Technology & Combat Characteristics
A minor change variant of the MS-06J Zaku II Ground Type, the JC-type featured improved rocket thrusters which were slightly more powerful than those on the standard J-type. The most significant change to the design of the Zaku was the movement of the cockpit. It was moved higher up on the chest and in the center behind the T-piece armor rather than on the side of the T. The cockpit was also redesigned. The control sticks were moved to the sides of the seat and more screens were added.
- Shoulder Shield
- Mounted on the right shoulder, it is a simple defense used to block most incoming attacks.
- Spiked Shoulder Shield
- For Zeon's Southeast Asian forces, the JC-type has a set of three spikes on its shoulder shield to enhance its melee combat abilities.
- 120mm Machine Gun
- A standard weapon for Zaku-type mobile suits. It is a shell firing gun that does not require energy to be used, however its effectiveness against heavy armor is very limited. It holds 100 rounds per drum with spare drums that can be stored on waist armor racks.
- MMP-80/90mm Ver.8 Machine Gun
- An alternative to the 120mm Machine Gun. It used 90mm bullets instead of 120mm type, allowing for a greater firing speed and better penetration capabilities. The machine gun is magazine-fed with 32 rounds per mag.
- 280mm Zaku Bazooka
- The 280mm Zaku Bazooka was another standard weapon for Zaku-type mobile suits. The bazooka fired explosive rounds that were quite effective against the armor of Earth Federation mobile suits and battleships. The bazooka was magazine-fed and could be stored on the rear waist armor when not in use.
- Heat Hawk
- An axe-shaped close combat weapon, it uses a super-heated blade to cut through the armor of enemy MS or vehicles. The thermal energy is generated by the power output of the Zaku II's thermonuclear reactor and relayed through the MS' hands.
- Knuckle Shield
- A modified Zaku II shoulder shield carried on the arm, with the curve of the armor fitting over the mobile suit's hand. One of the modifications is the additions of three spikes placed on the plate that rests in front of the hand. These spikes make the knuckle shield an effective bashing weapon.
- ZIM/M·T-K175C 175mm Recoilless Rifle
- The main gun of the HT-01B Magella Attack main battle tank, it is remodeled as an MS artillery weapon. It is mainly used for long distance attacks in ground combat, and can be loaded with HEAT or APFSDS rounds.
- 3-tube Missile Pod
- A pair of optional 3-tube missile pods can be mounted on the legs for mid to long-range attacks.
- MIP-B6 Cracker Grenade
- Identical to those used by infantry, the cracker grenade is an explosive weapons designed to be thrown or launched by the MS and detonate after a set amount of time. The "cracker" breaks into several smaller munitions over a wide area. The Zaku II can optionally equip up to four cracker grenades, that are stored on the left and right waist armor racks, with two on each side.
- Sturm Faust
- A simplified, disposable rocket launcher. As the warhead is not equipped with a guidance device, it is extremely hard to use the Sturm Faust to hit a moving target accurately. However, it is still a highly destructive portable weapon.
- FADEGEL RGM-M-Sh-003 Shield
- A defense armament obtained from a RGM-79 GM. It is composed of a triple honeycomb structure made of Luna Titanium and the surface also has anti-beam coating for defending against beam attacks.
The JC-type Zakus were notably employed in the Southeast Asia campaign and in Australia.
Notes & Trivia
- The J-type models seen in Mobile Suit Gundam: The 08th MS Team (1996) were modified forms of the original MS-06J Zaku II Ground Type that appeared in Mobile Suit Variations published in 1983. However, the overall specifications published for both units conflicted in many areas. Subsequently, the 08th MS Team version of the J-type was retconned into a new model, the MS-06JC, so it no longer conflicted with the MS-06J.