Gundam Evolution (ガンダムエボリューション Gandamu Eboryūshon?), or "GunEvo" for short, was an online first-person team shooter developed and published by Bandai Namco Entertainment. The game's production was revealed on July 15th, 2021 when they began seeking applications for closed beta testing. Further plans for console releases were announced on March 10, 2022.
GunEvo began official service for its first season in Japan, North America, and parts of Europe on PC on September 21, 2022, with the later releases on console beginning on November 30th, however cross-platform play would not be supported. On October 26, 2022 service would be expanded to the rest of eastern Europe and Guam, with further announcements of service area expansions coming that November[1]. Service would continue to be expanded throughout western Europe, Asia, and North America with the game's second season, becoming available to Turkey, Israel, Ukraine, India, Vietnam, Puerto Rico, Mexico, Costa Rica, and the Dominican Republic with additional expansion being added for Australia and New Zealand then Argentina, Brazil and Chile in 2023.
On July 19, 2023 it was announced that the game's service would come to an end in November, after slightly over one year of service. New seasons, with new content and balance changes, would continue to release monthly, with the seventh and final season, "Last Shooting", beginning on October 25th.[2] On November 29, 2023 official servers for all regions was shut down at 17:00 (PST).
Gameplay[]
Gundam Evolution is a team-based shooter, where two opposing squads, with six players each, combat one another as they seek to perform opposing objectives on the map. These objectives vary depending on the game mode. Modes include Point Capture, where players must attempt to attack and capture points on the map from the defending team, Domination, which has both teams attempt to capture three points on the map, and Destruction, which has teams trying to activate or stop a weapon of mass destruction that the other team is trying to use against them. In the 4th Season a fourth game mode was added, Headquarters, in which teams contend to take over a central Target Area during an Area Capture Phase before entering a Core Assault/Defense Phase, in which a core unit in the opposing team's headquarters must be assaulted by the team which won the Area Capture Phase while the other team defends their core.
Mobile Suits[]
- RX-78-2 Gundam
- MS-06 Zaku II [Shooting Equipment]
- MSN-04 Sazabi
- RGM-79SP GM Sniper II
- ZGMF-XX09T DOM Trooper
- RX-75 Guntank
- RX-80PR Pale Rider
- ASW-G-08 Gundam Barbatos
- MSA-005 Methuss
- NRX-044 Asshimar
- WD-M01 ∀ Gundam
- RGM-79 GM
- GN-001 Gundam Exia
- RMS-108 Marasai (UC)
- MS-06 Zaku II [Melee Loadout]
- G-838 Mahiroo
- RX-0 Unicorn Gundam
- RX-93 ν Gundam
- CAT1-X1/3 Hyperion Gundam
- XXXG-01H2 Gundam Heavyarms Custom (EW)
- GN-002 Gundam Dynames
- GNX-Y901TW Susanowo
- MSZ-006 Zeta Gundam
- MS-18E Kämpfer
Suit Name | Arms/Legs DMG | Body DMG | Critical DMG | Secondary Explosive DMG* | Secondary Melee DMG* | Secondary Shooting DMG | Turret DPS | Special Duration | Special DMG* |
---|---|---|---|---|---|---|---|---|---|
Pale Rider | 45 | 60 | 120 | 350 | 350 | 20 sec. | |||
Gundam | 172 | 230 | 460 | 400 | 7000 | ||||
Zaku II Ranged | 34 | 46 | 92 | 250 | 400 | ||||
Barbatos | 300 | 200-700 | 20 sec. | 2000 | |||||
Sazabi | 270 | 480 | 675 | 350 | 10 sec. | 5000 | |||
Methuss | 74 | 99 | 198 | 450 | 35 | 20 sec. | |||
GM Sniper II | 330 | 440 | 1100 | 600 | 20 sec. | ||||
Asshimar | 60 | 80 | 160 | 425 | 400 | 400 | |||
Dom Trooper | 250-350 | 50-300 | 500 | 10 sec. | 300** | ||||
∀ Gundam | 90 | 120 | 180 | 400 | 10 sec. | 100** | |||
Guntank | 18 (unaimed)
20 (aimed) |
300-330 | 5 sec. | 3000 | |||||
GM | 180 | 270 | 300 | 900 | 300 | 2000 | |||
Gundam Exia | 115 | 230 | 175 (sword)
250 (slash) |
15 sec. | |||||
Marasai | 162 | 216 | 325 | 350
350 |
350** |
* Numerical value of damage identified in these categories may not reflect actual damage totals in active combat. **Damage per hit.
Maps[]
Map Name | Destruction | Domination | Point Capture | Headquarters |
---|---|---|---|---|
Canyon Base | ||||
Colony Trading Post | ||||
Flak Fort | ||||
Harbor City | ||||
Lunar Comm Station | ||||
Ministry of Defense | ||||
Missile Base | ||||
Mountain R&D Lab | ||||
Quarry | ||||
Thermal Plant | ||||
Underground Command Center | ||||
Buried City | ||||
Ironworks | ||||
Large Conveyance Facilities | ||||
Space Fortress |