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Ms-06r2-gyaby.jpg|Gabby Hazard colors(custom lineart by v_zubko)
 
Ms-06r2-gyaby.jpg|Gabby Hazard colors(custom lineart by v_zubko)
 
Zaku-ii-hmt-2-gff.jpg|Zaku II High Mobility Type (Johnny Ridden Custom) - Katoki redesign
 
Zaku-ii-hmt-2-gff.jpg|Zaku II High Mobility Type (Johnny Ridden Custom) - Katoki redesign
3df-ms06r2jonny.jpg|CG Render by Blackheart
 
 
Ridden-ms-morishita.jpg|MS-06R-2 Zaku II High Mobility Type (Johnny Ridden Custom) - art b Naochika Morishita
 
Ridden-ms-morishita.jpg|MS-06R-2 Zaku II High Mobility Type (Johnny Ridden Custom) - art b Naochika Morishita
 
Ms-06r-2-mg1.jpg|1/100 MG MS-06R-2 Zaku II Johnny Ridden Custom box art
 
Ms-06r-2-mg1.jpg|1/100 MG MS-06R-2 Zaku II Johnny Ridden Custom box art

Revision as of 14:05, 24 May 2013

The MS-06R-2 Zaku II High Mobility Type is a mass-production space combat mobile suit, and is another high mobility version of the MS-06 Zaku II. It was first featured in the original design series Mobile Suit Variations (MSV).

Technology & Combat Characteristics

The Zaku II High Mobility Type was originally intended as a space use replacement for the old Zaku II, part of many MS development programs. Due to the cancellation of the MS-11 Action Zaku in favor of development of the MS-14 Gelgoog, the Principality of Zeon needed modern spaceborne MS as a temporary replacement. Zeonic company's bid was the MS-06R-2 Zaku II High Mobility Type. The R-2 Zaku was much lighter than its R-1A predecessor, featured increased storage for propellant, and had extra armor on the legs. However, the fact that the R-2 used the R-1A's reactor meant that it could not use beam weapons. Only four units were produced before the MS-09R Rick Dom was chosen as the new space combat MS.

Armaments

  • ZMP-50D/120mm Zaku Machine Gun
The 120mm machine gun is a standard non-beam weapon for Zaku type mobile suits. It is a shell firing gun that does not require energy to be used, however its effectiveness against heavy armor is very little. The ZMP-50D used a 100-round drum magazine.
  • Heat Hawk Type 5
An axe-shaped close combat weapon, it uses a super-heated blade to cut through the armor of enemy MS or vehicles. The thermal energy is generated by the power output of the Zaku II's thermonuclear reactor and relayed through the MS' hands.
  • H&L-SB25K/280mmA-P Zaku Bazooka
The 280mm Zaku Bazooka was another standard weapon that could be equipped to a Zaku type mobile suit. The bazooka fired explosive rounds that were quite effective against the armor of Earth Federation battleships. However the bazooka could only be loaded with a single round at a time, thus it had to be used carefully. The bazooka was front loaded which is difficult to do while a mobile suit is changing vectors. The bazooka could be stored on the rear waist armor while spare ammunition could be stored on the side hip armor.
  • H&L-GB03K/360mm Giant Bazooka
A large bazooka originally designed for use by the MS-09 Dom mobile suit. The 360mm bazooka is magazine fed and holds 10 rounds per magazine, and a single round is powerful enough to blow the torso off of an enemy mobile suit.
  • MIP-B6 Multi-Use Grenade
Identical to those used by infantry, the cracker grenade is an explosive weapons designed to be thrown or launched by the MS and detonate after a set amount of time. The "cracker" breaks into several smaller munitions over a wide area.

History

The four units were assigned to Major Johnny Ridden (painted red and black), Lieutenant Colonel Gabby Hazard (painted orange and black), Colonel Robert Gilliam (painted blue and beige) and the fourth unit was given to test pilot Elliot Rem, which eventually evolved into the MS-06R-3S High Mobility Type Zaku. In the Spirits of Zeon video game, the fourth unit is assigned to Kurt Roswell (painted maroon and gray).

Picture Gallery

References


External Links

Template:Early Universal Century Mobile weapons