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*[http://www.mahq.net/mecha/gundam/msv/ms-06r-2.htm MS-06R-2 Zaku II High Mobility Type on MAHQ.net]
 
*[http://www.mahq.net/mecha/gundam/msv/ms-06r-2.htm MS-06R-2 Zaku II High Mobility Type on MAHQ.net]
   
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{{MSV-Mecha}}
{{Early Universal Century Mobile weapons}}
 
 
[[ja:MS-06R-2_高機動型ザクII_後期型]]
 
[[ja:MS-06R-2_高機動型ザクII_後期型]]

Revision as of 09:40, 27 August 2016

The MS-06R-2 Zaku II High Mobility Type is a mass-production space combat mobile suit, and is another high mobility version of the MS-06 Zaku II. It was first featured in the original design series Mobile Suit Variations (MSV).

Technology & Combat Characteristics

The Zaku II High Mobility Type was originally intended as a space use replacement for the old Zaku II, part of many MS development programs. Due to the cancellation of the MS-11 Action Zaku in favor of development of the MS-14 Gelgoog, the Principality of Zeon needed modern spaceborne MS as a temporary replacement. Zeonic company's bid was the MS-06R-2 Zaku II High Mobility Type. The R-2 Zaku was much lighter than its R-1A predecessor, featured increased storage for propellant, and had extra armor on the legs. However, the fact that the R-2 used the R-1A's reactor meant that it could not use beam weapons. Only four units were produced before the MS-09R Rick Dom was chosen as the new space combat MS.

Armaments

  • Shoulder Shield
The shield is a simple defense used to block most incoming ballistic and explosive projectiles. Also used to great effect in close quarters battle with enemy mobile suits. The Zaku II mounts a shield on its right shoulder.
  • ZMP-50D/120mm Machine Gun
The 120mm machine gun is a standard non-beam weapon for Zaku type mobile suits. It is a shell firing gun that does not require energy to be used, however its effectiveness against heavy armor is very limited. The ZMP-50D used a 100-round drum magazine.
  • Heat Hawk Type 5
An axe-shaped close combat weapon, it uses a super-heated blade to cut through the armor of enemy MS or vehicles. The thermal energy is generated by the power output of the Zaku II's thermonuclear reactor and relayed through the MS' hands.
  • H&L-SB25K/280mmA-P Zaku Bazooka
The 280mm Zaku Bazooka was another standard weapon that could be equipped to a Zaku type mobile suit. The bazooka fired explosive rounds that were quite effective against the armor of Earth Federation mobile suits and battleships.
  • H&L-GB05R/360mm Giant Bazooka
A large bazooka originally designed for use by the Dom series of mobile suits. The 360mm bazooka is magazine fed and holds 10 rounds per magazine, and a single round is powerful enough to blow the torso off of an enemy mobile suit.
  • MIP-B6 Cracker Grenade
Identical to those used by infantry, the cracker grenade is an explosive weapons designed to be thrown or launched by the MS and detonate after a set amount of time. The "cracker" breaks into several smaller munitions over a wide area. The Zaku II can optionally equip up to four cracker grenades, that are stored on the left and right waist armor racks, with two on each side.

History

The four units were assigned to Major Johnny Ridden (painted red and black), Lieutenant Colonel Gabby Hazard (painted orange and black), Colonel Robert Gilliam (painted blue and beige) and the fourth unit was given to test pilot Elliot Rem, which eventually evolved into the MS-06R-3S High Mobility Type Zaku. In the Spirits of Zeon video game, the fourth unit is assigned to Kurt Roswell (painted maroon and gray).

Picture Gallery

References


External Links


MSV Mechanics
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Earth Federation
Mobile Weapon
Gundam's variations
FA-78-1 Full Armor Gundam | PF-78-1 Perfect Gundam | RX-78-1 Prototype Gundam | RX-78-3 G-3 Gundam
GM's variations
RGC-80 GM Cannon | RGM-79L GM Light Armor | RGM-79SC GM Sniper Custom | TGM-79 GM Trainer
Guntank's variation
RMV-1 Guntank II
Guncannon's variations
RX-77-3 Guncannon Heavy Custom | RX-77-4 Guncannon II

Land Vehicle
RTX-44
Aircraft / Spacecraft
AF-01 Mongoose | FF-3 Saberfish | FF-6 TIN Cod | FF-S3 Saberfish | Flatmouse | Flydart
Principality of Zeon
Mobile Weapon
Zaku I's variation
MS-05A Zaku I Early Type
Zaku II's variations
MS-06A Zaku II First Mass Production Type | MS-06C Zaku II Early Production Type | MS-06E Zaku Reconnaissance Type | MS-06E-3 Zaku Flipper | MS-06F Zaku Minelayer | MS-06F Zaku II Dozle Zabi Custom | MS-06FS Zaku II | MS-06M Zaku Marine Type | MS-06R-1 Zaku II High Mobility Test Type | MS-06R-1A Zaku II High Mobility Type | MS-06R-2 Zaku II High Mobility Type | MS-06R-2P Zaku II High Mobility Test Type | MS-06RP Zaku II High Mobility Test Type | MS-06T Zaku Trainer Type | MS-06W Worker Zaku | MS-06Z Psycommu System Zaku | MSN-01 Psycommu Test High Mobility Type Zaku
Zaku II Ground Type's variations
MS-06D Zaku Desert Type | MS-06G Zaku II High Mobility Ground Type | MS-06J Zaku II Ground Type | MS-06K Zaku Cannon | MS-06V Zaku Tank | MS-06V-6 Zaku Tank Green Macaque
Gouf's variations
MS-07A Gouf | MS-07B Gouf M'Quve Custom | MS-07C-3 Gouf Heavy Arms Type | MS-07C-5 Gouf Test Prototype | MS-07H Gouf Flight Test Type | MS-07H-4 Gouf Flight Test Type | YMS-07A Prototype Gouf | YMS-08A High Mobility Prototype
Dom's variations
YMS-09 Prototype Dom | YMS-09D Dom Tropical Test Type
Gelgoog's variations
MS-14B Gelgoog High Mobility Type | MS-14C Gelgoog Cannon
Acguy's variations
MSM-04G Juaggu | MSM-04N Agguguy
Zeong's variation
MSN-02 Perfect Zeong
Other
EMS-05 Agg | MSM-08 Zogok
Civilians
Mobile Weapon
Mobile Pod
SP-W03 Space Pod