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The Gundam Wiki

Gundam Breaker Mobile (ガンダムブレイカーモバイル Gandamu Bureikā Mobairu?) is a mobile game developed and published by Bandai Namco Entertainment. The game launched on July 30th, 2019 and updates weekly. It was initially released in Western markets with the title Gundam Battle: Gunpla Warfare, but the name was standardized for the second anniversary to better coordinate with the debut of Gundam Breaker Battlogue.


Like other entries in the Gundam Breaker franchise, Breaker Mobile revolves around collecting and equipping parts of gunpla to create, paint and pilot your own kit-bashed gunpla to take on the game world. It differs from other Breaker games in that, instead of farming missions for most parts, it functions around a gacha component where you must use Haro Coins -a premium currency, which can be bought or slowly accrued through playing the game- to roll for many desirable parts. Players use the various pieces of the units they obtain to create their own personal machines to battle.

A Gunpla is comprised of eight pieces -a head, torso, arms, legs, backpack, shield, melee weapon and ranged weapon. Some units have certain parts integrated into them, such as arms with built-in shields, that will take up two spots. Every gunpla part will have one of three attributes -Power, Technique or Speed- and having five parts of the same attribute equipped will grant your gunpla that attribute. Attributes function in a Rock, Paper, Scissors-style gaining bonus damage and damage reduction when in a favorable match-up, but increased damage taken and lower damage dealt against the unfavorable match-up. All parts also have two word tags, such as 'high mobility, 'long range', or 'mobile fighter' and equipping five parts with the same word tags will give bonuses to the gunpla's stats. All parts also have either a Trait, which provides passive bonuses if the requirements are met, or an EX Skill. EX Skills are abilities with cooldowns that are usable in combat which can range from built-in weaponry and attacks, buffs, debuffs, or healing. A gunpla can only equip three EX skills at a time. Some parts have special EX Skills that allow them to perform famous attacks from their source series, such as the Gundam beam rifle being able to perform the "Final Shooting." These attacks are generally extremely powerful, but have long cooldowns. Collecting all of the body pieces of a kit allows players to use that unit's paint scheme, unit eye glow colors and decals on their Gunpla, as well as unlock the box art which can be displayed in their room or used as backdrops for photos. Players can also collect iconic characters to use as AI pilots for their machines. These AI pilots can have various jobs and can change how a unit performs, especially when on auto-battle, such as infighters which have a melee-focus, while long-shooters stay back and attempt to shoot from afar.

There are four base tiers of units. Each rarity tier has higher stat growth and a higher level cap so, the more the part is tuned up, the more powerful it can become. One-star units (signified with a white icon) are usually confined to grunt units. Two-star units (signified with a green icon) focus on higher end grunt units. Three-star units (signified with a blue icon) are iconic grunt suits and even popular Gundam variants. Four-star units (signified with a purple icon) are high-end units, both Gundam-types and legendary villain machines. All of these base parts can be tuned up even further, to Five-stars (signified with a gold icon), more powerful Six-stars (with and orange-red icon), and now Seven-stars (which have a rainbow icon).

In gameplay, players move around the battlefield by dragging their finger across the screen. Double swipes allow for dodging boosts while a double swipe and hold allows for dashing. Players who do not want to fiddle with that can choose to set an auto movement option. Units melee attack automatically when in close range. Pressing the shoot button in the bottom right corner will cause your gunpla to perform a ranged attack. Ranged attacks have ammo, and after you run out of ammo it will take some time to reload. Opposite the shot icon will be the guard button, which will allow you to defend with your shield to reduce incoming damage. Some jobs do not have a block button, however, replacing it with a charge button which allows them to gather energy to speed up the rate at which they get their Job EX ability to activate. When activated, a Job EX will give noticeable buffs to a gunpla, and allow them to perform their role even better. On the bottom are the three options for EX skills, which can be used by the player when the cooldowns are up. Centered on the player's gunpla in the center of the screen are gauges for HP, ammo, and boost. If the player runs out of HP they are destroyed and fail the mission, but they may buy a respawn on most missions at a cost of 50 Haro Coins, but since this is a premium currency it is not advised to do so.

The game has numerous modes to play. Training mode allows players to learn or refresh themselves with the game's controls. Story mode has players taking the role of the Protagonist and his rise to fame. Event mode allows players to obtain special limited-availability three-star units by playing a new mission each week and earning drops, the quantity of which can be increased by playing the mission with other units from the same series to increase the quantity you get. Free missions are special, simple missions that players can play to farm some part and gear drops. Daily missions allow players to obtain special nippers or capital to increase a part's level. Multi-missions are multi-player events that up to four players can play together, and offer greater rewards to players in the same Crew. Players can create and band together in Crews, which provide additional weekly rewards for playing the game, especially for playing the game's multi-missions together cooperatively. Up to fifteen players can join one crew, and all crews are ranked weekly by the number of crew points they obtain, with greater rewards for higher scoring crews. There is also the Arena, where players can battle the AI-controlled gunpla of other players in "asynchronous tournaments" in either 1v1 or 3v3 format for great rewards. And finally the Battle Circuit is the newest mode to challenge players: It is a three-week challenge where players must complete "laps" by beating a mission that gets progressively more difficult each time, and they may only use their parts a limited number of times to make the most of their inventory to finish all 20 laps as quickly as possible.

Story Synopsis

Join Sana Miyama and other members of Gunpla club in the world of Gunpla. Win tournaments and save the Gunpla club from shutting down!


The Protagonist is a first year student at Soukai Academy. By chance he encounters fellow first-year student Sana Miyama at the shopping mall, who asks him to be her partner for the "Gunpla Guerrilla Battle" tournament out of the blue. She practices with him in a Gunpla Battle to demonstrate, which she loses on purpose. Arriving at the Gunpla Shop, they are able to make last minute registrations with shop owner Masayoshi Ono, who also gives him his first gunpla to use. The tournament begins and, following an afternoon of battling, the pair wins the tournament and receive the Gundam Artemis as a prize. The Protagonist gives the Gunpla to Sana, who hopes they'll be able to team up again.

Chapter 1

It is the beginning of the next school year and the school clubs are giving their presentations following the opening ceremony. The Protagonist, now in his second year at Soukai, is trying to decide whether to join a second club. Sana and Touma Aizen, the head of Soukai's Gunpla Club, demonstrates a Gunpla Battle to the student body and Sana picks the Protagonist as a "volunteer". After the Protagonist's victories, he is invited to join the Gunpla club. However, the Protagonist is seeking a part-time job so Touma tries to get him work at Masayoshi Ono's Gunpla shop. Ono accepts, on the condition that the Protagonist defeats him and Katsunori Nishi in a Gunpla Battle, which he does with Touma as a partner.

Days later, despite the success of the presentation, new recruits to the Gunpla club do not show, due to persisting "rumors" due to a previous incident involving the club. With the regional tournament two weeks away, the Gunpla club practices for the rest of the day.

Two weeks later, the day of the regional tournament arrives, and none of the three members have gotten any sleep. During the tournament, the Protagonist runs into Yuri Ichinose and Kenji of the Nippa High Gunpla club, who are just there spectating. The Sokai trio manages to secure the regional tournament victory.

Chapter 2

Kenji visits the Gunpla shop and insists on a battle with the Protagonist and Sana. Masayoshi accepts once Kenji promises to battle with a Gunpla bought from the shop, and to spread the word about the Gunpla shop. Ren Kotomori, who was observing the match, leaves after determining their skills to be unworthy of battle. Worrying their bad grades might put the Gunpla club in jeopardy, the Protagonist and Sana ask Touma to go over the Protagonist's home to tutor them. However, due to their regional tournament victory, which is seen as a club contribution, Sana is able to pass four subjects. However, still requiring more contributions, the Gunpla club elects to participate in an upcoming tournament, taking Masayoshi and Katsunori's slots.

Chapter 3

After school, the Protagonist encounters Rindo Kuzunoha using the Gunpla Battle simulator. With Sana absent, the Protagonist practices with Touma. Sana arrives after studying, and also practices.

During the tournament qualifiers, both the Protagonist and Sana are able to secure spots in the tournament. However, in the finals Sana battles Yuri's Gundam Astray Red Frame Flame and loses, to her disappointment. The Protagonist is then able to defeat Yuri in the finals and becomes the tournament champion.

Chapter 4

After some pleading with the teachers from the Gunpla club, Sana is able to pass all her courses. During the weekend, Sana has to watch Touma's younger siblings, and the Protagonist is brought along.

During the inter-high school preliminary tournament, Touma arrives late in a terrible condition. Early in the tournament, Sana attempts to use the high-performance Gundam Artemis but is unable to control it and loses with Touma against Yuri. Despite this setback, the club is able to secure more victories. Rindo, who is revealed to be a professional Gunpla Battler, is then invited to play special exhibition matches against any challengers. Yuri volunteers, and is quickly defeated by her Enzian. The Protagonist volunteers next and is given the Gundam Artemis by Sana. With his skills and the high-performance of the Gundam Artemis, the Protagonist is able to defeat Rindo. Touma collapses, and despite Sana's concerns, leaves and declares the club to be his enemies until after the tournament ends.

The club is able to secure three of the four slots in the finals. Yuri loses to Touma, and after the Protagonist defeats Sana, he faces Touma in the finals. Touma is determined to win but loses to the Protagonist. Touma is crushed, as his dream of becoming a professional Gunpla Battler was based on following Rindo's path, which was to sweep the national singles. Sana insists that he still has many chances to go pro, as a team.

Chapter 5

The success of the Protagonist attracts new members to the Gunpla club. Touma has abruptly transferred schools, after a coach at Gokusode High extended an invitation. The high school, which is affiliated with Gokusode University, offers sponsors to Gunpla Battlers seeking to go professional. When confronted, Touma simply insists he cannot be sentimental, for the sake of his career. It's revealed that Touma's mother has been hospitalized which has caused immense stress for Touma, forcing him to accept the invitation. The pair resolve to defeat Touma in the future. However, with only two members, they are unable to register. Sana attempts to recruit Rindo, who suggests a Gunpla Battle to determine her decision. Despite being defeated by the pair, Rindo claims the club is still lacking, and leaves. Some previous senior members of the Gunpla club return, after being convinced by Rindo, and Touma, before he left. Rindo then officially joins the team as their third member.

Finding out that Sana needs club contribution to receive passing grades, Rindo sets up a special "Rindo Cup" tournament as an opportunity. Koshiba, a well-known pro, attempts to romance Rindo. Rindo agrees to become his girlfriend if he is able to defeat the Protagonist and Sana. After his loss, he challenges Rindo to a 1-on-1 battle, which he also loses. Ren makes an appearance, seeking a rematch with Rindo. However, she loses to the Protagonist, and leaves having lost her opportunity for a rematch.

Chapter 6

The Gunpla club goes to the Soukai High Center training camp to practice for the upcoming inter-high school tournament. Yuri was also invited by Rindo to help the club train.

During the inter-high school tournament, the Gunpla club faces off against the Denive Girls Junior College in the semi-finals. Among this team is Ren, but the club is able to defeat their team.

Following their victory, they are confronted by Okada, the coach of Gokusode High. Gokusode High's team is comprised completely of pros, but the Gunpla club manage to defeat them with ease. However, Okada calls a foul, claiming that Rindo's Gunpla, which has sponsor logos, is in violation of tournament regulations. This results in the team's victory being forfeited. It is implied that the new regulations, which were discreetly added the day prior, was the work of Okada. This forces Rindo to build a new Gunpla for the finals. The Gunpla club manages to defeat Gokusode High again and wins the tournament. Okada swears revenge during the inter-high school single battles tournament, which will be held the next day.

In the single battles tournament, Ren is quickly defeated by Touma. His new Gunpla, a highly customized YG-111 Gundam G-Self known as the Code ϕ, has overwhelming maneuverability. During the semi-finals, the Protagonist's opponent has been supplied with a Perfect Grade RX-78-2 Gundam Gunpla by Okada, in an attempt to defeat him before he can reach the finals. However, the Protagonist is able to defeat the Perfect Grade with his skills, although this leaves him exhausted. During the finals, Touma declares his resolve, and puts his all into the match. However, Touma loses, but states he will never lose again, including in the upcoming Winter Cup and All-Japan Championship tournaments. The Protagonist is then declared the national champion.

Chapter 7

After the tournament, Rindo arranges for a special training camp arranged by her sponsors. The other schools are also invited to the training camp. Following a few battles in the hotel lobby, the group goes to the private beach, where they encounter the Pickup "Artist" from nearby Decal University. After Rindo and Sana are harassed by him, the Protagonist and Touma challenge him to a Gunpla battle, which they win.

Although Rindo talked to security, the Pickup "Artist" reappears the next day, this time trying to flirt with Yuri. He leaves shortly after the others arrive. Their training continues and ends with a beach volleyball match.

On the third day, the group is brought to a beach hut, where Ren and the rest of the Denive Girls Junior College club are also present. The group again heads to the beach, with Ren joining them. Ren refuses to join in beach volleyball, and leaves to build sand Z'Goks, followed by Yuri.

The schools later enter the weekend build contest at the beach hut, with the rest of the day being dedicated to building Gunpla for the contest. However, the beach hut owner informs them he is all sold out of Gunpla, except for a sole AMX-109 Kapool kit. Sana proceeds to buy it anyway and builds the Sanakapool. She tests it in a battle with the Protagonist, noting that is a bit clunky due to its hasty construction. The group is then mocked by the Pickup "Artist" who claims the Sanakapool stands no chance of winning.

On the day of the build contest, the sponsor, which is Decal University, requests a rule change to the contest, making it a mix of building and battling. Komatsu, the captain of the Decal University Gunpla club, battles most of the group, before being defeated by the Protagonist in the semi-finals. Sana also manages to defeat the Pickup "Artist" and the Protagonist faces Sana in the finals, defeating her. Despite this, the beach hut owner awards Sana with the "Judge's Special Prize" in recognition for her efforts with the Sanakapool.

Chapter 8

It's September, and the start of a new school year. Sana and the Protagonist are sad that summer break is over. Rindo announces that a new member will be joining the Gunpla Club, as she has decided to forego high school tournaments to focus on pro tournaments until she graduates at the end of this school year. Rindo introduces them to Ichiho Seto, a first year student who transferred from overseas. Ichiho is a young researcher, trying to study and engineer better AIs for use in gunpla battles, however he acts unimpressed with Sana and the Protagonist's battling. Rindo suggests allowing them to fight against his AIs to see how they really stack up. After defeating Ichiho's AIs, he comes to have a little more respect for the Protagonist, however Sana could not win a single solo match against them so he continues to look down on the club as a whole. Ichiho says he only will join the Gunpla Club if they can defeat his AIs a second time, after being allowed to tweak them with the data from the last battles. Sana, though outclassed, also wants a shot at revenge, so Rindo tells her about an invitation from an upcoming weekend tournament at another Gunpla Shop in the next town over that she could enter to practice.

Arriving at the other Gunpla Shop, Sana remarks how large and well-stocked it is when Ono and Nishi make a sudden appearance. Ono begins disparaging the rival shop, while Nishi admits the recent renovations probably makes it better than their store. The owner of the rival gunpla shop, Maeda, overhears Ono and starts arguing with him, since the invitation was not to him, but to Sana and the Protaganist. However, he decides to let Ono enter anyway, as they have a grudge going back years when they were both evenly-matched captains of their school's rival gunpla clubs. Ono and Nishi lose in the third round, however Maeda was defeated in the first round by the Protagonist, which Ono declares as a win for him since the Protagonist is his employee. Defeating the Nippa High club in the finals, the Soukai team wins the tournament.

Ichiho tells Rindo that he will be ready for a rematch by the next Gunpla Club meeting. Sana wonders why Ichiho doesn't seem interested in battling himself. He admits he's never even built a gunpla. The club wonders why he's doing it since he doesn't seem to have any passion for gunpla, it's just his job as a programmer. The club battles Ichiho's AIs again, and all three members are able to defeat his AIs. Ichiho wonders want went wrong. The club tries to explain how AIs don't really have 'love' or 'experience' with the game, however Ichiho takes this as an insult and leaves. Rindo thinks he'll be back once he swallows his pride, since he did promise to join if he lost. A week passes and Sana finds Ichiho back at the club, with Rindo teaching him how to play the game himself, as he's come to realize that the human component adds something that his AIs just can't account for. Sana and the Protagonist agree to bury the hatchet with Ichiho, and he officially joins the club.

Chapter 9

Soukai High will be having a cultural festival at the end of the month, and the club meets to decide what they are going to do for it. Ichiho just wants to have a gunpla display and not worry about it, but Sana thinks that the rewards for the club who gets the most visitors will be worth the efforts. Rindo thinks they should just have an open-challenge, thinking that having the current inter-high champions available to battle could draw a crowd.

The club builds their booth and it proves quite popular, as Rindo is also there taking challengers. Her young new manager, Ushio Komagata, is also there helping to manage the line, although the club wonders if he is really up to the task. After battling for awhile Sana and the Protagonist are getting tired, so Ichiho and Rindo suggest that they take some time to go see the rest of the school's culture festival while challenger's face Ichiho's AIs. Rindo also takes a moment to go see how the senior class booth is faring, leaving Ichiho to manage the Gunpla Club booth himself. Sana convinces the Protagonist to go to a fortune teller booth with her, where they find Ushio already there talking to the student "fortune teller" Manaka Usui. Ushio expresses his uncertainty on whether he is cut out to be Rindo's manager, and Manaka ridicules him for already failing for even leaving Rindo to get his fortune told by a high schooler. This crushes his spirit, but Sana butts in and tries to reassure him to keep him from quitting. Manaka gives Sana and the Protagonist their fortune, feeling that they are in for a fateful encounter.

Sana and the Protagonist wander around the school looking for a fateful encounter, but Sana gives up just before bumping into a girl dressed in black. They apologize to one another and go their own ways. Returning to the Gunpla Club's booth, they find Ichiho in shock. One of the challengers had just beat his AIs with a stock GM. The club battles their own AIs to see if they could find any faults with the programming, but everything seems to be normal, leaving them to wonder if they had been cheating somehow. Touma and his siblings come to visit the festival, and the club decides to start having team battles so they can move the line faster. The Aizen siblings are defeated, and Rindo steers them to a booth making candy crafts to cheer them up as the club gets back to facing challengers -including Yuri and Ren.

After the festival concludes, the Soukai High School Principal announces the prize winner for the most active booth is Class 3-A, who was running the candy crafts booth. Rindo accepts the reward on behalf of her class. The gunpla club members realize Rindo had been directing people to the candy craft booth the whole time to increase her odds of winning.

Chapter 10

The Gunpla Club goes on their winter break trip to participate in the Winter Cup, but the members become lost in a heavy snow walking to the hotel from the bus stop. Rindo eventually finds them, but is cross that they lost so much time that they should have spent training. Ushio explains that Rindo was invited in to participate by the sponsors for a special exhibition match featuring pro fighters.

Following a grueling night of practice, the group is out on a walk around the resort when an amateur skier collides with the Protagonist, causing him to black out. When he comes to he appears to be suffering from memory loss. They all take him back to the hotel to seek medical attention. The woman who skied into the Protagonist apologizes, and introduces herself as Nao Mochizuki, a veteran professional gunpla battler. The group wonders what they can do to try to help him recover his memories. They try to get him to gunpla battle, hoping something familiar will bring him back to his senses, but it doesn't seem to work. Nao defeats the team in a battle before leaving to prepare for her day tomorrow, but before she leaves she tells the Protagonist that his gunpla seems like it is missing something.

Sana and Yuri take the Protagonist to a gunpla shop, looking at the kits for Gundam X and Destiny Gundam, and they decide to build the satellite cannon to compliment the Gundam Artemis and give it greater firepower. The next morning Nao and Rindo have their scheduled exhibition match, which Rindo wins. Nao then asks to battle the Protagonist again. He beats her this time with the satellite cannon, but his amnesia still remains. Nao expresses sadness, but the club members assure her they will look out for him. Leaving the arena to return to the hotel, they once again get lost in the snow. Upon the realization that they are lost -again- the Protagonist regains his senses. Ushio speculates that the real traumatic event that caused him to lose his memories was getting lost the first time, and because of his silent nature nobody had even bothered to notice until the next day when Nao ran into him.

Back at full strength they prepare for the first day of the Winter Cup. The Soukai High School team takes first place in the Winter Cup team battles, with Touma's team from Gokusode coming in second place and Ren's team placing third. The team celebrates this win a little too much, and several of them oversleep and nearly miss the start of the singles division of the Winter Cup the next day. Arriving just in time to avoid disqualification, the Protagonist eventually wins the singles division, defeating Touma once more in the final. Celebrating the Protagonist's fourth win, Rindo admits that even pro players are starting to notice him, and will probably start gunning for him.

Chapter 11

Chapter 12

Chapter 13

Chapter 14

Chapter 15

Chapter 16

Chapter 17

Chapter 18

Chapter 19

Story Characters

Soukai Academy

Nippa High

Denive Girls Junior College

Gokusode High

Decal University

Gunpla Shop

Tomori Enterprises

Yotsuba Electric

  • Chidori Takase
  • Tatsuki Hijiri
  • Satoru Numata

Ayato Shopping District


Original Gunpla

Mobile Weapons

Soukai Academy

Nippa High

Denive Girls Junior College

Gokusode High

Gunpla Shop

Yotsuba Electric

Gunpla List

Most playable gunpla in the game are approximately 1/144th scale, with 1/100th scale gunpla mainly appearing during missions as bosses and mid-bosses. But during the year-and-a-half anniversary players gained the ability to alter certain gunpla parts of their own to 1/100th scale. Mobile Armors and 1/60th gunpla are exclusively bosses, often for multi-player Multi-Missions.

Obtainable Gunpla















BB Senshi


Other Video Games




Mobile Armors

BB Senshi


IBO Mobile Armor

AI Pilots List

AI pilots each have a job license set to them. You can set job licenses to Gunplas on the Build screen, each of which raise a certain parameter or activates some kind of effect in battle. The raised parameter or in-battle effect varies for each job license.

Any job besides All-Rounder add a Job Gauge. Tapping the gauge when it reaches 100% activates a Limit Burst, the effect of which differs for each job license. There are 7 types of job license; All-Rounder, Defender, In-Fighter, Out-Fighter, Middle Shooter, Long Shooter and Supporter.

Obtainable AI Pilots

Mobile Suit Gundam

Mobile Suit Gundam Gihren’s Greed

Mobile Suit Gundam Variation

Mobile Suit Gundam: Zeonic Front

Mobile Suit Gundam MS IGLOO

Mobile Suit Gundam: The 08th MS Team

Gundam Side Story 0079

Mobile Suit Gundam Side Story: The Blue Destiny

Mobile Suit Gundam 0080: War in the Pocket

Mobile Suit Gundam Side Story: Space, To the End of A Flash

Mobile Suit Gundam Side Story: Missing Link

Mobile Suit Gundam: Battlefield Record U.C. 0081

Mobile Suit Gundam 0083: Stardust Memory

Mobile Suit Zeta Gundam

Mobile Suit Gundam ZZ

Mobile Suit Gundam: Char's Counterattack

Mobile Suit Gundam Unicorn

Mobile Suit Gundam F91

Mobile Suit Crossbone Gundam

Mobile Suit Victory Gundam

Mobile Fighter G Gundam

New Mobile Report Gundam Wing

New Mobile Report Gundam Wing Endless Waltz

New Mobile Report Gundam Wing Dual Story: G-Unit

After War Gundam X

∀ Gundam

Mobile Suit Gundam SEED

Mobile Suit Gundam Seed MSV

Mobile Suit Gundam SEED Destiny

Mobile Suit Gundam SEED Astray

Mobile Suit Gundam SEED X Astray

Mobile Suit Gundam SEED C.E. 73: STARGAZER

Mobile Suit Gundam 00

Mobile Suit Gundam 00: A wakening of The Trailblazer

Mobile Suit Gundam AGE

Gundam Reconguista in G


Mobile Suit Gundam IRON-BLOODED ORPHANS Gekko

Model Suit Gunpla Builders Beginning G


  • Gomuro Ray
  • Naosuke




  1. Puzzle by 04 Limited Sazabys.[1]



  • This is the first Western release of a mobile game for the Gundam franchise.


External Links