Victory 3 Gundam

LM314V30 Victory 3 Gundam is the variant of the LM314V21 Victory 2 Gundam featured in the Windows 95 and Pippin gameSD Gundam Wars. It is piloted by Uso Ewin.

Technology & Combat Characteristics
Developed from the LM314V21 Victory 2 Gundam, the Victory 3 (V3) Gundam was the final unit of the Victory series. Nevertheless it shared many similarities with its predecessor, most notably the three-component Core Block System, which consisted of a Core Fighter, a Top Fighter and a Bottom Fighter that combined to form the V3's body. It also allowed damaged parts to be quickly and easily swapped in the middle of battle.

Its armaments were for most part identical to the original V2 as well, although most of its systems were upgraded to better combat the newer mobile weapons being produced by the Zanscare Empire. Unlike the V2, the V3 has no extra weapon packs but has the aesthetics of the original V2 Assult. It is also equipped with two Hyper Funnels, which are modeled after the V2's Variable Speed Beam Rifles.

The most important upgrade, however, was the Minovsky Drive System, which was derived from the Victory Gundam's Minovsky Flight System and provided the unit with unparalleled power and maneuverability. This system allowed the V3 to fly in space without the use of conventional rocket thrusters (though some were still incorporated for maneuvering) and achieve incredible speeds. If used on Earth the Minovsky Drive allowed the V3 to hover in mid-air without additional support, a significant advantage over the beam rotor technology used by other mobile suits of the time.

Arguably the most important ability of the Minovsky Drive, however, was its ability to be used for both offensive and defensive purposes, sometimes simultaneously. The system's high-energy exhaust plumes manifested as a giant pair of wings ("Wings of Light"), which could be used as either gigantic beam sabers to slice through any target or as massive beam shields to shield both the Gundam itself and other targets. The defensive ability of the Wings of Light is nigh-unbreakable, if not absolute: Not even the ZMT-S29S Zanneck's beam cannon, which could hit targets on Earth from high in the atmosphere, could penetrate the Wings of Light.

Armaments

 * 60mm Vulcan Gun
 * A standard mobile suit armament, these shell firing weapons have a high-rate of fire but have little power and can't damage the thick armor of a mobile suit, though it can damage lightly armored areas such as the sensors. The weapons are ideal for shooting down small, fast moving, lightly armored targets such as missiles, small land vehicles, and attack helicopters.


 * Beam Rifle
 * A standard hand carried ranged beam weapon is the beam rifle. Capable of firing concentrated mega particles, attacks from a beam rifle are can damage any ordinary armor that has not be specially treated to resist it. One of the more effective methods of blocking a beam rifle is to use a beam shield. When the technology became available it became standard for beam rifles to be powered by rechargeable energy caps that can be replaced mid-battle if they run out of power.


 * Beam Saber
 * The beam sabers are powerful weapons that emit a blade of plasma contained by an I-field that can cut through any physical armor. The only way to fully defend against a beam saber is to block it with another beam saber or a beam shield. Because of the I-field a beam saber can be used to block an attack from a beam rifle, but this is a technique that requires considerable skill, and can only block an attack of so much power. The V2 Assault Gundam is stores two beam sabers in recharge racks located in the forearms, for a total of four beam sabers.


 * Beam Shield
 * The LM314V24 V2 Assault Gundam is equipped with two beam shields, mounted on the forearms. Unlike an I-field generator, which is effective only against beam attacks, the beam shield blocks both beam and projectile weapons. The beam shield generates a plane of energy similar to the blade of a beam saber. This plane is divided into multiple sections, which can be turned on or off as needed to conserve energy. Individual sections are also automatically deactivated whenever they're in danger of coming into contact with the mobile suit itself.


 * Mega Beam Rifle


 * Mega Beam Shield


 * Multi-Launcher


 * Hyper Funnels

System Features

 * Psycommu System


 * Core Block System


 * Custom Targeting Sensor
 * The LM314V23 Victory 2 Assault Gundam is outfitted with a unique targeting sensor stored in the mobile suit's helmet that slides over the left eye when in use for highly detailed and precise targeting.


 * Hardpoint
 * Hardpoints are multi-purpose storage racks designed to externally store any weapons or equipment that has been designed to be carried by a hardpoint. The LM314V21 Victory 2 Gundam is equipped with eight hardpoints: Two are located on each of the V2's arms, two on the hip armor, and two more are located on each of the mobile suit's legs.


 * I-field Barrier Generator


 * Minovsky Drive System

History
The Victory 3 Gundam is supposed to be the final result of the Victory series of Mobile Suits. However due to high costs and its hard maintenance, the League Militaire decided to focus more on the LM314V23/24 V2 Assault-Buster Gundam. Therefore, it was never developed.