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{{Infobox/Mobile Weapon Ver.2
 
{{Infobox/Mobile Weapon Ver.2
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|top={{Looking for|the mobile suit from [[MS-X]]|the mobile suit from [[Mobile Suit Discovery]] design series|MS-11 Act Zaku/Origin}}
 
|image=MS11_ActZaku3_-_Front.png;Front (MSZG)
 
|image=MS11_ActZaku3_-_Front.png;Front (MSZG)
 
MS-11(ACT ZAKU) back.jpg;Rear (MSZG)
 
MS-11(ACT ZAKU) back.jpg;Rear (MSZG)
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|series=Mobile Suit Zeta Gundam, Gundam Build Divers, MS-X, Mobile Suit Gundam Side Story: Space, To the End of a Flash, Mobile Suit Gundam: Outer Gundam, Mobile Suit Gundam: Battle Operation, Mobile Suit Gundam: Encounters in Space, MSV-R: The Return of Johnny Ridden, Mobile Suit Gundam Side Story: Missing Link
 
|series=Mobile Suit Zeta Gundam, Gundam Build Divers, MS-X, Mobile Suit Gundam Side Story: Space, To the End of a Flash, Mobile Suit Gundam: Outer Gundam, Mobile Suit Gundam: Battle Operation, Mobile Suit Gundam: Encounters in Space, MSV-R: The Return of Johnny Ridden, Mobile Suit Gundam Side Story: Missing Link
 
|manufacturer=Zeonic;Zeonic Company, Earth Federation,
 
|manufacturer=Zeonic;Zeonic Company, Earth Federation,
|operator=Principality of Zeon, Earth Federation Forces, Neo Zeon, 7th Panzer Division#Subdivisions;7th Military Academy, Coalition of Volunteers
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|operator=Principality of Zeon, Earth Federation Forces, Neo Zeon, Newborn Neo Zeon, 7th Panzer Division#Subdivisions;7th Military Academy, Coalition of Volunteers
 
|pilot=Mallet Sanguine
 
|pilot=Mallet Sanguine
 
|height=18.7
 
|height=18.7
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Beam Rifle
 
Beam Rifle
 
|optionalFixedArmaments=2 x Beam Saber
 
|optionalFixedArmaments=2 x Beam Saber
|optionalHandheldArmaments=120mm Machine Gun
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|optionalHandheldArmaments=M-120A1 120mm Machine Gun
 
H&L-SB25K/280mmA-P Zaku Bazooka
 
H&L-SB25K/280mmA-P Zaku Bazooka
 
360mm Giant Bazooka II
 
360mm Giant Bazooka II
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Shield
 
Shield
 
|SpecEquip=Magnetic Coating
 
|SpecEquip=Magnetic Coating
}}The '''MS-11 Act Zaku''' (aka '''Action Zaku''') is a [[Principality of Zeon]] mass production general purpose mobile suit. It was featured as a mobile suit variation in [[MS-X]], it later appeared in the anime ''[[Mobile Suit Zeta Gundam]]'' and the manga ''[[Mobile Suit Gundam Side Story: Space, To the End of a Flash]]'' and ''[[Mobile Suit Gundam: Outer Gundam]]'' manga.
+
}}The '''MS-11 Act Zaku''' is a [[Principality of Zeon]] mass production general-purpose mobile suit. It was featured as a mobile suit variation in [[MS-X]], it later appeared in the anime ''[[Mobile Suit Zeta Gundam]]'' and the manga ''[[Mobile Suit Gundam Side Story: Space, To the End of a Flash]]'' and ''[[Mobile Suit Gundam: Outer Gundam]]'' manga.
   
 
==Technology & Combat Characteristics==
 
==Technology & Combat Characteristics==
Built under the Pezun Project at Zeon's [[Pezun]] space asteroid base, the Action Zaku was planned to be a new mass-production model mobile suit that the Zeon would field to sway the tides of war back into their favor. The Action Zaku was the testbed for the new "magnetic coating" technology developed by the Zeonic Company. The special magnetic coating materials were applied to the joints of the Action Zaku, which could be electrically charged to produce a magnetic field. This field caused the components of the joints to repel one another, reducing the friction caused by joint movement to almost nothing, creating a faster and much more responsive mobile suit.
+
Based on the design of the [[MS-06 Zaku II]], the Act Zaku is a normal evolution of the Zaku series. Its development was focused on improving the Zaku series and enhancing overall mobility. The Act Zaku was the testbed for the new "magnetic coating" technology developed by the Zeonic Company. This technology reduces the friction caused by joints movement, enabling a faster and more responsive mobile suit. Because of this, the Act Zaku's joints are driven by field motors, similar to Federation mobile suits, rather than the fluid pulse system typically used by Zeon mobile suits.<ref>''[[Mobile Suit Gundam Side Story: Space, To the End of a Flash]]'', Operation 2</ref>
   
The Action Zaku was also designed with a much higher output reactor, allowing it to wield beam weaponry. A custom beam rifle was in production for the Action Zaku to use. However, the design for the weapon was not complete by the time the Action Zakus were deployed, so they were issued four-barreled machine guns instead. The Action Zaku was also issued the same standard armaments of the [[MS-06 Zaku II]], such as the 120mm machine gun and 280mm bazooka.
+
The Act Zaku also had a much higher output reactor to wield beam weaponry. The Act Zaku could be issued the standard armaments of the Zaku series, such as the 120mm machine gun and 280mm bazooka. Model number MS-11 was originally given to the [[MS-14 Gelgoog]], but was transferred to this unit due to delays in the development of the Gelgoog. Overall, the Act Zaku has demonstrated performance comparable to the Gelgoog's.
   
 
==Armaments==
 
==Armaments==
 
;*Beam Rifle
 
;*Beam Rifle
:A standard hand carried ranged beam weapon is the beam rifle, which is powered by a rechargeable energy cap. Capable of firing concentrated mega particles, attacks from a beam rifle can damage any ordinary armor that has not been specially treated to resist it.
+
:A standard hand carried ranged beam weapon is the beam rifle. Capable of firing concentrated mega particles, attacks from a beam rifle can damage any ordinary armor that has not been specially treated to resist it.
   
 
;*Quadruple Barrel Machine Gun
 
;*Quadruple Barrel Machine Gun
:A new four-barrel machine gun developed for the Act Zaku. It fires physical rounds at a rapid rate and possesses enough firepower to destroy most mobile suits with ease.
+
:A new four-barrel machine gun developed for the Act Zaku.
   
;*120mm Machine Gun
+
;*M-120A1 120mm Machine Gun
  +
:Also referred to as a "rifle" by Zeon soldiers, Zeonic was contracted to develop this weapon. Its internal development code is "ZMC38III". It can switch between semi-automatic and automatic fire. Although useless against Luna Titanium Alloy, it can still destroy weaker armor material with multiple shots.
:The 120mm machine gun is a standard weapon for Zaku type mobile suits. It is a shell firing gun that does not require energy to be used, however its effectiveness against heavy armor is very limited. This weapon used a 100-round drum magazine.
 
   
 
;*H&L-SB25K/280mmA-P Zaku Bazooka
 
;*H&L-SB25K/280mmA-P Zaku Bazooka
:The 280mm Zaku Bazooka was another standard weapon that could be equipped to a Zaku type mobile suit. The bazooka fired explosive rounds that were quite effective against the armor of Earth Federation mobile suits and battleships.
+
:The 280mm Zaku Bazooka was another weapon that could be equipped to a Zaku type mobile suit and it fires explosive rounds. It is primarily for anti-ship combat and displays its power in hit and run attacks. It can also be used against enemy mobile suits, but it is harder to hit a constantly moving target.
   
 
;*360mm Giant Bazooka II
 
;*360mm Giant Bazooka II
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;*Hand Grenade
 
;*Hand Grenade
:Throwing weapon used as alternative to the Cracker Grenade. Stored on the waist, these grenades are thrown and set to detonate upon impact with the target or timed to explode after a preset time. They come in multiple variants, allowing them to perform different roles in battle.
+
:Throwing weapons used as an alternative to the Cracker Grenade. Stored on the waist, these grenades are thrown and set to detonate upon impact with the target or timed to explode after a preset time. They come in multiple variants, allowing them to perform different roles in battle.
  +
 
;*120mm Zaku Machine Gun Kai
  +
:A weapon borrowed from the [[RMS-106 Hizack]], it was a recreation of the original Zaku II's machine gun. Features an improved stock and improved accuracy with a federation standard sensor.
   
 
;*Large Heat Hawk
 
;*Large Heat Hawk
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;*Beam Saber
 
;*Beam Saber
:The beam saber is a small cylindrical device held in the mobile suit's hands when operated and is powered by a rechargeable energy capacitor. It emits a blade of plasma contained by an I-Field and is capable of cutting through any metal not treated with anti-beam coating. The Act Zaku can carry two beam sabers, one can be used as a reserve weapon, or both can be used simultaneously in a twin sword fashion.
+
:The beam saber is a small device held in the mobile suit's hands when operated and is powered by a rechargeable energy capacitor. It emits a blade of plasma contained by an I-Field and can cut through most armor not treated with anti-beam coating. The Act Zaku can carry two beam sabers, one can be used as a reserve weapon, or both can be used simultaneously in a twin sword fashion.
 
;*120mm Zaku Machine Gun Kai
 
:A weapon borrowed from the [[RMS-106 Hizack]], it was a recreation of the original Zaku II's machine gun, in order to provide a cheaper and less energy-consuming weapon. It is a shell firing gun that does not require energy to be used, however its effectiveness against heavy armor is very limited. The drum magazine can hold 100 rounds.
 
   
 
;*Shield
 
;*Shield
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==Special Equipment & Features==
 
==Special Equipment & Features==
 
;*Magnetic Coating
 
;*Magnetic Coating
:A special membrane treatment applied to mobile suit joints to improve their response speed. Mobile suits use special actuators called field motors, whose efficiency is increased by the magnet coating process. The treatment also reduces friction resistance in the mobile suit's joints.
+
:A special membrane treatment applied to mobile suit joints. The special magnetic coating materials could be electrically charged to produce a magnetic field. This field caused the components of the joints to repel one another, reducing the friction caused by joint movement to almost nothing, creating a faster and much more responsive mobile suit.
   
 
==History==
 
==History==
The Action Zaku was introduced too late for the Principality of Zeon. Some units might have actually seen combat during the retake of the [[Pezun]] asteroid after the end of the war, quite possibly already equipped with beam rifles. When the [[Earth Federation|Earth Federation Forces]] captured the Pezun asteroid, they obtained the designs for the Action Zaku, and the concept of magnetic joint coating. The Earth Federation would put the Action Zaku into production for their own use after the [[One Year War]].
+
The Act Zaku was introduced too late for the Principality of Zeon. Some units might have actually seen combat during the retake of the [[Pezun]] asteroid after the end of the war, quite possibly already equipped with beam rifles. When the [[Earth Federation|Earth Federation Forces]] captured the Pezun asteroid, they obtained the designs for the Act Zaku, and the concept of magnetic joint coating. The Earth Federation would put the Act Zaku into production for their own use after the [[One Year War]].
   
At least one custom unit belong to Granada's ace pilot, [[Mallet Sanguine]]. This Action Zaku has a commander antenna on its forehead and armed with two heat hawks, and a beam rifle and shield. After Mallet got seriously injured by the [[RX-78-4 Gundam Unit 4 "G04"]]'s mega beam launcher, he has the Action Zaku's limiter removed - increasing its performance while ignoring his condition - in order to exact vengeance from G04's partner, [[RX-78-5 Gundam Unit 5 "G05"]].
+
At least one custom unit belonged to Granada's ace pilot, [[Mallet Sanguine]]. This Act Zaku has a commander antenna on its forehead and armed with two heat hawks, and a beam rifle and shield. After Mallet got seriously injured by the [[RX-78-4 Gundam Unit 4 "G04"]]'s mega beam launcher, he has the Act Zaku's limiter removed - increasing its performance while ignoring his condition - in order to exact vengeance from G04's partner, [[RX-78-5 Gundam Unit 5 "G05"]].
   
The Earth Federation would use the Action Zaku for many years, right up into the [[Gryps Conflict]], though not in as great a number as their other mass-produced machines. By UC 0087 the Action Zaku was fairly outdated when compared to the advanced machines being produced by both sides, and saw resounding defeats during each engagement against the [[Anti Earth Union Group|AEUG]]. By UC 0087 the Action Zaku was phased out of service with the Earth Federation.
+
The Earth Federation would use the Act Zaku for many years, right up into the [[Gryps Conflict]], though not in as great a number as their other mass-produced machines. By UC 0087 the Act Zaku was fairly outdated when compared to the advanced machines being produced by both sides, and saw resounding defeats during each engagement against the [[Anti Earth Union Group|AEUG]]. By UC 0087 the Act Zaku was phased out of service with the Earth Federation.
   
 
==Gallery==
 
==Gallery==
<gallery hideaddbutton=true>
+
<gallery hideaddbutton="true">
Ms-11-gff.jpg|Action Zaku (Zeonography): color art
+
Ms-11-gff.jpg|Act Zaku (Zeonography): color art
MS-11.jpeg|Action Zaku (Zeonography): color art by Hajime Katoki
+
MS-11.jpeg|Act Zaku (Zeonography): color art by Hajime Katoki
 
rms-108-beamrifle.jpg|Beam Rifle
 
rms-108-beamrifle.jpg|Beam Rifle
 
120mm.gif|120mm Machine Gun
 
120mm.gif|120mm Machine Gun
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ms-11-heathawk.jpg|Large Heat Hawk
 
ms-11-heathawk.jpg|Large Heat Hawk
 
ms-14-shield.jpg|Shield
 
ms-14-shield.jpg|Shield
 
Iieye0158-17208.JPG|Act Zaku ([[Mallet Sanguine]] Custom)
MS-11_Act_Zaku.jpg|SD MS-11 Action Zaku as featured in SD Gundam G Generation Wars
 
 
Actzaku zeta.png|E.F.F.'s Act Zakus as seen on [[Mobile Suit Zeta Gundam|Z Gundam]] TV series
Mallet Sanguine.jpg
 
 
ActZaku-GBD.png|[[7th Panzer Division#Subdivisions|7th Military Academy]]'s Act Zaku using beam sabers in twin sword fashion ([[Gundam Build Divers]] Ep7)
Iieye0158-17208.JPG|Action Zaku ([[Mallet Sanguine]] Custom)
 
  +
Momokapool (Episode 07) 06.jpg|7th Military Academy's Act Zaku being scratched by the Petitkapool
  +
Mobile Suit Gundam Side Story Rebellion Vol.2.jpg
  +
</gallery>
  +
  +
==Games==
  +
<gallery hideaddbutton="true">
 
actzaku.jpg
 
actzaku.jpg
actzakueff.png|Action Zaku as featured in [[Mobile Suit Gundam Gihren's Greed]]
+
actzakueff.png|Act Zaku as featured in [[Mobile Suit Gundam Gihren's Greed]]
Act Zaku promo event.png|Action Zaku promotion campaign as featured in [[Mobile Suit Gundam: Battle Operation]]
+
Act Zaku promo event.png|Act Zaku promotion campaign as featured in [[Mobile Suit Gundam: Battle Operation]]
 
Mallet Sanguine.jpg
Actzaku zeta.png|E.F.F.'s Action Zakus as seen on [[Mobile Suit Zeta Gundam|Z Gundam]] TV series
 
  +
GGen_Act_Zaku.png|From ''SD Gundam G Generation Wars''
Momokapool (Episode 07) 06.jpg|[[7th Panzer Division#Subdivisions|7th Military Academy]]'s Act Zaku being scratched by the Petitkapool ([[Gundam Build Divers]] Ep7)
 
  +
MS-11 Act Zaku BO2.png|Act Zaku (Commander Type) as seen in ''Mobile Suit Gundam: Battle Operation 2''
  +
MS-11 Act Zaku BO2 1.png|Act Zaku as seen in ''Mobile Suit Gundam: Battle Operation 2''
 
</gallery>
 
</gallery>
   
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==Notes and Trivia==
 
==Notes and Trivia==
*In the game ''[[Mobile Suit Gundam: Encounters in Space]]'', the Action Zaku is an unlockable unit and has its own beam rifle. The design of the beam rifle in the game is similar to the design for the beam rifle the Hi-Zack and Marasai used. This might imply that when the Pezun base was captured by the Earth Federation, they took the design for this beam rifle for their own production purposes.
+
*In the game ''[[Mobile Suit Gundam: Encounters in Space]]'', the Act Zaku is an unlockable unit and has its own beam rifle. The design of the beam rifle in the game is similar to the design for the beam rifle the Hi-Zack and Marasai used. This might imply that when the Pezun base was captured by the Earth Federation, they took the design for this beam rifle for their own production purposes.
 
*In SD Gundam G Generation Genesis, a special animation appears if [[Mallet Sanguine]]'s Action Zaku defeats certain units such as '''[[RB-79 Ball]] '''with its Heat Hawks.
*Since [[Mallet Sanguine]]'s Action Zaku was seen using a beam rifle before the war ended it's possible that the beam rifle managed to be produced but in limited numbers.
 
*In ''[[Mobile Suit Gundam: Battle Operation]]'' and ''[[Mobile Suit Gundam Side Stories]]'' the Action Zaku is equipped with a Beam Saber for its melee weapon, its stored on a recharge rack on the rear waist armor.
 
*In SD Gundam G Generation Genesis, a special animation appears if [[Mallet Sanguine]]'s Action Zaku defeats certain units such as '''[[RB-79 Ball]] '''with it's Heat Hawks.
 
   
 
==References==
 
==References==
 
<gallery hideaddbutton=true>
 
<gallery hideaddbutton=true>
ms-act_zaku.jpg|Action Zaku: information from Gundam Battle Operation
+
ms-act_zaku.jpg|Act Zaku: information from Gundam Battle Operation
ms-actzakus.jpg|Action Zaku (Commander Type): information from Gundam Battle Operation
+
ms-actzakus.jpg|Act Zaku (Commander Type): information from Gundam Battle Operation
actzakucommander.png|Action Zaku (Commander Type): information from [[Mobile Suit Gundam Side Story: Missing Link|Gundam Side Story: Missing Link]]
+
actzakucommander.png|Act Zaku (Commander Type): information from [[Mobile Suit Gundam Side Story: Missing Link|Gundam Side Story: Missing Link]]
 
Actzaku-Zprofile.jpg|Act Zaku (E.F.F. Unit): information from Project File Z Gundam
 
Actzaku-Zprofile.jpg|Act Zaku (E.F.F. Unit): information from Project File Z Gundam
 
</gallery>
 
</gallery>

Revision as of 02:52, 19 March 2020

Template:Infobox/Mobile Weapon Ver.2The MS-11 Act Zaku is a Principality of Zeon mass production general-purpose mobile suit. It was featured as a mobile suit variation in MS-X, it later appeared in the anime Mobile Suit Zeta Gundam and the manga Mobile Suit Gundam Side Story: Space, To the End of a Flash and Mobile Suit Gundam: Outer Gundam manga.

Technology & Combat Characteristics

Based on the design of the MS-06 Zaku II, the Act Zaku is a normal evolution of the Zaku series. Its development was focused on improving the Zaku series and enhancing overall mobility. The Act Zaku was the testbed for the new "magnetic coating" technology developed by the Zeonic Company. This technology reduces the friction caused by joints movement, enabling a faster and more responsive mobile suit. Because of this, the Act Zaku's joints are driven by field motors, similar to Federation mobile suits, rather than the fluid pulse system typically used by Zeon mobile suits.[1]

The Act Zaku also had a much higher output reactor to wield beam weaponry. The Act Zaku could be issued the standard armaments of the Zaku series, such as the 120mm machine gun and 280mm bazooka. Model number MS-11 was originally given to the MS-14 Gelgoog, but was transferred to this unit due to delays in the development of the Gelgoog. Overall, the Act Zaku has demonstrated performance comparable to the Gelgoog's.

Armaments

  • Beam Rifle
A standard hand carried ranged beam weapon is the beam rifle. Capable of firing concentrated mega particles, attacks from a beam rifle can damage any ordinary armor that has not been specially treated to resist it.
  • Quadruple Barrel Machine Gun
A new four-barrel machine gun developed for the Act Zaku.
  • M-120A1 120mm Machine Gun
Also referred to as a "rifle" by Zeon soldiers, Zeonic was contracted to develop this weapon. Its internal development code is "ZMC38III". It can switch between semi-automatic and automatic fire. Although useless against Luna Titanium Alloy, it can still destroy weaker armor material with multiple shots.
  • H&L-SB25K/280mmA-P Zaku Bazooka
The 280mm Zaku Bazooka was another weapon that could be equipped to a Zaku type mobile suit and it fires explosive rounds. It is primarily for anti-ship combat and displays its power in hit and run attacks. It can also be used against enemy mobile suits, but it is harder to hit a constantly moving target.
  • 360mm Giant Bazooka II
A weapon borrowed from the MS-09R-2 Rick Dom II, which is a redesigned version of Dom series' 360mm Giant Bazooka, with improved shape charges and firepower. The Giant Bazooka II is magazine-fed with 5-round capacity. A single round is particularly effective in anti-ship warfare, and can blow the torso off of an enemy mobile suit.
  • Hand Grenade
Throwing weapons used as an alternative to the Cracker Grenade. Stored on the waist, these grenades are thrown and set to detonate upon impact with the target or timed to explode after a preset time. They come in multiple variants, allowing them to perform different roles in battle.
  • 120mm Zaku Machine Gun Kai
A weapon borrowed from the RMS-106 Hizack, it was a recreation of the original Zaku II's machine gun. Features an improved stock and improved accuracy with a federation standard sensor.
  • Large Heat Hawk
An axe-like weapon similar to the one used by the MS-06 Zaku II, whose name is short for "tomahawk", but bigger. Thermal energy heats up the weapon's blade, allowing it to slice through the armor of enemy warships or mobile suits.
  • Beam Saber
The beam saber is a small device held in the mobile suit's hands when operated and is powered by a rechargeable energy capacitor. It emits a blade of plasma contained by an I-Field and can cut through most armor not treated with anti-beam coating. The Act Zaku can carry two beam sabers, one can be used as a reserve weapon, or both can be used simultaneously in a twin sword fashion.
  • Shield
The Act Zaku can optionally equip the same shield as the MS-14A Gelgoog, or the shield used by the RMS-106 Hizack. The shield is a thick sheet of armor designed to take severe punishment that would normally destroy a mobile suit. Shields are also treated with an anti-beam coating to withstand several beam shots before the coating wears off. Typically, physical shields can only take so much damage before they succumb to the pressure and break.

Special Equipment & Features

  • Magnetic Coating
A special membrane treatment applied to mobile suit joints. The special magnetic coating materials could be electrically charged to produce a magnetic field. This field caused the components of the joints to repel one another, reducing the friction caused by joint movement to almost nothing, creating a faster and much more responsive mobile suit.

History

The Act Zaku was introduced too late for the Principality of Zeon. Some units might have actually seen combat during the retake of the Pezun asteroid after the end of the war, quite possibly already equipped with beam rifles. When the Earth Federation Forces captured the Pezun asteroid, they obtained the designs for the Act Zaku, and the concept of magnetic joint coating. The Earth Federation would put the Act Zaku into production for their own use after the One Year War.

At least one custom unit belonged to Granada's ace pilot, Mallet Sanguine. This Act Zaku has a commander antenna on its forehead and armed with two heat hawks, and a beam rifle and shield. After Mallet got seriously injured by the RX-78-4 Gundam Unit 4 "G04"'s mega beam launcher, he has the Act Zaku's limiter removed - increasing its performance while ignoring his condition - in order to exact vengeance from G04's partner, RX-78-5 Gundam Unit 5 "G05".

The Earth Federation would use the Act Zaku for many years, right up into the Gryps Conflict, though not in as great a number as their other mass-produced machines. By UC 0087 the Act Zaku was fairly outdated when compared to the advanced machines being produced by both sides, and saw resounding defeats during each engagement against the AEUG. By UC 0087 the Act Zaku was phased out of service with the Earth Federation.

Gallery

Games

Action Figures

Notes and Trivia

  • In the game Mobile Suit Gundam: Encounters in Space, the Act Zaku is an unlockable unit and has its own beam rifle. The design of the beam rifle in the game is similar to the design for the beam rifle the Hi-Zack and Marasai used. This might imply that when the Pezun base was captured by the Earth Federation, they took the design for this beam rifle for their own production purposes.
  • In SD Gundam G Generation Genesis, a special animation appears if Mallet Sanguine's Action Zaku defeats certain units such as RB-79 Ball with its Heat Hawks.

References

External links


MS-X Mechanics
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