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Gunpla battles are operated on one or several large hexagonal table-like 3D image projector that are set up in various locations around the world, including hobby shops. To operate these, a person is required to set a [[Plavsky Particle System Engineering#GP Base|GP Base]] that registers the model and its creator as well as its operator. This allows a co-op battle with the ''Builder'' of the Gunpla acting as the operator/navigator and the pilot as the ''Fighter''. It is also possible for a person to act as both, in fact, this is often the case. The machine also projects a holographic interface around the participating combatants, with the Fighters given a pair of glowing orbs that act as the controls. Weapon and system slots are displayed, showing the Gunpla's current weaponry and which special system is available for use.
 
Gunpla battles are operated on one or several large hexagonal table-like 3D image projector that are set up in various locations around the world, including hobby shops. To operate these, a person is required to set a [[Plavsky Particle System Engineering#GP Base|GP Base]] that registers the model and its creator as well as its operator. This allows a co-op battle with the ''Builder'' of the Gunpla acting as the operator/navigator and the pilot as the ''Fighter''. It is also possible for a person to act as both, in fact, this is often the case. The machine also projects a holographic interface around the participating combatants, with the Fighters given a pair of glowing orbs that act as the controls. Weapon and system slots are displayed, showing the Gunpla's current weaponry and which special system is available for use.
   
In [[Gundam Build Fighters Amazing|''Gundam Build Fighters Amazing'']], the battle system that appears in Toru Satsuki's vacation house is an older model that does not use the GP Base; it instead uses a large control panel to set various configurations.
+
In ''[[Gundam Build Fighters Amazing]]'', the battle system that appears in Toru Satsuki's vacation house is an older model that does not use the GP Base; it instead uses a large control panel to set various configurations.
   
 
The Gunpla are brought to life via [[Plavsky Particles]]. These particles are also able to fully replicate effects such as beam weaponry, thrusters, etc as well as the arena itself and its physics to increase the realism and immersion. A Gunpla's performance directly correlates to the quality of its construction as well as the materials that were used (For example, reinforcing a beam rifle's barrel with metal parts will increase its durability allowing it to fire a stronger beam without adverse effect). Through certain means of particle manipulation, special systems such as I-Fields can also be replicated, even on units that never had them in the original show as with the I-field used on the [[Apsalus III]] or new features such as the [[侍ノ弐 Sengoku Astray Gundam]]'s particle Fa Jin style.
 
The Gunpla are brought to life via [[Plavsky Particles]]. These particles are also able to fully replicate effects such as beam weaponry, thrusters, etc as well as the arena itself and its physics to increase the realism and immersion. A Gunpla's performance directly correlates to the quality of its construction as well as the materials that were used (For example, reinforcing a beam rifle's barrel with metal parts will increase its durability allowing it to fire a stronger beam without adverse effect). Through certain means of particle manipulation, special systems such as I-Fields can also be replicated, even on units that never had them in the original show as with the I-field used on the [[Apsalus III]] or new features such as the [[侍ノ弐 Sengoku Astray Gundam]]'s particle Fa Jin style.
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====[[Gundam Build Fighters Try]]====
 
====[[Gundam Build Fighters Try]]====
* [[Akira Suga]] - G-Master's latest member. Pilots the [[G-P.A.R.T.S DELTA G-Bomber]] and later the [[GT-9600-dV Gundam Leopard da.
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* [[Akira Suga]] - G-Master's latest member. Pilots the [[G-P.A.R.T.S DELTA G-Bomber]] and later the [[GT-9600-dV Gundam Leopard da Vinci]].
   
 
* [[Daigo Ishibashi]] - SRSC's ace. Pilots the [[RX-79[G]Ez-SR1 Gundam Ez-SR1 Intruder]].
 
* [[Daigo Ishibashi]] - SRSC's ace. Pilots the [[RX-79[G]Ez-SR1 Gundam Ez-SR1 Intruder]].

Revision as of 07:04, 3 July 2015

Gunpla Battle console

Gunpla Battle projector featured in the Gundam Build Fighters series.

Gunpla Battle (ガンプラバトル, Ganpura Batoru) is the fictional simulated battles in Model Suit Gunpla Builders Beginning G, D, and J and later, appears in the Gundam Build Fighters anime series as well as related side stories.

Plamo-Kyoshiro features a similar system called the Plamo Simulator.

Overview

Model Suit Gunpla Builders Beginning Series

Gunpla battles are operated like flight simulators. In the OVA, players (also known as Gunpla Meisters) go to the local P.O.D. arcade, which has a Haro for them to place the Gunpla in. A giant Haro is available for larger Gunpla such as the RX-78GP03D Gundam "Dendrobium Orchis". For safety reasons, the player is required to wear a pilot suit. Game controls, as well machine specifications are based on how the Gunpla is created/customized. The Gunpla tournament involves battles between three-player teams.

The performance of machine is relative to the Gunpla itself, every bit of detail increase its performance, while shoddy work makes it lower. Scale also plays a major factor in Gunpla battle; for instance, a player can pilot an MA-08 Big Zam mobile armor, but if the Gunpla is 1/550 scale, then it is actually smaller in the battlefield than a 1/144 scale mobile suit.

Gundam Build Fighters Series

Gunpla battles are operated on one or several large hexagonal table-like 3D image projector that are set up in various locations around the world, including hobby shops. To operate these, a person is required to set a GP Base that registers the model and its creator as well as its operator. This allows a co-op battle with the Builder of the Gunpla acting as the operator/navigator and the pilot as the Fighter. It is also possible for a person to act as both, in fact, this is often the case. The machine also projects a holographic interface around the participating combatants, with the Fighters given a pair of glowing orbs that act as the controls. Weapon and system slots are displayed, showing the Gunpla's current weaponry and which special system is available for use.

In Gundam Build Fighters Amazing, the battle system that appears in Toru Satsuki's vacation house is an older model that does not use the GP Base; it instead uses a large control panel to set various configurations.

The Gunpla are brought to life via Plavsky Particles. These particles are also able to fully replicate effects such as beam weaponry, thrusters, etc as well as the arena itself and its physics to increase the realism and immersion. A Gunpla's performance directly correlates to the quality of its construction as well as the materials that were used (For example, reinforcing a beam rifle's barrel with metal parts will increase its durability allowing it to fire a stronger beam without adverse effect). Through certain means of particle manipulation, special systems such as I-Fields can also be replicated, even on units that never had them in the original show as with the I-field used on the Apsalus III or new features such as the 侍ノ弐 Sengoku Astray Gundam's particle Fa Jin style.

Prior to the 14th Gunpla Tournament, the damage inflicted on the model in combat was passed down to the actual suit. Thus, if a unit was beheaded in battle, it would remain beheaded once combat ended. However, the rules had changed, leaving three levels of combat ratings, C through A. C was the lowest, where even if a suit was destroyed, when combat ended, the model was not damaged. B was the middle level and used for the regional tournaments; this allowed low-level damage to be incurred on your model, but not outright ruin it. A was the highest and it could lead to models being obliterated. As revealed in Our Gunpla, the Meijin Cup building competition utilizes Gunpla Battle to settle contesting of a winner, with the damage level set to C as to not damage the models.

While technically each player can only bring in one Gunpla, the rule can be bent by using Bits or support units, as long as the Builder manages to construct these support units individually, make sense in the context, and/or start out attached to the unit. Examples that utilize such "loophole" including: Gundam Double X and their Bit mobile suits (story context); Gadelaza with its 154 bits (required to be built painstakingly); GM Sniper K9 with its K9 support unit.

As with Gunpla Builders, the performance of a Gunpla in battle is relative to how a Gunpla is constructed. A straight assembly Gunpla (or what is known as an out-of-the-box Gunpla) tends to be weak like a normal mass produced Mobile Suit. It's stated that even a Gunpla that's just been painted tend to do even better than a straight assembled one. However, it is known that a Fighter's piloting skill can compensate for the lower performance of a straight assembled Gunpla and even make it on par with a painted one. A Gunpla's stats are determined by six factors: Adhesion Intensity, Joint Motion, Paint Work, Special Processing, Reflected World, and Total Intensity. The higher the stats, the better off the suit is.

Gunpla Battle in Gundam Build Fighters

Gunpla Battle World Championships

In the 7th Gunpla Battle World Championships at Shizuoka, Japan, 90 representatives from around the world who had qualified in the qualification tournament must compete in 8 qualifying periods of Gunpla Battle in several days. Some of the qualifying periods like Tamaire and 3-On-3 Team Battle requires the representatives to compete together as a team against other teams. Other periods such as 4 Person Knockout Competition and Rifle Shooting puts the representatives to fight against each other. Each qualifying period gives 4 points for the winners and 0 point for the losers. But, in Single Battle match for the 8th Period, the representatives will be given 2 points if the match ended in a draw result. After 8 qualifying periods have ended, 16 representatives with the highest points will be selected to enter the knockout phase.

  • First Period - 4 Person Knockout Competition
  • Second Period - Battle Royal Elimination Match
  • Third Period - One-On-One Original Weapon Match
  • Fourth Period - Rifle Shooting
  • Fifth Period - Tamaire
  • Sixth Period - 3-On-3 Team Battle
  • Seventh Period - Gunpla Race
  • Eighth Period - Single Battle

Changes by the 14th championships

By the time the 14th championships come, there are a few rule changes, at least for the under-19 championship.

  • Team consists of three people, with up to three units - be it mobile suits or non-mobile suit support units.
  • Mobile suits that can transform and dock count as one, even when separated, each of the parts must be controlled by one person (example used in promo video is the Victory Gundam that can split into 3 parts).
  • Each team may use one large mobile armor-class unit instead of three mobile suits, which must be controlled by all three members.
    • This also applies to mobile suits that was customized or super-sized enough to be classified as Mobile Armor, such as the Super Xamel employed by Team Nadeshiko.
    • Mobile armors that can separate into parts must still be controlled by all three members.
    • For Mobile armor-class units formed from 3 units, each operator needs to control its own section. (eg: Snibal-Drago-Gira)
    • Mobile suits formed from 3 units can be controlled by 1 person. (eg: Tryon 3)
  • Gunplas now have a finite amount of particles (unknown if it's a hard-set amount of simulated amount) rendering fighters to exercise caution in using particle-draining attacks sparingly. This is evident in battles such as Team Try Fighters vs Team SD-R and Team Celestial Sphere vs Team Von Braun. However, it is unclear if the particles can replenish slowly over time.
    • A method to overcome this issue is by having 3 standard size Gunpla combined into 1 unit, be it another single Gunpla (Tryon-3) or a Mobile Armor class unit (Snibal-Drago-Gira), allowing it to utilize the energy and particle amount of 3 Gunplas.
  • Machines for each battle can be changed between each match, but not during the match.
    • A Machine used during the tiebreaker must be one of the three that was used during the normal match, and can only be repaired by using parts used during battle.
  • Battlefields are chosen randomly by computer.
  • Each match has a 15 minute time limit.
  • To win, a team may either:
    • Defeat all other team's machines, either destroy them or throw/force them out from the field.
    • Have more machines than the other team when time limit reached.
    • If both teams have the same number of machines left by the time limit - a tie - a representative from each team will be picked for a 1-on-1 battle. During the finals of U-19, there is a 3-minute interval between the normal match and the tiebreaker.
  • Damage depends on the game settings set before the match. There are three levels of damage settings in the game: A through C. C is shown to be the lowest or most likely non-existent as it is used for training; damage inflicted does not translate into real damage to the Gunpla. A is the highest setting, identical to the damage level set during the previous championships, meaning a Gunpla can be damaged or even destroyed in combat. Typical model damage level during regional matches is level B, while national and open (world) championship is set to level A. It was later revealed that the national championship damage level is level A in order to prepare the participants for their possible future participation in the open championship.

Gunpla Battle Fields

  • Field 01: Space
Simulates different parts of space such as the Moon's surface or a Universal Century battlefield. The City field can also be combined with this field if a colony is part of the setting.
  • Field 02: Desert
Simulates a desert setting in a hot dry weather.
  • Field 03: Forest
Simulates a forest or jungle setting in different seasons on Earth or inside a colony. In a colony stage, damage to the colony structure will result in an adverse change in atmosphere, with strong winds drawing all objects into the hole. A Gunpla loses by field-out if it is sucked out of the colony.
  • Field 04: Mountain
Simulates a mountain setting in different seasons.
  • Field 05: City
Simulates either an Earth city or the inside of a colony. As with the forest stage, colony city stages are susceptible to structural damage.
  • Field 07: Ruins
Simulates a city ruins setting.
  • Field 08: Sky
Simulates a sky setting filled with floating masses of land.
  • Field 09: Canyon
Simulates a canyon or gorge landscape in daytime or nighttime settings.
  • Field 11: Castle
Simulates a Feudal Japanese castle grounds.
  • Field 12: Island
Simulates a small Island with combination of Forest, Canyon, and other possible field types.
  • Field 13: Tundra
Simulates a polar environment with low temperatures.
  • Battle Royal
Combines all fields into one to accommodate multiple Gunpla. Players starting in the space field can make an atmospheric entry to Earth to continue their battles in the other fields.
  • Gunpla Race
A single race track built around the Forest field.

Previous Gunpla Battle World Championships Tournament Winners

  • Carlos Kaiser - Winner of the 6th Gunpla Battle World Championships.
  • Sei Iori & Reiji - Joint winners of the 7th Gunpla Battle World Championships.
  • Tatsuya Yuuki - 3 times Winner of the Gunpla Battle World Championships and Hall of Fame member.

Known Users

Model Suit Gunpla Builders Beginning Series

Gundam Build Fighters Series

Gundam Build Fighters

  • Monta Gonda - Japanese fighter and student at the Seiho Academy. Pilots a MRC-F20 SUMO and a custom CONCEPT-X 6-1-2 Turn X.
  • Tatsuzo - Former Japanese builder and fighter, as well as a World Tournament participant who operates and pilots the Apsalus III.

Gundam Build Fighters Try

  • Meguta Yasu - Member of Team G-Master. Pilots a ZZ-999 Zeo Zeong.

Picture Gallery

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