden, the Gelgoog High Mobility Type manufactured by Anaheim Electronics at the request of Uma Lightning, and piloted by Led Wayline was shown to utilize this equipment.


When the Principality of Zeon's military began field testing its Gelgoog prototype mobile suits during the last weeks of the One Year War, it was already hard at work on variants of this powerful new mobile suit. One of the first variants to be produced was the MS-14B Gelgoog High Mobility Type, and only nine of the original twenty-five prototype Gelgoogs were modified into this B-type during field testing by the Chimera Corps, which included Zeon's famous "Crimson Lightning" ace pilot, Lieutenant Commander Johnny Ridden. Following the mass production of the Gelgoog, an additional 55 B-type Gelgoogs were produced, participating in the Battle of A Baoa Qu at the end of the war.





Action Figures

Notes and Trivia

  • To obtain the Gelgoog High Mobility Type at Gundam Breaker Mobile, the parts (including the Johnny pilot) can be purchased at the Arena Coin Shop exchange, and each part requires a combination of twelve total parts per body and weapons.


External Links

MSV Mechanics
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FA-78-1 Full Armor Gundam | PF-78-1 Perfect Gundam | PF-78-3 Perfect Gundam III | RX-78-1 Prototype Gundam | RX-78-3 Gundam "G-3"
GM's variations
RGC-80 GM Cannon | RGM-79L GM Light Armor | RGM-79SC GM Sniper Custom | TGM-79 GM Trainer
Guntank's variation
RMV-1 Guntank II
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RX-77-3 Guncannon Heavy Arms Type | RX-77-4 Guncannon II

Land Vehicle
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MS-06D Zaku Desert Type | MS-06G Zaku II High Mobility Ground Type | MS-06J Zaku II Ground Type | MS-06K Zaku Cannon | MS-06V Zaku Tank | MS-06V-6 Zaku Tank Green Macaque
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Dom's variations
YMS-09 Prototype Dom | YMS-09D Dom Tropical Test Type
Gelgoog's variations
MS-14B Gelgoog High Mobility Type | MS-14C Gelgoog Cannon
Acguy's variations
MSM-04G Juaggu | MSM-04N Agguguy
Zeong's variation
MSN-02 Perfect Zeong
EMS-05 Agg | MSM-08 Zogok
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[RX-124 Gundam TR-6 [Fiver II]​ | RX-124 Gundam TR-6 [Inle]​ | RX-124 Gundam TR-6 [Psyco Inle]​

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Aircraft / Spacecraft
Dodai II
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MSA-003 Nemo Cannon | MSA-099 Rick Dias [Stutzer]​ | RMS-117 Galbaldy β High Mobility Type | RMS-179 GM II
Mobile Armour
NRX-044 Asshimar