A Hyper-Deuterion Engine (ハイパーデュートリオンエンジン Haipādeyūtorion Enjin?) is a technology introduced in the anime Mobile Suit Gundam SEED Destiny.
Overview[]
Created by ZAFT and also utilized by Terminal, this revolutionary new type of mobile suit reactor is a hybrid of nuclear reactor technology with the Deuterion Beam Energy Transfer System.[1][2][3][4] Though the details of how the system functions are unknown, with the two systems complementing each other, it is possible to obtain more power than the previous nuclear-powered machines, and theoretically, unlimited self-sustaining power would be produced.[3][4] It was said that similar to nuclear-powered aircraft carriers, the Hyper-Deuterion Engine only needed to be refueled once in several decades. However, its consumable parts still needed to be replaced after several sorties.[4]
Despite its nearly unlimited power output, it was possible for a mobile suit equipped with the Hyper-Deuterion Engine to power down in combat. For example, when the Destiny Gundam first engaged the Strike Freedom during Operation Fury, it drained its power reserves to less than 20%.[3] The reason for this was unclear, though it was speculated that due to Destiny's prototype nature, its engine may have malfunctioned after being pushed to the limit too quickly, resulting in it not being able to recharge in time.[3] It has also been suggested that the Deuterion Beam Energy Transfer System could not keep up with the energy consumption.[4]
History[]
This new type of mobile suit reactor was created by ZAFT during the Second Alliance-PLANT War and tested on the prototype ZGMF-X3000Q Providence ZAKU. Afterwards, the reactor was installed on ZAFT's newest Gundam-type mobile suits, the ZGMF-X42S Destiny Gundam and ZGMF-X666S Legend Gundam. Terminal, after acquiring the data for this technology, equipped it on the ZGMF-X19A Infinite Justice Gundam and ZGMF-X20A Strike Freedom Gundam.
Notes & Trivia[]
- In the Super Robot Wars series, the Hyper-Deuterion Engine provides a 25% energy refill (of the unit's maximum energy) per turn. Thus, the units that have this feature will only very rarely run out of energy, especially if their energy capacity has been upgraded. Even if there are circumstances in which they actually ran out of energy, they will get a nice amount of energy on the next turn.
- In Super Robot Wars UX the ability was nerfed to only 10% for unknown reasons, while the 25% energy regen was given to the Twin Drive System.
- The Hyper-Deuterion Engine was omitted in Super Robot Wars Z2. The Mobile Suits that are supposed to have this feature in the actual story simply only gain a small energy regen (or medium, after fully upgraded) as their passive ability. This is similar to the incident where the N-Jammer Canceller was completely omitted in Super Robot Wars J without a replacement ability. This might have been done for simplicity as the game is known for having a particularly large amount of units with diverse abilities.
- In Dynasty Warriors Gundam Reborn, the Deuterion Engine is a Burst Type function that grants mobile suits an HP regen when in effect.
- In the SD Gundam G Generation series, the Deuterion Engine is a combination of Deuterion Beam Energy Transfer System and Neutron Jammer Canceller, where mobile suits can remotely recharge energy from warships and negate the cost of using defensive abilities.
- A thing to note is Deuterium has been used as a moderator of nuclear fission reactors (in the form of heavy water), as well as a fuel for nuclear fusion reactors (especially when combined with Tritium); the nucleus of Deuterium is called Deuteron, which is likely where Hyper-Deuterion Engine takes inspiration from.
Appearances[]
References[]
- ↑ HG SEED 1/144 Destiny Gundam model kit manual
- ↑ HGCE 1/144 Destiny Gundam model kit manual
- ↑ 3.0 3.1 3.2 3.3 Ep42 description on gundam-seed-d.net
- ↑ 4.0 4.1 4.2 4.3 (2006-06-02) Perfect Archive Series - 機動戦士ガンダムSEED Destiny [Perfect Archive Series - Mobile Suit Gundam SEED Destiny] 5 (in Japanese). 竹書房 [Takeshobo], pp. 168-170. ISBN 9784812426876.
Cosmic Era technology | |
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Standard Technology Ablative Gel | Elecar | Flare Motor | Haro | Mass Driver | Meteor Breaker | Mobile Phone | Space Colony | Space Suit | Transmitter Tag | ZAFT Dry Dock | |
Medical Technology Artificial Womb | Cloning | Cradle | Gamma Glipheptin | G.G. Unit | Stabilizing Pill | |
Mobile Weapon Technology Armure Lumiere | Assault Shroud | Deuterion Beam Energy Transfer System | METEOR | Multi Lock-on System | Mobile Suit Booster | Operating Systems | Voiture Lumiere | |
Mobile Suit Weapons Aerial Battle-use Composite Weapon "Adler" | Anti-ship Sword | Beam Rifle | Beam Saber | CIWS | Core Splendor System | DRAGOON system | Gerbera Straight | Lohengrin Launcher | M68 "Cattus" 500mm Recoilless Rifle | M69 "Barrus Kai" Heavy Ion Cannon | Wired Gunbarrel | |
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Mirage Colloid Technology After-image Creation | Geschmeidig Panzer | "Maga no Ikutachi" Energy Absorption Claws | Mirage Colloid Stealth System | Quantum Computer Virus Transmission System | |
Conventional Weapons Anti-Aircraft Gun | Automatic Pistol | Combat Knife | Dual Turret | EA Rifle | Folding Knife | Gatling Gun Turret | Linear Artillery Turret | NODIESOP.CO M83A2 | Orb Pistol | Orb Rifle | "Pillbox" Anti-Air Turret | POSEIDON CO pistol | Positron Blaster Cannon | Quadruple Anti-Aircraft Beam Cannon | Railgun Turret | Rocket Launcher | Semi Automatic Handgun | Sniper Rilfe | Surface-to-air Missile Launcher Emplacement | Time Bomb | ZAFT Handgun | ZAFT Rifle | |
Superweapons Cyclops System | GENESIS Alpha | GENESIS | Gungnir | Hyper-Deuterion Engine | Neo-GENESIS | Neutron Jammer | Neutron Jammer Canceller | Neutron Stampeder | Nibelung | Nuclear Missile | Requiem |