GNX-609T GN-XIII

GNX-609T GN-XIII (aka GN-XIII, pronounced "Jinx Three") is the mainstay MS force for the Earth Sphere Federation in season 2 of Mobile Suit Gundam 00. The ESF-Army's and ESF Coup d'état Faction's GN-X forces are colored blue, while A-Laws forces are colored crimson. In Mobile Suit Gundam 00: A wakening Of The Trailblazer the GN-XIII is still used by the ESF-Army and also the Colony Corporation, whose GN-XIII units are colored yellow.

Technology & Combat Characteristics
Successor to the GNX-607T GN-XII series, its overall design is similar to the GNX-603T GN-X. The overall weapons and compliments are near identical, however newer MS developments such as an improved GN Drive Tau has lead to higher performance, combat performance, and miniaturization of MS tech.

The former large binders have been miniaturized, but overall speed and maneuverability has been enhanced. The units are equip with a GN Beam Lance, which doubles as both a melee weapon and beam rifle. It's unknown have the GN Vulcans have improved, but its function remains the same, to shoot down smaller arms and used as suppressive fire. The GN-XIII can also equip any of the weapons used by its variant GN-X series, allowing the unit to be more versatile and adaptable in MS combat. The thigh has a hidden compartment to store several canisters of anti-beam disruptors to combat against beam weaponry, forcing its opponent to resort to MS melee combat.

While mostly the same unit, there are indeed differences between the Earth Sphere Federation Army and A-Laws version of the mobile suit aside from the color. All engineering specifications geared towards equipping original GN Drives that was present from the first GN-X generation has been completely removed. The ESF version has its Drive be set with a standard output meant mainly for more fuel conservative purpose while the A-Laws version is custom set by each unit's pilot based on personal preferences.

Due to the fact that the GN-XIV series were mostly upgraded from the existing GN-XIIIs, it is likely that the IIIs in general were upgraded from the units of the previous model of the series as well.

Armaments

 * Anti-Beam Disruptor
 * These canisters can release a gas-like particle that renders beam attacks useless. This gives the GN-XIII an advantage, as its primary weapon is a physical GN Lance.


 * GN Beam Rifle
 * Like its predecessor and successor units the GN-X III can be equipped with a standard GN Beam Rifle, however this weapon is usually set aside in favor of the GN-Lance.


 * GN Beam Saber
 * For melee combat the GN-XIII is equipped with two GN Beam Sabers which are capable of cutting through just about anything except a GN Field.


 * GN Claws
 * A weapon carried over from its predecessor the GN-X. A melee weapon that utilizes GN particles to enhance the cutting ability of the mobile suit's claw like fingers.


 * GN Lance
 * The GN-X III's main weapon, it functions as both melee-to-mid range weapon. The weapon is comprised of a GN particle enhanced Lance and an integrated GN Beam Rifle. The lance is easily capable of damaging or destroying most contemporary threat units, but it cannot equal the effectiveness of a GN-Blade or GN-Beam Saber and can be destroyed by one. As a gun, the unit has two settings for firing like a rifle. A pulse setting for singular blasts and a gatling setting for suppressive firing and against multiple targets.


 * GN Shield
 * The GN-X III utilizes a GN Shield that can generate a Micro GN-Field, which can block against GN Missiles and small particle beam weaponry; it's defenses are weak against beam sabers and more powerful particle beam weaponry.


 * GN Vulcan
 * Like the prototype, the GN-X III retains its two GN Vulcan guns on its head. The GN Vulcan guns sacrifice power for rate of fire and are not particularly useful in anti-MS combat. Their primary function is the interception and destruction of incoming missiles and to lay down a suppressive field of fire utilizing its high rate of fire.


 * Plasma Field Grenades
 * The grenade is designed to electrically shock and disable the MS pilot. The after the grenade is thrown, the grenade separates in half, but the halves are still held together by wires. It releases a conductive particle field that stuns and shocks anything within the particle cloud. The only way to disable the weapon is by cutting through the wires, this will pacify the particle cloud and allow the pilot to escape.

History
Four years after Operation Fallen Angels, the newly formed Earth Sphere Federation created the GN-XIII, after its prototype model and the GN-XII. The most striking difference between the GN-XII and GN-XIII is the absence of the large fin-like binders from the shoulders and chest.

While GN-X was the progenitor of the line, and the GN-XII explored specialization via modular additions, the GN-XIII is a much more general purpose machine. Construction is simplified from previous models and the weapons selection is a simple but reliable mix.

The GN-XIII would continue to serve the Federation, A-Laws and Coup faction even after the introduction of newer mobile suits such as the Ahead. As of 2312, there are a total of over 1000 units of GN-X IIIs from Earth Sphere Federation Army and A-Laws combined, however by the year 2314 most of them have been converted/upgraded into GNX-803T GN-XIVs. During the final battle of the ELS Conflict the ESF-Army deployed ESF-Type GN-XIIIs alongside GN-XIVs and many other MS and battleships.

In A.D. 2314 the Colony Corporation was given GN-XIIIs, presumably by the previous government. The corporation deployed yellow-colored GN-XIIIs in an attempt to assassinate Marina Ismail. They were defeated by the CBNGN-003 (SVMS-01AP) Union Flag Celestial Being Version before they could successfully destroy Marina's shuttle.

Several GN-XIIIs in ESF colors are seen in the final battle against the ELS, though they suffer heavy losses against the ELS GN-XIVs.