Technology & Combat Characteristics
The J-Type Zaku II was built specifically for operations on Earth and lacked the proper equipment to operate in space, unlike the F-Type which could do both. The J-Type model had all its vernier thrusters apart from the two main thrusters on its backpack removed. It also featured a slightly more powerful reactor to assist in its mobility under the full-gravity conditions of Earth. Lastly, it was also better insulated against its environment, and could be used in brief underwater operations. However, the J-Type Zaku II was eventually replaced by the better designed MS-07B Gouf and MS-09B Dom mobile suits.
- Shoulder Shield
- Mounted on the right shoulder, it is a simple defense used to block most physical projectiles.
- Spiked Shoulder Shield
- A shoulder shield with a set of spikes on it to enhance its melee combat abilities.
- Knuckle Shield
- The knuckle shield is a modified Zaku II shoulder shield carried on the arm, with the curve of the armor fitting over the mobile suit's hand. One of the modifications is the additions of three spikes placed on the plate that rests in front of the hand. These spikes make the knuckle shield an effective bashing weapon.
- 120mm Machine Gun
- A standard weapon for Zaku type mobile suits. It is a shell firing gun that does not require energy to be used, however its effectiveness against heavy armor is very limited. It holds 100 rounds per drum with spare drums that can be stored on waist armor racks.
- MMP-80/90mm Ver.8 Machine Gun
- An alternative to the 120mm Machine Gun. It used 90mm bullets instead of 120mm type, allowing for a greater firing speed and better penetration capabilities. The machine gun is magazine-fed with 32 rounds per mag.
- H&L-SB25K/280mmA-P Zaku Bazooka
- The 280mm Zaku Bazooka was another standard weapon that could be equipped to a Zaku type mobile suit. The bazooka fired explosive rounds that were quite effective against the armor of Earth Federation mobile suits and battleships. Can be stored on the rear waist armor when not in use.
- 120mm Assault Rifle
- A new model assault rifle that appears to be an upgrade of the MMP-78 machine gun.
- 880mmRB-T27 Raketen Bazooka
- A new heavy bazooka which features powerful rocket-propelled rounds, and improved targeting sensor with protective cover for aiming. The bazooka is magazine-fed and can hold 5 rounds per magazine.
- ZIM/M·T-K175C 175mm Recoilless Rifle
- The main gun of the HT-01B Magella Attack main battle tank, it is remodeled as an MS artillery weapon. It is mainly used for long distance attacks in ground combat, and can be loaded with HEAT or APFSDS rounds.
- Heat Hawk
- An axe-shaped close combat weapon, it uses a super-heated blade to cut through the armor of enemy MS or vehicles. The thermal energy is generated by the power output of the Zaku II's thermonuclear reactor and relayed through the MS' hands.
- A simplified, disposable rocket launcher. As the warhead is not equipped with a guidance device, it is extremely hard to use the Sturm Faust to hit a moving target accurately. However, it is still a highly destructive portable weapon.
- MIP-B6 Cracker Grenade
- Identical to those used by infantry, the cracker grenade is an explosive weapons designed to be thrown or launched by the MS and detonate after a set amount of time. The "cracker" breaks into several smaller munitions over a wide area. The Zaku II can optionally equip up to four cracker grenades, that are stored on the left and right waist armor racks, with two on each side.
- Hand Grenade
- Throwing weapon used an alternative to the Cracker Grenade. These waist mounted grenades can be thrown like regular grenades and set to detonate upon impact with the target or timed to explode after a preset time. They come in multiple variants, allowing them to perform different roles in battle.
- Anti-personnel explosives fired from various locations on the Zaku's body. They then explode in the air, raining down small metal shrapnels, killing approaching enemy soldiers.
- 3-tube Missile Pod
- A pair of optional 3-tube missile pods can be mounted on the legs for mid to long-range attacks.
- 3-tube Missile Launcher
- An optional 3-tube missile launcher can be attached to the left forearm of Zaku II. It is similar to the model used by the MS-06D Zaku Desert Type and MS-14C Gelgoog Cannon.
- A handheld incendiary device which can project a long, controllable stream of fire to incinerate targets such as mobile suits, infrastructures, infantry units and combat vehicles.
- YHI YF-MG100 100mm Machine Gun
- A handheld firearm captured from the Federation's ground forces. Equipped with a box magazine and folding stock, it has excellent rate of fire and is easy to wield. It utilized a smoothbore type barrel that lacked rifling and has to be replaced after firing 3000 rounds. The weapon could utilize three different types of ammunitions: HEAT (High Explosive Anti Tank), APFSDS (Armor-Piercing Fin-Stabilized Discarding-Sabot), and HESH (High Explosive Squash Head).
After the Antarctic Treaty banned the use of nuclear weapons, the Principality of Zeon designed several new models of Zaku II mobile suits to efficiently continue the war. The two designs that proved the most useful and were produced in the greatest number were the MS-06F Zaku II, a model that excelled when performing in space, and the MS-06J Zaku II Ground Type which was designed to excel when performing on the Earth's surface. During the events of Mobile Suit Gundam MS IGLOO: The Hidden One Year War, Zaku II Ground Types had been known to be captured by Earth Federation's Ground Force and were utilized for false flags on North American front lines. Production of the J-type Zaku would continue until the latter part of the One Year War when Zeon rolled out the better designed MS-07B Gouf, MS-09B Dom, and MS-06F2 Zaku II F2 Type mobile suits.
Notes & Trivia
- When the original series aired, there was no distinction between the Zakus seen in space and those seen on the ground. The book Gundam Century, which was released after the series ended, was the first source that used the "MS-06J" model number to refer to ground type Zakus. This distinction was later made official in Mobile Suit Variations.
- The S-Mines is likely a reference to a similar anti-personnel mine used by the German in the second World War.
- Doan's Zaku II Ground Type appears in the Extreme Vs. as a 1000 cost unit in Full Boost and at a 1500 cost in succeeding games. As the Zaku lacks its basic weapons, Doan must fling small boulders, which are faster but travel at a smaller distance, or large boulders, which can travel far, deflect certain beams, but have less ammunition. Additionally, Doan can summon Amuro Ray's FF-X7 Core Fighter for assistance, though this was replaced in Extreme Vs. 2 for the full RX-78-2 Gundam either performing a shield charge towards the opponent or firing its beam rifle. Doan also has a special sidestep to avoid attacks, and Gundam Versus and Extreme Vs. 2 also gave the Zaku a frontal charge with additional resilience to help close in on foes. For its burst attack, the Zaku would have the aptly named "Doan Punch", a single punch delivering massive damage to an opponent. The Zaku gains additional armor during its burst attack, allowing it to absorb hits from beam rifles and melee attacks just to perform the punch.
|MS IGLOO 2 Mechanics|
RGM-79［G］ GM Ground Type | RTX-440 Ground Assault Type Guntank
6×6 Cargo Truck | M353A4 Bloodhound | M72 Lakota | Type 61 Tank
Big Tray-class | Heavy Fork-class
|Aircraft / Spacecraft|
Dragonfly | FF-X7 Core Fighter
|Principality of Zeon|
| Mobile Suit|
MS-05B Zaku I | MS-06J Zaku II Ground Type | MS-07B-3 Gouf Custom | MS-09B Dom
B.M.C. Z78/2 | HT-01B Magella Attack | Magella Eins | PVN.3/2 Sauropelta | PVN.44/1 Weasel | Russel 1/12 Zebu
DFA-03 Dopp | PVN.4/3 Wappa
|Transporter / Supply Ship|
H.L.V. | Komusai | Papua-class
|Cruiser / Mother Ship|
Gaw | Musai-class